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PBP

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gradivus

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PBP

« on: <12-17-15/0000:08> »
Second try at this since it seems trying to find enough players to use just life modules isn't working out.

Will be running the mission season 4 story arc using 5th edition.
Use Sum To Ten, Karma, or Life Modules: whatever you prefer.
The only thing I'm definitely not allowing is Infected.

Either 4-5 players at normal level or if only three players are interested then Sum To Ten w/ Prime Runner rules.

Attribute Boost: the second paragraph will for this campaign be changed to: Note that increasing an Attribute may affect other derived statistics with the exception of Initiative and limits.
This is to give Boost STR and the Dynamic Tension Bow the loving they deserve.

The definition of Shift and Vanish are in Aetherology: looking at you Mr. Shifter and Ms. Pixie.
To make it short, as far as shifter's go, only delta grade implants.

And I will allow you to take Cyber Snob which opens up Betaware in chargen- however 12 availability is still the limit without Restricted Gear and of course you must buy at least 1 essence worth to qualify for the quality. (Hope that helps you Transhumans trying to fit as much possible into 1 Essence,)
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Ravensoracle

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« Reply #1 on: <12-17-15/0037:00> »
I'm interested if there is a spot open for me.
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Novocrane

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« Reply #2 on: <12-17-15/0250:18> »
Quote
To make it short, as far as shifter's go, only delta grade implants.
That kind of cuts the legs out from under "brainwashed shifter, forcibly reacquainted with their animal side after discovering augmentation".

Still expressing interest, but I'll have to see. I whole heartedly suggest sticking with the pixie weakness vanish, rather than the fey power vanish, though.

gradivus

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« Reply #3 on: <12-17-15/0253:28> »
I'm interested if there is a spot open for me.

Message me your character.

I prefer it messaged so as to not clog up this thread.

That goes for anyone else interested. Message me your character.

Most likely I'll have you post your finalized character in the OOC thread which I'm not putting up until I have at least 3 commitments...

This is not the CCZ but remember places can have BC counts like in the Barrens or ACHE.
If you live in Pullyup or the Redmond Barrens you can take Home Ground: Astral Assimilation for the area you live in.

In case your wondering, the avg weather in Seattle.
[Spoiler]
Month

Avg. High

Avg. Low

Avg. Precip.

Avg. Rain/Snow Days

Avg. Snowfall

Rec. High

Rec. Low

January

46° F

36° F

5.13 in

18

5 in

64° F (01/20/1981)

0° F (01/31/1950)

February


50° F

37° F

4.18 in

16

2 in

70° F ( 02/27/1968)

1° F (02/01/1950)

March

53° F

39° F

3.75 in

17

1 in

75° F (03/31/1987)

11° F (03/04/1955)

April

58° F

42° F

2.59 in

14

trace

85° F (04/30/1976)

29° F (04/05/1975)

May

64° F

47° F

1.78 in

10

trace

93° F (05/21/1963)

28° F (05/01/1954)

June

70° F

52° F

1.49 in

9

0 in

96° F( 06/30/1995)

38° F (06/12/1952)

July

75° F

55° F

0.79 in

5

0 in

103° F (07/29/2009)

43° F (07/02/1954)

August

76° F

56° F

1.02 in

6

0 in

99° F (08/09/1960)

44° F (08/14/1955)

September

70° F

52° F

1.63 in

9

0 in

98° F (09/02/1988)

35° F (09/27/1972)

October

60° F

46° F

3.19 in

13

trace

89° F (10/01/1987)

28° F (10/19/1949)

November

51° F

40° F

5.90 in

18

1 in

74° F (11/04/1949)

6° F (11/15/1955)

December

46° F

36° F

5.62 in

19

3 in

64° F (12/10/1993)

6° F (12/30/1968)

[/spoiler]
When its percipitating BC 1 due to the Acid Rain factor, Barrens/ACHE BC 2 generally (It really should be higher but I'm not going to totally kill magic abilities)
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gradivus

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« Reply #4 on: <12-17-15/0255:15> »
Quote
To make it short, as far as shifter's go, only delta grade implants.
That kind of cuts the legs out from under "brainwashed shifter, forcibly reacquainted with their animal side after discovering augmentation".

Still expressing interest, but I'll have to see. I whole heartedly suggest sticking with the pixie weakness vanish, rather than the fey power vanish, though.

Is there a Vanish Power definition other than Aetherology in 5e?

BTW your character works just as well as an actual pixie.  Just no shifting.
« Last Edit: <12-17-15/0303:33> by gradivus »
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Novocrane

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« Reply #5 on: <12-17-15/0338:31> »
Is there a Vanish Power definition other than Aetherology in 5e?
Not that I'm aware of, unfortunately.

Quote
BTW your character works just as well as an actual pixie.  Just no shifting.
Arms, speech, mana-based flight, and rp differences aside, it's roughly the same. I was sure shifting to (meta)human was still mana-based and unavailable after burnout in 5e (as in 4e), but they seem to have missed putting it in writing. Or I missed reading it.

gilga

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« Reply #6 on: <12-17-15/0345:50> »
Vanish is a weakness of pixies, instead of reaching physical overflow they disappear without a trace. (and you cannot stabilize them.) I think the same is also true for stun damage - this is why operating on little pixies has to be done while they are completely aware of their surrounding and why pixies suffer greatly from this kind of research.

gradivus

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« Reply #7 on: <12-17-15/0506:57> »
Is there a Vanish Power definition other than Aetherology in 5e?
Not that I'm aware of, unfortunately.

Quote
BTW your character works just as well as an actual pixie.  Just no shifting.
Arms, speech, mana-based flight, and rp differences aside, it's roughly the same. I was sure shifting to (meta)human was still mana-based and unavailable after burnout in 5e (as in 4e), but they seem to have missed putting it in writing. Or I missed reading it.

I meant that mechanically it works... [not that it's the same, for the reason you mentioned].
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gradivus

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« Reply #8 on: <12-17-15/0516:08> »
Vanish is a weakness of pixies, instead of reaching physical overflow they disappear without a trace. (and you cannot stabilize them.) I think the same is also true for stun damage - this is why operating on little pixies has to be done while they are completely aware of their surrounding and why pixies suffer greatly from this kind of research.
As presented in Aetherology 5e
VANISHING[spoiler]
Type: M Action: Free
Range: Self Duration: Special
Creatures with the Vanishing power have the ability to
disappear entirely from the physical and astral planes at
will, leaving no trace of their existence. While the disappearance
can be captured on film, video or trideo cameras
with ease, there is no way known to stop or prevent it as
neither physical nor magical barriers can stop a creature
from vanishing. Though no one knows where creatures
with the Vanishing power go when they disappear, paranaturalists
and occultists speculate that they go to the
metaplanes of astral space to which the fey are native to.
They may also reappear with a Complex Action; although
they may choose to materialize directly without going
through astral space, although they may also choose to
appear there if they want to. [/spoiler]

As presented in Runners Companion 4e
Vanish [spoiler]
When a critter would die from any cause, be it
old age or the detonation of a nuclear weapon, it
vanishes from this world, leaving no trace. This
disappearance can be captured on film, video, or
trideo cameras with ease, but there is no way known
to stop or prevent it—even the critter itself seems
powerless to remain. Researchers debate exactly
where the critters go; many suggest they transition
to some metaplane where they cannot die. Naturally,
no resuscitation, autopsy, or cybermantic procedure
is viable on the critter without a body to work with.[/spoiler]

Big difference.... the runner's companion is more balanced but the aethorology is the official 5e.
Probably should pretend it doesn't exist and go with 4e's version.
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Haywire

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« Reply #9 on: <12-17-15/1330:31> »
What is the required post frequency? I mean, once a day? Once a couple days?
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gradivus

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« Reply #10 on: <12-17-15/1410:32> »
What is the required post frequency? I mean, once a day? Once a couple days?

I'd like at least once per day but life happens.
For example I wouldn't be stressed out by less activitybetween Xmas and New Years- lots of people are busy with holiday stuff.
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Haywire

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« Reply #11 on: <12-17-15/1415:59> »
In how much time should it start? I have a character ready (the one I posted and you critiqued), but with your advices I'd like to tweak him another bit. Is it ok?
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Raiderjoseph

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« Reply #12 on: <12-17-15/1433:28> »
Sum to ten... is A 4 or 5?
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Beta

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« Reply #13 on: <12-17-15/1517:41> »
A = 4
B = 3
C = 2
D = 1
E = 0

gradivus

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« Reply #14 on: <12-17-15/1530:34> »
In how much time should it start? I have a character ready (the one I posted and you critiqued), but with your advices I'd like to tweak him another bit. Is it ok?

Until the game actually starts, you can tweek all you want.
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