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Hard Targets Errata

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ScytheKnight

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« Reply #30 on: (19:32:09/10-25-15) »
On the other hand... considering they are described as knives with internal reservoirs why exactly would they need to be an exotic weapon? Why couldn't they be handled by throwing weapons? I don't really see any difference between throwing one of these and a knife?

And for the record, just stating the question, someone comes up with a good reason, I'll happily accept it, I just don't see one.
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Dinendae

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« Reply #31 on: (01:22:26/10-26-15) »
On the other hand... considering they are described as knives with internal reservoirs why exactly would they need to be an exotic weapon? Why couldn't they be handled by throwing weapons? I don't really see any difference between throwing one of these and a knife?

And for the record, just stating the question, someone comes up with a good reason, I'll happily accept it, I just don't see one.

Other than probably using the same physical motions you would use with a throwing spike, as opposed to a throwing knife, I can't really think of anything else other than "reasons."

Orudeon

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« Reply #32 on: (18:00:07/10-26-15) »
Theatrical Cosmetics Kit's avail and cost were shifted left one column, resulting in capacity being pushed off the table and cost being entirely blank.

adzling

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« Reply #33 on: (19:39:17/10-26-15) »
urm exotic weapon means it's a one use skill, not transferrable to any other exotic weapon.
Hence you have:

exotic weapon: monowhip
exotic weapon: tiffani arms bracer
exotic weapon: gyrojet pistol
etc.

The Throwing Syringe is another skill:
exotic weapon: throwing syringe

ScytheKnight

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« Reply #34 on: (01:44:06/10-27-15) »
urm exotic weapon means it's a one use skill, not transferrable to any other exotic weapon.
Hence you have:

exotic weapon: monowhip
exotic weapon: tiffani arms bracer
exotic weapon: gyrojet pistol
etc.

The Throwing Syringe is another skill:
exotic weapon: throwing syringe

yes but the question is WHY is it an exotic weapon? I really can't think of any reason Throwing Weapons couldn't handle it. Again, I'm willing to listen to reasons... but so far it seems the only reasons are "because reasons"
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Sendaz

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« Reply #35 on: (04:55:36/10-27-15) »
On the other hand... considering they are described as knives with internal reservoirs why exactly would they need to be an exotic weapon? Why couldn't they be handled by throwing weapons? I don't really see any difference between throwing one of these and a knife?

And for the record, just stating the question, someone comes up with a good reason, I'll happily accept it, I just don't see one.
But they are not described as knives with an internal reservoir.
Quote from: Hard Target pg 184
These aerodynamic throwing needles have an internal compressed reservoir with an inertial trigger.

They are basically buffed up medical syringes to be thrown like darts thrown straight on at a target on a fairly flat trajectory.

Most of your thrown weapons tumble in the air as they go, even when throwing knives you have to decide whether to hold by the handle or blade to throw or adjust the spin  depending on distance so that you don't thump your opponent with the hilt.  (still hurts a little, but not as much nor does it stick :P

So the syringe/darts are a bit different than a lot of the thrown weapons you will commonly use in SR.

It's kind of like shuriken, there are actually different types of shuriken but get lumped under one heading, most classic distinction are the multiblade stars and needle type. 
They actually get thrown differently because the star is spinning and cutting while the needle type can be thrown to tumble like the throwing knives for better distance or thrown like dart for a deeper piercing attack but shorter distance.

That said, you would think Thown Weapon skill would cover this as it says it covers a broad range of items, and back in 3rd they mentioned it covered darts.
But they never went into it a lot, kind of like you do not really see spears which I imagine they would probably slap under exotic as well if darts are getting this treatment.
I guess they just assumed most people would stick to knives and grenades.

So I can see both sides of this argument, and ultimately if you want to houserule it under Thrown Weapon it really is not going to break the table.
« Last Edit: (05:53:22/10-27-15) by Sendaz »
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Novocrane

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« Reply #36 on: (06:18:59/10-27-15) »
That's what skill substitution is for.

Sendaz

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« Reply #37 on: (06:54:46/10-27-15) »
So assuming the GM let you substitute Thrown weapons, call it a -1 or -2 penalty for the item (it's not that far off to use) and use thrown knife ranges as someone was asking about range on this as well earlier?
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Marcus

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« Reply #38 on: (13:11:20/11-03-15) »
The wording of spellblades is confusing, we need clarifications on both the power blade version and the mana blade version. I was guessing that power is indirect and mana was direct. 
Getting one without the other won't solve the issue.
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Duellist_D

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« Reply #39 on: (23:12:58/11-05-15) »
This whole table of Weapon Mods is a huge mess.
Besides the problem with electronic firing being a barrel mod, the Ammo Skip System also doesn't work.
Its listed as an UNDERBARREL Mod, but all revolver can only be equiped with Barrel and top mounted mods, not underbarrel ones.

Should be put in the (-) Slot to avoid confusion, same goes with electronic firing and long/shortbarrel, to avoid problems with GasVents and Silencers.

falar

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« Reply #40 on: (17:23:50/11-24-15) »
The text for Hand-Loaded rounds says that they cost +10% of what you're making a beefed-up version of. The table says that they cost +25%.

WHICH IS RIGHT?

Duellist_D

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« Reply #41 on: (07:55:41/11-28-15) »
The text for Hand-Loaded rounds says that they cost +10% of what you're making a beefed-up version of. The table says that they cost +25%.

WHICH IS RIGHT?

10% increase if you make them yourself out of the components, 25% increase if you buy rounds that got handloaded by somebody else.

falar

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« Reply #42 on: (08:30:18/11-28-15) »
The text for Hand-Loaded rounds says that they cost +10% of what you're making a beefed-up version of. The table says that they cost +25%.

WHICH IS RIGHT?

10% increase if you make them yourself out of the components, 25% increase if you buy rounds that got handloaded by somebody else.
I would quibble on the availability then. I can get EX-Explosive Rounds for 4R if they're handloaded, but if they were made normally, it's 14F? I read that line as being the cost for just the components, otherwise it makes it way too easy to get ahold of handloaded Depleted Uranium rounds from your local ganger.

Medicineman

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« Reply #43 on: (08:36:46/11-28-15) »
Isn't the Avail + 4R ( ImO it should be added to the standard Avail of the Ammo) ?
That makes (way more) Sense to me

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Duellist_D

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« Reply #44 on: (12:56:11/11-30-15) »
The text for Hand-Loaded rounds says that they cost +10% of what you're making a beefed-up version of. The table says that they cost +25%.

WHICH IS RIGHT?

10% increase if you make them yourself out of the components, 25% increase if you buy rounds that got handloaded by somebody else.
I would quibble on the availability then. I can get EX-Explosive Rounds for 4R if they're handloaded, but if they were made normally, it's 14F? I read that line as being the cost for just the components, otherwise it makes it way too easy to get ahold of handloaded Depleted Uranium rounds from your local ganger.

Isn't the Avail + 4R ( ImO it should be added to the standard Avail of the Ammo) ?
That makes (way more) Sense to me

HokaHey
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I'd go for the same route.

If you want to buy handloaded Depleted Uranium Rounds, add 4 to the availability, making them 18F.

So:
10% Price increase if you buy the components and assembly the Ammo yourself with appropriate tools and tests
25% Price increase if you get handloaded Ammo from somebody else.
In the latter case, you'll also have a +4 increase in availabiltiy, because its more difficult to find this stuff than factory standards.

You COULD also add the increased Availability to buying the components, but for that i find the increase a bit to steep so would refrain from it.