For my campaign, I have decided to view things this way:
(1) Military ware is always advanced. Unless it is not.
I know that in RL, the military often has shitty tech and outdated computers. However, I like to think of military "new tech" as vastly superior, but of limited availability. Meaning: There are top-notch researchers and companies that are developing incredibly advanced military systems. Developing them doesn't mean that your army actually gets them! Prices for 5/5 or 10/10 milspec comlinks may be way off/not economical – and that is why the military usually don't run around with them (the people responsible for equipment would indeed rather upgrade armament or refit some old drones than equip soldiers with advanced hightech they don't need).
(2) SOTA advances.
So certains pools/ratings were limited to X, even for the military, in the main rulebook. Time has passed, WAR! is about new tech, too, so ... obviously someone figured out how to do even more advanced systems/programs/whatever. It happens all the time. Yes, the stuff is not really available (or was, at the in-game point of time the main rulebook was released), yes, now it is, yes, soon it will hit the mass market and trigger all kinds of upheaval in the tech (meaning: everyone's) world. I could gripe about it, or view it as a development "in development". Like, in Crash 2.0, you just "had" it (woosh, there it was, here's the new world). In Traveller, when Virus appeared, you were "right in the middle of it". And Virus broke a lot of rules.
I don't know if CGL is "heading" somewhere with the new tech. Maybe there will be more on that with Spy Games (I can certainly see how SPIES can use 10/10 comlinks

, and seriously: if there are suddenly new tech items that are superior to anything that was before, this can actually TRIGGER a "spy game" like campaign/venue.
For the moment, I see the new stuff as-is. There are rumors about new tech of "the military" (whatever that means), maybe some of the big players in my campaign are gearing up, too, or are afraid about what the FBI/CIA-equivalent (state!) could use this stuff for (being a megacorp, I would worry, even though I'm soooo powerful). I would stock up on new com tech, I would hire new security experts, I would get that way-too-expensive dossier about "How to build a more advanced corporate intelligence bureau (CIB)" out of the virtual drawer of my black ops system, I would hire runners to check out if my main competitor (or that nosy federal cop that visited me earlier this month) have access to the new tech, and I would make damn sure that I mass-market the new tech before the competition does.
Regarding the rules, I am not THAT worried, as I will use the new tech as a plot device, and worry about the impact when my PCs actually get their hands on the tech.
Then IF the tech makes them all-powerful, I let them have fun. And if I have enough of it I'll either send some military badass commando after them or just flat out declare: "Meanwhile, the then-advanced military uberware has become mainstream, so actually your WAR!-rating10-ware is now rating-4".
If there IS a plan for the new tech (i.e. to open up the road to an overhaul of the matrix system), all the better (or worse. I'll decide that when I see what actually happens).
So, yeah. I could ignore all that strange new tech (I ignore A F*CKING LOT of SR, and always have! (anything Earthdawn and Uberdragon, mostly)), but this time I see some nice plots/missions popping up in my head, so I'm good to roll with that stuff (I'll skip Az/Am though, as my group has nothing to do with SouthAm. Maybe we'll to a connected run with/against Aztech, we'll see).