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[SDS OOC] Agri-Vation

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Yok

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« Reply #270 on: <06-06-16/1527:11> »
http://orokos.com/roll/407965#

Not sure why that didn't link the roll, but here are the results:

Description   Initiative
Results   5+3d6: 22 [3d6=5, 6, 6]



Beta

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« Reply #271 on: <06-06-16/1629:10> »
http://orokos.com/roll/407965#

Not sure why that didn't link the roll, but here are the results:

Description   Initiative
Results   5+3d6: 22 [3d6=5, 6, 6]

Under the roll you'll see a hyperlink that says 'bbcode' click on it and it brings up a small text window, with the contents already selected.  Copy that and paste it in here, and it has the roll results as well as the orokos link, all packaged together -- like this:
Initiative: 5+3d6 22  <-- that is the 'bbcode' copied for your roll.
« Last Edit: <06-06-16/1631:10> by Beta »

Yok

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« Reply #272 on: <06-07-16/1051:53> »
Thanks!  I'm so used to right clicking on links to copy and paste that I forgot how that one worked!

Initiative: 5+3d6 22

Jayde Moon

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« Reply #273 on: <06-10-16/1259:20> »
24 Forty
24 Harry (Spirit)
22 Henway
?? Amerind Mage (Enemy)
?? Ravener
?? VanGuard
?? B Spirit (Enemy)
?? Drones
?? Kachina
?? Angus

Reaching out to folks, maybe get a few more before we roll into the round of combat.
That's just like... your opinion, man.

obidancer

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« Reply #274 on: <06-10-16/1612:50> »
Banishing Drain Resist: 10d6t5 4
That's 4 Physical Damage Kachina is taking!

Initiative:
Astral Initiative: 12+2d6 20 (my bad, it is not +12 but +16 (Intuition x2)) So 24 Astral Initiative

Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Turkish

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« Reply #275 on: <06-10-16/1939:33> »
VanGuard VR initiative: 11+4d6 Initiative: 4d6 18 = 29
Drones: Initiative: 3d6+6 13
« Last Edit: <06-10-16/1948:38> by Turkish »

Jayde Moon

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« Reply #276 on: <06-12-16/0610:37> »
31 Amerind Mage
29 VanGuard
24 Kachina
24 Forty
24 Harry (Spirit)
22 Henway
19 Ravener
13 Drones
13 Angus

The Amerind splits his dice pool to cast two bolts of lightning, one at Henway and one at Angus.

Lets get a defense roll from you guys.

Meanwhile, VanGuard can go ahead and describe his next action.  The Amerind is not invisibile.
That's just like... your opinion, man.

obidancer

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« Reply #277 on: <06-12-16/2046:18> »
Switching from Astral to Physical would take the AmerIndian his first simple action of his first pass I believe.
Giving Everyone a chance to act before he unleashed his attack.
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Jayde Moon

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« Reply #278 on: <06-13-16/1213:35> »
Yes.  'Shifting Perception' is a Simple Action.  He can also still cast spells, if he chooses.
That's just like... your opinion, man.

Yok

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« Reply #279 on: <06-14-16/0911:26> »
Defense Roll: 7d6t5 1

I think this is correct (I'm at work and don't have books handy to double check), defense is reaction + intuition, yes?

Beta

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« Reply #280 on: <06-14-16/0936:15> »
Defense Roll: 7d6t5 1

I think this is correct (I'm at work and don't have books handy to double check), defense is reaction + intuition, yes?

Yep.  Don’t forget that things like wired reflexes add points to reaction as well as dice to initiative, so generally your dodge dice are the same as you base number on initiative (I’ve not looked at your character to see what the numbers are – and there are a few things which add a constant value to initiative so this isn’t a hard and fast rule).

At least, that is for the first dodge roll each combat turn.  Each subsequent roll drops by one. (and of course various other modifiers can apply)

Jayde Moon

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« Reply #281 on: <06-15-16/1433:00> »
Henway needs to soak 10 damage at -7 Armor

Angus is also hit and takes a total of 2 points of physical damage.

31 Amerind Mage
29 VanGuard
24 Kachina -4 Physical
24 Forty
24 Harry (Spirit)
19 Ravener
17 Henway
13 Drones
08 Angus -2 Physical

I'll give a day for VanGuard and then make his move for him.
That's just like... your opinion, man.

Yok

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« Reply #282 on: <06-16-16/0838:45> »
Again, just to make sure that I'm doing this right (no books at work, haven't played much 5E, etc. - plus I've never been a stickler for mechanics because there's always someone who seems to have memorized the rulebook!) - damage soak is Body + Armor - AP, so in this case 10+12-5 = 15 dice.  Assuming that's correct, here's my roll.  If that's wrong somehow, let me know and I'll reroll.

Damage Soak: 15d6t5 7

This mage is starting to annoy Henway.........

Beta

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« Reply #283 on: <06-17-16/1443:11> »
Just checking my understanding of the situation, and whether I’ve missed anything as I reviewed it:

Last turn:
-   Mage got behind solid concrete stairs (full cover from those in/near our van).  Lightning bolt paths this turn suggest that he is still back there. 
-   Last turn Forty put suppressive fire around the stairs to help encourage him to stay put, but she informed the team that she was dropping it (doesn’t have enough ammo left)  so hopefully nobody is expecting it to be continued right now (volunteers to take over the providing of it are welcome to do so!)
-   It seemed like bullets were practically curving away from the mage

Locations:
-   Kachina, Ravener, and Vanguard are all still in the van, I think?
-   Forty is right next to the van (moved out just far enough to shoot at the stairs),
-   Henway started from the van but rolled out to one side (reply 250 of the IC thread)
-   Then Vanguard sent his bumblebee off the other way, to be able to shoot in from both sides (reply 252) (he also had a fly-spy with ultrasound keeping tabs on the mage).  After his bumblebee missed, I think he used a take aim action (reply 256)
-   and Angus had moved to look down at the mage from above (reply 253). 

** For Forty, how far is it to the stairs?  (She may want to move to get line of sight on the mage, and also has to consider the terrible firing range of her machine pistol).  I think the rest have heavier weapons (so no range issues) and already have line of sight.

Jayde Moon

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« Reply #284 on: <06-18-16/0840:25> »
@ Beta:  Not too far, actually, about 30 meters.

@ Obidancer:  what force was the spirit of man, and what powers?  Also, I assume no drain on the summon?
That's just like... your opinion, man.

 

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