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Planning and Discussion thread [NOT RECRUITMENT]

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rednblack

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« Reply #30 on: <12-01-15/1738:02> »
@Tec, cool.  Thanks.

I'll be pulling my contacts pretty heavily from that PDF as well, but I'll also be adding Weedy -- a PC Poindexter played in one of martinchaen's games that got left hanging, and an ABC medic named Bao Stephano who used to work at the same noodle joint that BH did.  Unless one of you chummers are planning on taking a street doc contact, in which case that'll free me up some.
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Zweiblumen

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« Reply #31 on: <12-01-15/1906:41> »
I solved most of the tweaking by just bumping up to Prime Runner.  It's 10 Karma and more ¥¥ with more PQs and NQs.  Grand scheme, not that much of a tweak.  MF only spent 3 of the extra karma anyway (gotta get that submersion!) but the money came in really handy.  That said, Wouldn't mind adding a few more NQs such as Family Curse and CodeBlock to him.  To balance I'd take focused concentration 2 and then something fun to balance, maybe convert some of that to ¥¥ to get glasses/goggles and ear buds?  dunno.

Toying around with some stuff came up with a pretty nice changeling that had an 8 willpower version of him.  With so much less karma total he ended up much more reliant on Sprites to do non-resonance matrix actions, but was an interesting build.
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Poindexter

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« Reply #32 on: <12-06-15/1546:58> »
1) Are we mainly going to be in the CZ or outside? Do we need fake SINs and licenses and the like?
2) Are we observing the RAW caps on qualities and spells at chargen, or are those part of the flexible chargen guidelines?

1- Most of your daily life and even your shadowrunning lives will take place outside the CZ, assuming that jives with the way yall envision things. That being said, yall are shadowrunners in chicago, so make sure you're prepared to head into the CZ for a decent amount of time.
2- So long as we don't get outta hand with them, it's part of the FBGs.
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rednblack

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« Reply #33 on: <12-07-15/1211:44> »
@Poin, cool.  When do you think you want to get this game off the ground?
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Zweiblumen

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« Reply #34 on: <12-07-15/1410:48> »
Probably need to make a few tweaks to MF to get him CZ friendly.  He doesn't have any rad gear.  With the ¥¥ from sharing a street lifestyle with BH he should be able to afford some protection.

@Poin: Did you have a chance to review the crunch on our sheets?  Anything you see missing or too many liberties taken?  (mostly with me going PR on it)
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Tecumseh

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« Reply #35 on: <12-07-15/1432:11> »
You're sharing a street lifestyle? How do you divide the ¥0/month?

What I think I'm going to do:
1) Have Eisa be from the CZ, probably even born there, but living outside of it now that the wall is down. She still takes jobs to go back in, since she's a local expert.
2) Do Knowledge skills and Contacts.
3) Finish spell and equipment lists. I might break these into parts so that if I need to cut back somewhere (due to overreaching) then we can easily trim some fluff.
4) 20 Questions, hopefully.
5) Figure out how Eisa knows BH and MF. A romantic connection to MF is not out of the question, mostly because I'm trying not to date Rednblack in all of my PbP games. That said, I think it could be interesting if the romantic component is on-again-off-again, or on hold, or in the past, while the business relationship remains intact. That could offer some tension, and might accurately reflect Eisa's annoyance with MF's idealism (and BH's too, since MF+BH come together as a package deal).

Zweiblumen

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« Reply #36 on: <12-07-15/1441:52> »
You're sharing a street lifestyle? How do you divide the ¥0/month?

What I think I'm going to do:
1) Have Eisa be from the CZ, probably even born there, but living outside of it now that the wall is down. She still takes jobs to go back in, since she's a local expert.
2) Do Knowledge skills and Contacts.
3) Finish spell and equipment lists. I might break these into parts so that if I need to cut back somewhere (due to overreaching) then we can easily trim some fluff.
4) 20 Questions, hopefully.
5) Figure out how Eisa knows BH and MF. A romantic connection to MF is not out of the question, mostly because I'm trying not to date Rednblack in all of my PbP games. That said, I think it could be interesting if the romantic component is on-again-off-again, or on hold, or in the past, while the business relationship remains intact. That could offer some tension, and might accurately reflect Eisa's annoyance with MF's idealism (and BH's too, since MF+BH come together as a package deal).

Doh!  Meant Squatter, not Street.  Splitting the ¥500/mo and I'd spent for Low liftstyle, so netting ¥2250. (Or close, because there's an extra 10% for shared living right?).

I like the idea of being "on a break" to quote Friends.  on-again-off-again works for me.  One last thing.  I was able to make a decent Troll (or ork actually) changling version using buypoints and 1000 karma instead of 800 (could probably do it just fine with 900 also).  PD: any thoughts on that?  I think he'd work better as a meta rather than human.  That said, if this is getting too far into the special snowflake field I totally understand.
[spoiler]What can I say, I get bored and try to come of with off-the-wall character concepts[/spoiler]
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Tecumseh

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« Reply #37 on: <12-07-15/1444:29> »
What are the changeling features?

Zweiblumen

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« Reply #38 on: <12-07-15/1512:19> »
Changling Class III

(15)Metagenetic Logic Improvement
(15)Metagenetic Willpower Improvement

(-8) Impaired Body
(-8) Impaired Strength
(-5) Bioluminescence
(-4) Mood Hair
(-5) Cold Blooded
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Tecumseh

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« Reply #39 on: <12-11-15/1942:44> »
Next version. I largely stopped paying attention to the rules and just tried to build something balanced and somewhat realistic. 20 Questions are under the spoiler tag at the bottom. Things are largely complete, pending Poindexter's approval.


== Info ==
Name: Eisa           
Dwarf                             
Movement: 6/12
Composure: 10
Judge Intentions: 8

== Priorities ==
Metatype: C(2) - Dwarf
Attributes: B(3) - 20 Attributes
Special: A(4) - Magician
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: E(0) - 6,000¥
Bonus Skill: Spellcasting
Bonus Skill: Summoning

== Attributes ==
BOD: 3                            CHA: 3
AGI: 3                            INT: 5
REA: 3                            LOG: 5
STR: 3                            WIL: 7
EDG: 3                            MAG: 6

== Derived Attributes ==
Essence: 6                       
Initiative: 8 + 1d6
Astral Init: 10 + 2d6
Physical Damage Track: 10         
Stun Damage Track: 12             
Physical: 4                       
Mental: 8                         
Social: 7                         
Astral: 8

== Active Skills ==
Assensing (Aura Reading)          = 5   Pool: 10 (12)
Blades (Knives)                   = 1   Pool: 4 (6)
Clubs (Batons)                    = 1   Pool: 4 (6)
Counterspelling (Combat Spells)   = 3   Pool: 3 (5)
Etiquette (Street)                = 1   Pool: 4 (6)
First Aid                         = 2   Pool: 7
Gymnastics                        = 2   Pool: 5
Negotiation (Bargaining)          = 3   Pool: 8 (10)
Palming (Pilfering)               = 1   Pool: 4 (6)
Perception (Hearing)              = 4   Pool: 9 (11)
Running                           = 2   Pool: 5
Sneaking (Urban)                  = 4   Pool: 7 (9)
Spellcasting (Combat)             = 6   Pool: 12 (14)
Summoning (Guardian Spirit)       = 6   Pool: 12 (14)
Survival (Urban)                  = 1   Pool: 8 (10)
Swimming                          = 2   Pool: 5
Unarmed Combat                    = 1   Pool: 4

== Knowledge Skills ==
English: N
Norweigan: 2

Chicago Area Knowledge (CZ):      4 (6)         
Dark Age Literature (Beowulf):    2 (4)         
Street Drugs (Stimulants):        1 (3)         
History (Vikings):                1 (3)            
Magic Traditions (Norse):         3 (5)            
Magical Theory:                   3               
Magical Threats (Insect Spirits): 2 (4)         
Chicago Underworld (Gangs):       2 (4)

== Contacts == (all from the Missions Season 5 prep files)
Becky 99 (Gang Leader -Desolation Angels), CZ (CON: 4, LOY: 2)
Matt Wrath (Boxer), Chicago (CON: 2, LOY: 3)
Sid Gambetti (Boxing Promoter / Fixer), Chicago (CON: 3, LOY: 1)

== Qualities ==
Positive
Home Ground (CZ)
Magician
Mentor Spirit (Beowulf/Dragonslayer)
Rad-Tolerant
Resistance to Pathogens/Toxins
Thermographic Vision
Witness My Hate
School of Hard Knocks

Negative
Addiction (Mild) (stims)
Did You Just Call Me Dumb?
Emotional Attachment (Evo Hel Suit)
Poor Self Control (Vindictive)

== Spells ==
(Tradition: NorseWIL + LOG (12)
Combat
Manabolt                   DV: F-3
Powerbolt                  DV: F-3
Lightning Bolt             DV: F-3
Fireball                   DV: F-1
Ice Storm                  DV: F+1

Health
Heal                       DV: F-4
Stabilize                  DV: F-4

Manipulation
Bug Zapper                 DV: F+1
Clean [Water]              DV: F-3
Fix                        DV: F
Ignite                     DV: F-1
Influence                  DV: F-1
Levitate                   DV: F-2
Magic Fingers              DV: F-2

== Lifestyles ==
Not the CZ (Low)  1 months

== Armor ==
Evo Hel Suit                        8 (10)
   +Chemical Protection 3
   +Custom Fit
   +Fire Resistance 4
   +Insulation 4
   +Nonconductivity 4
   +Radiation Shielding 3
   +Gas Mask
   +Gel Packs
   +Auto-Injector
Helmet                              2
   +Trodes

== Weapons ==
Combat Knife
   Pool: 6        Accuracy: 6     DV: 5P       AP: -3    Reach: 0
Stun Baton
   Pool: 6        Accuracy: 4     DV: 9S(e)    AP: -5    Reach: 1

== Commlink ==
Renraku Sensei (DP: 3, FWL: 3)

== Gear ==
Fake SIN (Eisa Golightly, Ares Corporate Limited) Rating 4
   +Fake License (Registered Magician) Rating 4
Contacts Rating 2
   +Image Link
   +Flare Compensation
Cram x5
Earbuds Rating 3
   +Audio Enhancement Rating 3
Flashlight, Infrared
Jazz x5
Medkit Rating 3
Miniwelder
Monocle Rating 4
   +Vision Enhancement Rating 3
   +Vision Magnification
Novacoke x5
Psyche x2
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Tag Eraser


20 Questions:
[spoiler]
1. What is the Character’s sex?
Female

2. What is the character’s physical size?
Not huge. Definitely on the small side, even for a dwarf. (Body 3 and Strength 3 are racial minimums.) She's lean and hungry.

3. What is the color of the character’s hair, eyes, and skin?
Eisa has a Norwegian/Irish background that leaves her with white skin that's easily sunburned, red hair (that's often dirty to the point of appearing auburn), and blue-green eyes. Her hair is past her shoulders but she often keeps it up in a pony tail (or even pig tails occasionally) to keep it out of her face at inopportune moments.

4. What is the character’s general appearance?
Eisa stays low to the ground, both because she's a dwarf but also because it's instinctual after growing up in the CZ. She doesn't draw attention to herself (which is often a recipe for deadness in the CZ) in public, but in private she stands up straight and represents herself forcefully. She wears an Evo Hel Suit, which is a somewhat ridiculous full-body suit designed for life in space. As Chicago is about as inhospitable as outer space, it suits her well. She often wears a light jacket over the top of the suit so that she doesn't look like she's wearing a skin-tight body suit around all the time even though she is.

5. Where was the character born?
Eisa was born inside the CZ after the walls went up. Her parents didn't live for very long. They died when she was 4 or 5 years old, so only has hazy memories of them. She was largely raised by the streets, although she did have some interaction with the Ares teams that were providing a semblance of order to certain parts of the CZ.

6. What is the character’s age?
Eisa is 21. She was born in 2056. Her mother was in the early stages of pregnancy when the CZ went up in 2055.

7. What was the character’s family?
Eisa's parents died when she was only 4 or 5 years old, so she doesn't remember what they did. She thinks her father might have worked with computers, or maybe he was an engineer. Her mother used to be a school teacher. They died from being in the wrong place at the wrong time, namely from being in the Containment Zone. Eisa does not have any brothers or sisters, as she was her parents' first child and life in the CZ was not conducive to having a second child. Instead, she had to find family among the other children trapped the walls.

8. Has the character begun his own family?
No. She has an on-again-off-again relationship with Made Free, but this is is currently in the "off" phase and is unlikely to produce any children until Made Free grows up and gets more realistic about the world and his place in it. He's so immature and naive.

9. Where or how was the character educated?
Eisa was educated in the Chicago streets. Her mother, in an effort to establish a modicum of order in the chaos, set up and ran a one-room schoolhouse for the local children. After her mother died, others stepped in as teachers, rotating in and out frequently. Eisa is bright and learns quickly, but she's only had a rudimentary education. She can read and write but most of her understanding of the world doesn't extend beyond an 8th-grade level. She does have an appreciation for old literature, like Beowulf, because it speaks to her warrior spirit and to her mentor spirit (Beowulf/Dragonslayer).

10. Has the character ever done anything else for a living?
Growing up, Eisa was a scavenger. As her magical powers developed, she made cred by providing magical services, such as magical healing, levitating things that needed to be moved, and cleaning drinking water. She also provided magical security, including assensing, spells, and spirits. This guaranteed her something to eat and a place to stay every night. Now that the wall is down, she acts as a "consultant" for people wanting to get in and around the Containment Zone.

11. What about the character’s political and religious beliefs?
Eisa does not have political beliefs. She is expressly apolitical and is annoyed by the political leanings of Made Free and Baby Hardcore. Having grown up with the practicalities of the CZ, she believes that "might makes right" and that people have a right to do anything they can without being stopped by someone else. She is not idealistic and is not bothered by the corps, or the criminal syndicates, or the gangs. They are just representatives of how the world works. If life had made her a corper, she would be a corper unapologetically. In fact, she somewhat aspires to it, as long as it would guarantee her a higher standard of living.

Eisa's religious beliefs are framed by her magic and her mentor spirit. She's a curious blend of pagan and Christian beliefs, like the Vikings. The Christianity is more lip service, as she doesn't really buy the "thou shall not kill" and "the meek shall inherit the earth" aspects.

12. What is the character’s moral code?
Might makes right. Survival of the fittest. Do whatever it takes to survive. Killing is acceptable if the other side can't stop you. Now of course one must recognize the potential for retaliation by friends and relatives, but those are practical considerations, not moral.

13. Does the character have any goals?
Eisa wants to move up in the world. She's not romantic about the Containment Zone: it was a hellhole, not an anarchist paradise. All she wants is a room somewhere, far away from the cold Chicago air, with one enormous chair. Lots of chocolate for her to eat, lots of electricity making lots of heat. Warm face, warm hands, warm feet. Someone's head resting on her knee, warm and tender as he can be, who takes good care of me, wouldn't it be lovely?

14. Why does the character run the shadows?
Eisa runs in the shadows to make money and because she grew up as a gutter-rat. She dreams about getting extracted by Ares to join their Firewatch teams. She wants to kill bug spirits for a living and get paid handsomely for it.

15. What is the character’s personality?
Eisa is realistic and practical to the extreme. She has no goals or notions of changing the world or trying to make it better. She'll kill any bug spirits she finds (excepting mantis spirits and possibly spider spirits) but she'll do that for personal reasons, not because doing so makes the world a better place. All she can do is take care of herself; if she can then she'll be better off and that's about as much good as she can contribute to the world.

The exception to her realism and practicality is a vindictive streak that emerges from her sense of pride and honor. These notions are based in her love of literature, namely old ballads where a good name and reputation were as important as a person's soul. She doesn't suffer slights and often has a chip on her shoulder. Given her small stature, she has heard just about ever short joke in the book. These jokes often get the prankster's pants lit on fire.

16. What special qualities does the character possess?
Eisa negotiates well, largely because she's stubborn as hell. She also keeps her cool under pressure (Composure 10) and doesn't panic when confronted with a flesh-form spirit that's dripping something horrible from its mandibles.

17. Are there certain things the character just cannot do?
As an extension of her sense of honor, and her mentor spirit Beowulf, Eisa will not break an oath. If she makes a promise, she will keep it.

18. What does the character hate?
Eisa hates bug spirits. While there are now dragons in the world, her mentor spirit, Beowulf, says she should kill bug spirits instead. She also hates when people make fun of her, especially her height. She has a bit of a temper and will take names for future retaliation if she can't respond immediately. Slights must be answered.

19. What does the character love?
Eisa, as a follower of Beowulf, loves a good party. Mead is great, but what she really loves is novacoke. Also, peace and quiet and safety. And, being warm and night with no danger of being killed or eaten.

20. What is the character’s name?
Eisa. It means "burning ember" in Old Norse, and refers both to her skill with fire spells (Fireball, Ignite) but also to her temper (Vindictive).[/spoiler]

Poindexter

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« Reply #40 on: <12-15-15/2354:25> »
When do you think you want to get this game off the ground?

I'm thinking shortly after the new year.

Did you have a chance to review the crunch on our sheets?  Anything you see missing or too many liberties taken?  (mostly with me going PR on it)

Not yet. Shit's been hectic. I'll try my hardest to get to it this weekend.
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Zweiblumen

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« Reply #41 on: <12-16-15/0055:28> »
Enjoy your holidays!
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rednblack

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« Reply #42 on: <12-21-15/1825:13> »
So Chummer ate my Baby Hardcore sheet, but luckily I can rebuild here from what I've already posted. 

20 Questions:
[spoiler]
1. What is the Character’s sex?
Cis-gender male.

2. What is the character’s physical size?
Kinda scrawny looking, but wiry and surprisingly strong for his size. 

3. What is the color of the character’s hair, eyes, and skin?
Light complected, green-brown eyes.  His hair is naturally blond, but he's got wash-out purple hair dye in at the start of the game.  Given how often his hair gets washed, it'll probably be there for a bit, and should be interesting if he gets caught out in a rain storm.

4. What is the character’s general appearance?

His Globetrotter jacket was decked out in urban camo, but he's got it covered in band patches, pins, and riot spikes.  The entire back of the jacket is covered in an ABC Black Crescent, and he's defaced all of the Ares insignias.  In the winter time he's usually wearing black tactical pants, likewise covered in patches, and black combat boots.  In the summer he opts for jean cut-offs, and in addition to his very shapely calves, onlookers are greeted with the sight of his snake mesh socks pulled up tight under his canvas sneakers.  His Custom Ballistic Mask has a black matte background with a white skull, stylized to look like a Nuyen symbol.

5. Where was the character born?
Born and bred in Chi-Town, Baby Hardcore did a lot of traveling around as a youngster, given that his mom couldn't hold down the rent payments at one spot for more than six months or so at a time.  He's been in <<Game Location>> for the past few years now.

6. What is the character’s age?
17.

7. What was the character’s family?
Baby Hardcore's father, Brisco Freudenberg was a bruiser, a drunk, an addict, and an all-around piece of shit.  His mom, Lucia called the ABC when she wanted to get out, and was worried about retribution on Brisco's part.  They got out, but Lucia had a bit of a chip problem herself, so Baby Hardcore took to the streets at the tender age of 11 to forge his own path.  He got hooked up with his new "mom" and "dad" when he was about 13.

8. Has the character begun his own family?
The nuclear family, as well as monogamous pair-bonding are artificial constructs foisted upon humanity by the capitalist superstructure.  BH ain't got time for that.

9. Where or how was the character educated?
Educated on the streets and by "mom" and "dad."  The first time he heard the growling vocals of some late twentieth-century political hardcore band he was hooked.  He also takes part in a lot of teaching opportunities hosted by the ABC.

10. Has the character ever done anything else for a living?
He started his life hustling.  Then he moved onto robbing drug dealers.  Now he does a little running, some security work, and what else needs done to put food on the table and take the piss out of the corps.

11. What about the character’s political and religious beliefs?
Religion is an artificial construct foisted upon meta-humanity by the powerful to gain subservience and obedience.  But, Baby, the Sixth World hasn't been all that kind of dialectical materialism?  Shut up. . . And don't call me Baby.

Everything is political for Baby Hardcore.  He's a hardcore Neo-Anarchist, and honestly can't comprehend why others aren't.  It must be the result of shortsightedness, complete gov/corp programming, or fear.

12. What is the character’s moral code?
Don't take more than you need.  Cooperation works better than competition.  Never screw over working blokes, and stick it to the man every chance you get.  Barring that, make chances.

13. Does the character have any goals?
Only the complete dismantling of the Big 10, and their puppet regimes -- read all governments -- in order to usher in an age of peace and brotherhood the world over.

14. Why does the character run the shadows?
Frag with the corps and get paid for it?  Sign me up.  But, Baby, aren't you also working for the corps when you do it?  This shit's a chess game, and if given half a chance, I'll frag up those fraggers too.  And seriously, quit calling me Baby.

15. What is the character’s personality?
Intuitive, sensitive, ideologically hard-lined, and a bit obnoxious.  Baby Hardcore is sure that he has the world figured out.  He's also incredibly loyal, family oriented in his own fashion, and driven to a fault.

16. What special qualities does the character possess?
He can make peace when he sees the need for it, and bring firepower for when he doesn't.  He's fairly sneaky, likable, and a bit of a Jack of all trades.  He's mildly magically active, but he hasn't really come to terms with that yet -- They say getting a little cyber is supposed to mess with your mojo, but I never experienced anything like that.  Maybe it's cuz I ain't got no mojo to begin with, neh?

17. Are there certain things the character just cannot do?
Fucking with the little guy is at the top of that list.  Underneath would be fragging over a teammate.  Underneath that would be getting a job, like a J-O-B job.  He's fine with working, less fine with paying taxes and getting a SIN, and all that drek, not that he stands much chance to begin with. 

18. What does the character hate?
Do I really gotta spell it out?  Baby Hardcore hates the corps, the governments, their lackeys, agent provocateurs, watered-down corp news, watered-down booze, watered-down club music, dragons, insect spirits, Humanis Policlubbers, all war but the cl(A)ss w(A)r, apoliticals, scumbag drug dealers (The corner boys and girls are aight, but the big guys need to get dropped), the pawns, the star, pimps, mafiosos, wakagashiras, and all other organized crime figures who make their jing off the blood and pain of the working class, slumming corpers, bunk deepweed, double-crossing Johnsons, high background counts, three-day old soykaf (which he's intimately familiar with), pop punk, anti-ghoul sentiment, and eight-hour ABC Coordinating Committee meetings that only result in tabling the discussion for the next meeting.

19. What does the character love?
Boys and girls who smash the state and look good while they're doing it.

20. What is the character’s name?
Baby Hardcore, AKA Harkorps, AKA B, AKA Babyh(A)rKorp$
Definitely not Milton Freudenberg
[/spoiler]

20 Questions finished.
« Last Edit: <12-22-15/1425:28> by rednblack »
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Matrix/Comm
Astral
Subvocal

Tecumseh

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« Reply #43 on: <01-06-16/2102:35> »
Alright, Poin, give us some feedback.

Poindexter

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  • If you lack empathy, you are worthless.
« Reply #44 on: <01-10-16/1138:00> »
Alright, Poin, give us some feedback.

This week. On the "to-do" list.
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english