@Kontact
I see, where you get this, but if you were right, it would mean that every TM has to tie themselves up if they go into VR, because otherwise their body would move around without real control, and maybe jump or walk out of a window or from a roof.
The second thing is that TM usually follow the same rules as hackers/user do (exceptions are mentioned) and their Bio-node function in most cases like a Commlink, so we could also say the safety percussions that exists in Commlinks on a technical base, do exists in technomancers too. Because if they weren't there it would be mentioned.
But the -6 dice pool penalty for physical actions during the VR is an ordinary rule and counts for every user alike. (see SR4A, p. 226)