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Working our way through Shadowrun Missions recruitment

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Beta

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« Reply #15 on: <09-10-15/0713:27> »
Thanks Redcap, and nice to meet Bastien :)

ETA: and a decker, yay!  (sorry, I missed noticing that post this morning somehow).  I still have no real idea of how Deckers really play in 5th edition (I've just hand waved my way through it in the game I'm running) so I look forward to seeing one in action. 
« Last Edit: <09-10-15/0927:41> by Beta »

Spitfire

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« Reply #16 on: <09-10-15/1025:58> »
I had alot of fun figuring out how to get it to work, and to my pleasant surprise mine was actually half way decent at it, my deck is a little bit of drek but it works for what I need and is way better than any of the starting ones (read less than 100k) I managed to get into Nashville's secure blueprint office and some pretty tough hotel security to get a mission to go off without a hitch, thankfully. Large pools of dice for the win.

Regardless, now that I know how to play a decker (my previous game my gm limited me to only hacking segments, as all the enemies went wireless off) and im excited to see whose cybereyes I can turn off! >:D

lorddoom1985

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« Reply #17 on: <09-10-15/1224:58> »
If you have any question you want to ask me go ahead. Here are the missions I completed while at Dragoncon. Poison The Well, Tick-Tock and Healing The Sick.

Beta

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« Reply #18 on: <09-10-15/1246:06> »
If you have any question you want to ask me go ahead. Here are the missions I completed while at Dragoncon. Poison The Well, Tick-Tock and Healing The Sick.

I'll happily take input from any direction :)  Copying a question I'd asked up thread to our GM:

- Not having played missions before, I'm not sure what the expectations are fake ID and licenses -- both in how many and how good.  Obviously 'more' and 'better' are always desirable, but is there some rule of thumb on a 'reasonable' fake ID rating to allow a character to function  (4?) And is one generally all that is expected at the start, or are multiple fake IDs just considered table stakes?  (my planned character is resources E, so literally IDs and licences will form the bulk of her costs, I want to make a functional character but don't want to sink more karma into this than is truly needed).

You've played some ... what is your gut feel on what is reasonable in this area?

Also, if those were Chicago missions (I have no idea), do you recall what background counts were like?

biotech66

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« Reply #19 on: <09-10-15/1446:23> »
ID in Chicago-Depends where you are.   If you're in the middle of the CZ, it's not a problem.  You want to drive outside and talk to people who are decent, good metahumans?  That might be a problem.  A fake SIN is always a good idea.

Background-Right now it's about a 2 in some places.  Some being the optimum word.  You play in the middle of the crater, it's a whole lot higher.  You just drive around the city?  You would not expect to see any.

How about that?

As for right now, I see about five people saying they would like to play.  Let's get one more and we'll start our own forum.  Does that sound good?
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Beta

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« Reply #20 on: <09-10-15/1525:20> »
ID in Chicago-Depends where you are.   If you're in the middle of the CZ, it's not a problem.  You want to drive outside and talk to people who are decent, good metahumans?  That might be a problem.  A fake SIN is always a good idea.

Background-Right now it's about a 2 in some places.  Some being the optimum word.  You play in the middle of the crater, it's a whole lot higher.  You just drive around the city?  You would not expect to see any.

Thanks!  I'll suck it up and throw karma at nuyen at that rating four ID and licenses -- and be grateful the first time we have to talk our way out of trouble with KE :p

And useful to know about the background count.  Seems entirely reasonable (Boston: Lockdown is written as being somewhat more punitive towards anyone using magic; the good parts are background 2 or 3)

Quote
As for right now, I see about five people saying they would like to play.  Let's get one more and we'll start our own forum.  Does that sound good?

Sounds good to me :)

As a thought to anyone looking at that empty slot but not sure of  what to play.... currently the group has no spells (including no magical healing and no spell defense), nor does it have a dedicated face.  Neither is mandatory of course, but if anyone just needed a nudge ....  ;-)

(and I should probably mention that, based on other play by email/post games I've done in the past, it is about 50/50 I'll do a total character replacement before we get started.  Too many ideas! )

Spitfire

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« Reply #21 on: <09-10-15/1824:28> »
Always good to have a few SIN's you can toss when things go pear shaped chummer.

The missions I played at DragonCon were:

10-57, Leavin' Tennessee, Ancient Rumblings, Tick-Tock, Rolling On The River, and Falling Angels.

Even won a Nerps card with Saeder Krupp on it and a DragonCon coin!

Much good times were had!

« Last Edit: <09-10-15/1826:09> by Spitfire »

Beta

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« Reply #22 on: <09-10-15/1837:35> »
Hopefully this link will take you to a draft character sheet.  I probably will make modifications before play starts, and I welcome any feedback.

https://drive.google.com/file/d/0B1WtEPTxuBHJM1lsaFhnVHNWSFk/view?usp=sharing

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« Reply #23 on: <09-11-15/1802:30> »
I had alot of fun figuring out how to get it to work, and to my pleasant surprise mine was actually half way decent at it, my deck is a little bit of drek but it works for what I need and is way better than any of the starting ones (read less than 100k) I managed to get into Nashville's secure blueprint office and some pretty tough hotel security to get a mission to go off without a hitch, thankfully. Large pools of dice for the win.

Regardless, now that I know how to play a decker (my previous game my gm limited me to only hacking segments, as all the enemies went wireless off) and im excited to see whose cybereyes I can turn off! >:D

I took a look at your character sheet -- and made more sense of it all once I remembered that the character had been played for a while -- and she looks pretty capable of taking care of herself.  But shhhhh, don't tell the other deckers that her physical combat skill score higher than her hacking skills ;-)   A true 'combat decker'! 

Spitfire

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« Reply #24 on: <09-11-15/1857:31> »
I realized rather early on that I wanted my character to both be able to hack and go in with her team, after dragoncon and finding out my hacking skills and my deck were more than adequate for most decking attempts, I decided to focus some of my efforts into combat, already having a Logic of 6 made focusing on other things easier so I just cracked down and with some help from the guys at dragoncon was able to get a bloody good rifle and now some skills and initiative to boot, plus going first in combat and then turning off the badguys eyes is a whole drekload of fun.

TheRonin

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« Reply #25 on: <09-11-15/2231:11> »
Still need another player? I am pretty new but would love to play.

Just starting GMing a casual 5e game locally, and lots of non-shadowrun tabletop experience but fairly new to this.

Wouldn't mind grabbing some face-y skills if the group needs that.

Beta

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« Reply #26 on: <09-12-15/1639:45> »
Still need another player? I am pretty new but would love to play.

Just starting GMing a casual 5e game locally, and lots of non-shadowrun tabletop experience but fairly new to this.

Wouldn't mind grabbing some face-y skills if the group needs that.

Biotechbad said he was looking.for a sixth .... So I'll assume for.now that is you, and you are looking at being face-ish :). That gives me room to move some skill points out of social stuff on Forty, to be stronger in other areas.  Although I'm mulling a character change, just trying to.figure if I can get happy with a build around the other concept.

biotech66

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« Reply #27 on: <09-15-15/2235:28> »
Looks like we got our six, so we're ready to roll.  Let's all post our characters, and we can hope into the first mission of season six.
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« Reply #28 on: <09-16-15/1706:51> »
Glad to see us get one step closer to starting :) 

When I’d jumped in early and talked about the character I'd play,  I’d assumed someone would want to play a full mage, what with all that they can do.  So I'd felt OK about putting forward an odd character with some strengths but who didn’t cover a lot of the basics.  As it turns out, that isn’t how the group has shaken out.  Hence  I’m looking at some other possibilities so that I could add at least some healing—probably a more support based build of some sort.  (I’m just not eager to play a ‘standard’ magician as I’m running a one player game where the one PC is a pretty typical shaman, and I’d like to stay well removed from that. )  So far playing around with a grumpy dwarf ex-firefighter adept and an aspected caster (but aspected casters are a bear to make currently, with having to buy their spells--honestly might be easier to make a full mage and skip buying conjuring!)

I might yet just decide to stick with Forty, my ex-con summoner, but tweaked to be less face-ish and to have spirits who could provide counter-spelling, to help provide at least some cover for one of the group’s weak areas. 

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« Reply #29 on: <09-17-15/0950:15> »
My versions of Chummer at home and at work seem not to be compatible, so no character sheet just yet, but I am looking to change planned character, assuming nobody else has decided to change to a mage (if they have I'll happily play Forty).  Character sheet later today or tomorrow, but here is the background on Alf:

Alf: human magician (Metatype E, Attributes A, Magic B, Skills C, Resources D  (some chance yet that I'll swap metatype and resources).  Sioux tradition.

Background (because I like doing backgrounds -- I know a lot of ShadowRunners prefer to pretend they have no past, but for me it helps when nailing down the character creation choices)

Nathan was that scrawny, smart, energetic, annoying kid that might as well had a “loser, stay away!” sign hanging on his back.  All the same, he dreamed of being a hero, like the Wildcats who protect the Sioux territories.  When he showed signs of having magic it was like a dream come true, he’d become a rocking combat mage who blasted enemies off the battlefield! 

Unfortunately for him most of what he was told was “Don’t try magic without supervision!” and “Of course you aren’t allowed to learn to cast fireballs at your age.”  With brains and magic he knew he was superior to the other kids in Boise, which helped ensure he was even more unpopular as a teenager than as a kid.  His social anxiety intensified so that he mostly just withdrew into himself instead of trying to have friends.  But it didn’t matter, because when he was 18 he could sign up with the Sioux Defense Forces and they would be so happy that someone with his gifts was joining them instead of a corp, and they’d teach him combat magic and let him be the hero he knew he could be.

He did make it through basic training, on the third try.  He got an exemption from the close combat drills due to his magic, and they found him a sergeant who didn’t yell so much, so long as things were done right -- Nathan made very sure to do things as right as he could!  Then he was finally ready for military-magic studies … except they slotted him to be in the medical corps, saying that it best fit his abilities, temperament, and abilities. 

Nathan wasn’t happy, but he buckled down to be the best combat medic he could be, on the theory that once he proved his coolness under fire, other opportunities would show up.  To show his ambitions he tried to get his comrades to call him “Alpha” but they countered with “Alfalfa” which was shortened to “Alf” after a while.  It turned out that the Sioux Self-Defense Force honestly appreciated magical healers and saw no need for people to throw fireballs on the battlefield when they had perfectly good artillery, and at a slightly built 5’6” and still apt to freeze in social situations or when in close combat he certainly wasn’t what the Wildcats were looking for in terms of special forces.  So in the medical corps he stayed.

“Alf” served ten years before leaving, by which time he was a much more perceptive, disciplined, man.  A man who didn’t feel a need for glory, but who still felt driven to prove that he could be useful in dangerous situations – well, as long as dangerous situation wasn’t social, and didn’t require him to wrestle anyone, because he still struggled with those.  But he had magic, he didn’t need that sort of stuff!  So he used his saving to gear up, and got ready to show the shadows the might of Alf!