Thanks, Tec for the suggestions on BH. I've toyed with re-building him with MAG C, and Skills A, and while MAG C is probably the "stronger" choice, I really like skill monkey chars, so I think I'm going to go with that. Unfortunately, I'm a little too far in the hole to spend the rest of my Karma to get out of it, so I may take In Debt to scrounge up another grand or two in nuyen. This has the potential of being a pretty big setback for BH, as he's already giving half his earning to the ABC, so I may have to sacrifice some gear -- like the Thermal Damping, which I figured might be good for evading drones and such. We'll see.
Also, Zwei, I'm assuming that MF and BH live together in the squat, and that we'll be sharing rent. Cool?
[spoiler]
== Info ==
Street Name: Baby Hardcore, AKA Harkorps, AKA B, AKA Babyh(A)rKorp$
Name: Milton Freudenberg (Nobody knows this name)
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 9
Lift/Carry: 8 (60 kg/40 kg)
Memory: 5
Nuyen: -16540
== Priorities ==
Metatype: E(0) - Human
Attributes: A(4) - 24 Attributes
Special: D(1) - Adept or Aspected Magician
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: D(1) - 50,000¥
== Attributes ==
BOD: 4
AGI: 6 (7)
REA: 4 (5)
STR: 4
CHA: 4
INT: 5
LOG: 2
WIL: 3
EDG: 3
MAG: 2
== Derived Attributes ==
Essence: 5.20
Initiative: 9 (10) + 2d6
Rigger Initiative: 10 + 2d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 10 + 2d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 6
Mental: 4
Social: 6
Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral: 6
== Active Skills ==
Animal Handling : 0 Pool: 3
Arcana : 1 [Initiation] Pool: 3 (5)
Archery : 0 Pool: 6
Armorer : 2 [Firearms] Pool: 4 (6)
Artisan : 1 [Tagging] Pool: 6 (

Automatics : 6 [Assault Rifles] Pool: 14 (16)
Blades : 0 Pool: 6
Clubs : 0 Pool: 6
Computer : 1 [Matrix Search] Pool: 3 (5)
Con : 5 [Fast Talk] Pool: 9 (11)
Cybercombat : 0 Pool: 1
Demolitions : 0 Pool: 1
Disguise : 0 Pool: 4
Diving : 0 Pool: 3
Escape Artist : 2 Pool: 9
Etiquette : 5 Pool: 9
Forgery : 0 Pool: 1
Free-Fall : 0 Pool: 3
Gunnery : 0 Pool: 6
Gymnastics : 3 Pool: 10
Hacking : 0 Pool: 1
Heavy Weapons : 0 Pool: 6
Impersonation : 0 Pool: 3
Instruction : 0 Pool: 3
Intimidation : 0 Pool: 3
Leadership : 5 Pool: 9
Longarms : 0 Pool: 6
Navigation : 2 Pool: 7
Negotiation : 5 Pool: 9
Palming : 1 Pool: 8
Perception : 5 [Visual] Pool: 10 (12)
Performance : 0 Pool: 3
Pilot Ground Craft : 0 Pool: 4
Pilot Watercraft : 0 Pool: 4
Pistols : 0 Pool: 6
Running : 3 Pool: 7
Sneaking : 6 [Urban] Pool: 13 (15)
Survival : 2 Pool: 5
Swimming : 3 Pool: 7
Throwing Weapons : 2 [Aerodynamic] Pool: 9 (11)
Tracking : 2 Pool: 7
Unarmed Combat : 4 [Cyber Implants] Pool: 11 (13)
== Knowledge Skills ==
== Qualities ==
Adept
Allergy (Uncommon, Mild) (Antibiotics)
Code of Honor (Thug Life: (Neo-(A)narchist)
Home Ground (Acclimated)
Incompetent (Biotech)
School of Hard Knocks
Solid Rep (Neo-(A)narchists)
== Powers ==
Combat Sense Rating: 1
Improved Reflexes 1
== Lifestyles ==
Squatter 1 months
== Cyberware/Bioware ==
Muscle Toner Rating 1
Reflex Recorder (Skill) (Automatics)
Shock Hand
Smartlink
== Armor ==
Ares Victory: Globetrotter Jacket 12
+Liner - Chemical Protection (4)
+Nonconductivity 3
+Radiation Shielding 4
+Thermal Damping 3
+Holster
Custom Ballistic Mask 2
+Chemical Protection 1
+Electrochromic Clothing
+Radiation Shielding 1
+Gas Mask
+Low Light
+Select Sound Filter Rating 1
+Thermographic Vision
+Vision Magnification
== Weapons ==
AK-97
+Gas-Vent 3 System
+Personalized Grip
+Shock Pad
+Sling
+Smartgun System, External
+Spare Clip
+Spare Clip
Pool: 14 (16) Accuracy: 8 DV: 10P AP: -2 RC: 7
Ares Crusader II
+Concealed Quick-Draw Holster
+Gas-Vent 2 System
+Smartgun System, Internal
+Spare Clip
+Spare Clip
Pool: 14 Accuracy: 7 DV: 7P AP: - RC: 5
Shock Hand
Pool: 11 (13) Accuracy: 6 DV: 9S(e) AP: -5 RC: 3
Survival Knife
Pool: 6 Accuracy: 5 DV: 6P AP: -1 RC: 3
Unarmed Attack
Pool: 11 Accuracy: 6 DV: 4S AP: - RC: 3
== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
== Gear ==
Contacts Rating 3
+Vision Enhancement Rating 3
Earbuds Rating 2
+Audio Enhancement Rating 2
Gecko Tape Gloves
Jazz x3
Long Haul
Novacoke x5
[/spoiler]
ETA: I have a question about School of Hard Knocks. I have 21 skill points for Knowledge Skills prior to taking the Quality, and 21 after taking the quality. Does SoHK only apply to spending karma for Knowledge Skills, or should I rock Chummer down to -21? How do you guys read that Quality? Since BH is Incompetent: Biotech, I see him knowing a lot about gardening and stuff like that, since he's useless for doing health clinics, which is a lot of what the ABC does in the sprawl. For reference SoHK is on page 149 of
Run Faster.