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Working our way through Shadowrun Missions recruitment

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biotech66

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« on: <09-07-15/0647:11> »
Who's up for some missions?  I'd like to get back into Shadowrun PbP, and I like missions.  Who want's in?

I'd like to run the Season six missions in order on the site.  You would create character using the standard missions rules.  When we have five players, we can start.  Sound good?
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Red_Cap

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« Reply #1 on: <09-07-15/1110:01> »
Count me in.
Looking for a PBP or Roll20 game, SR 4 or 5.  I'm not picky.


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« Reply #2 on: <09-07-15/1613:49> »
This sounds like it could be fun :)  I have not seen any of the missions beyond season three (I think that was it -- the free ones).  I have been running a one player game for the past year and a bit and would love a chance to play for a while.

My only questions are about how you plan to run do things:  from what you said I assume it is pure play by posting in the forums here, no specific times, etc.  Is posting frequency of at least something most days, occasionally more when things are moving fast and time permits what you are looking at

I even have a character in mind-- a summoning adept who is also decent with shock gloves, pistols, and intimidation--but I could change that to better fit a group (I admit that character is a bit all over the place, missions might demand more focus).  I seldom run short of character ideas, so could adapt to needs.


biotech66

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« Reply #3 on: <09-08-15/1157:59> »
What I would like to see is one post a weekday.  At that pace we should get though a four hour mod in about three months.  I'd like to run this according to Missions rules, so if it's legal there, it's legal here.

For when- I don't care.  We're all running asynchronous as it is being online.  I'd just expect you to keep posting as you can.  Some days over one, most days one, and on a few occasions none as your out of matrix access.

As for characters- party balance is for wussies.  Play what you want.  I'd like the group to settle on pink mohawk or black coat before we start so people will have a general idea on what's going to happen, but surprises do occur. 

Love to have you join the group.
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« Reply #4 on: <09-08-15/1207:26> »
Sounds good :)

Where is season six set?  (I'll update character fluff to reference the right city)

All4BigGuns

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« Reply #5 on: <09-08-15/1222:35> »
I would consider this, but I'm also unsure where these are set. Last one's I really heard much about were in Chicago (was that five or the batch you're talking about?), and I won't touch Chicago.
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« Reply #6 on: <09-09-15/1247:38> »
Here is background fluff on the character I was thinking of playing, who goes by the handle "Forty."  elf / aspected summoner  (thunderbird shaman) / 12 dice for pistols and unarmed combat, 11 dice for spirit stuff, 16 dice for intimidate.

First things first:  Sample IC answers to “Why do they call you ‘Forty’ anyway?”
-   I said “I don’t care if I get forty years, I’m glad those pigs burned.”
-   According to the cops I threw a forty-ouncer of moonshine at one of their cars, and when the lightning hit it blew up.  The court said that was truth, so it must be, right?
-   I was so good at getting things to slide along that a chummer started calling me ‘WD-40,’ got shortened to Forty soon enough.
-   Year I was born, chummer.   Reason enough. (note:  actually born in 2014)
-   We all gotta be called something.  Why do they call you Drek-head?  And hey, guess what, I got forty more answers just like that.
-   It’s what I scored on an IQ test.  Guess I shouldn’t have cheated off your Momma’s sheet.
-   I was part of a gang when I was young, called ourselves the forty thieves, after Ali Baba and all that.  Gang broke up, but people still called me by the name.
-   I found this old forty-four calibre pistol, what I used to shoot at the cops that took down my boyfriend.  The ‘four’ got lost somewhere—lot of things get lost in prison.
-   When I was young they wanted me to play basketball.  Coach could never remember my name and yelled at me by my jersey number.  Somehow it stuck.
-   Last two digits of my juvie file number, I was in so much they got to remembering it.

Born when they still called her an ‘UGE baby’ instead of an elf, she grew up as wild and violent as the times.  A psychologist said something about borderline personality disorder and possible schizophrenia, but when her mother got laid off in the crash there was no money for Forty to keep seeing that nosy old bat.  But Forty did learn from that experience to stop talking about the colors around people’s heads and how the world talked to her sometimes.

She loved birds, storms, and defying authority, and she managed to combine them all one stormy night.  She broke into a pet store to free the birds and other animals, then lit the place up.  Cops cornered her in her boyfriend’s squat, boyfriend got shot trying to protect her, then lightning started roaming around the cops and things started blowing up.  The cops had their explanation, but she knew that the storm had answered her call for help.  Back then they weren't so familiar with magic to be looking for it from just another barrens rat.

She was given a life sentence, and thrown in an institution for violent meta-humans – mostly orcs and trolls driven half-mad by their goblinization.  She didn’t have their muscle, but she wouldn’t back down, she was fast, and she quickly learned to be a nasty fighter --  although this ruined any chance at early parole.  When she was allowed out in the yard she’d make ‘sacrifices to the air’, which didn’t do anything to reduce the number of fights she was in.

Eventually prison got less violent and so did she, gradually becoming less fey, and better able to use her “killer’s stare” to head off fights before they began.  And she began to figure out to sometimes get the world to come and talk with her, for all that it didn’t like how prison felt.  She certainly knew to keep that quiet, but sometimes the voices would help her get things done that would have been hard for anyone else to do. 

Thanks to the Lawrence Act of 2065, her life sentence was capped at forty years, and she was finally released.  Forty found Thunderbird remembered her, approved of who she had become, and was still willing to send help when she called.  She moved in with her sister --once an idealistic graphic artist, now a BTL junkie --  and tried to stay out of trouble.  But she wasn’t much good at avoiding trouble, being starving poor sucked, and she decided to seek out more remunerative forms of trouble.  Fortunately she’d made some contacts over all those years in prison, who knew people who could use her skills.

biotech66

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« Reply #7 on: <09-09-15/1407:21> »
We are in the Windy City, so I'm sorry.  It's pretty fun, and we haven't had to kill any bugs yet..... but things could happen.

Glad we got one player ready.  Who else wants to step up?
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lorddoom1985

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« Reply #8 on: <09-09-15/1449:21> »
I think I am game to play. I am a Troll Bounty Hunter.

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« Reply #9 on: <09-09-15/1500:00> »
Is there a way to attach character sheets here (I've been working in Chummer)?  Or do we need to write up a text version?

(I will tune some based on other characters, but would like to put up a draft for checking/feedback)

Red_Cap

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« Reply #10 on: <09-09-15/1626:32> »
We are in the Windy City, so I'm sorry.  It's pretty fun, and we haven't had to kill any bugs yet..... but things could happen.

Glad we got one player ready.  Who else wants to step up?

I was having some software issues with Chummer, but I got it working now.  I'll have a finalized character cranked out fairly soon.  Tinkering with a tanky dwarf street sam.
Looking for a PBP or Roll20 game, SR 4 or 5.  I'm not picky.


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« Reply #11 on: <09-09-15/1747:54> »
I loved the former troll bounty hunter archetype in SR1 or 2 (might have been in non-main rules), but never got to play one -- looking forward to running alongside one :)  And I've long felt dwarves have lots of samurai potential that we don't get to see very often.  So I'm pretty excited about the other characters showing up.

Now that I know we are playing in Chicago, I have a couple of questions (because I have none of the background material for it)

- Is the whole city hit by a background count?  (This is the case in Boston, and is making the shaman in my game, and his spirits, pretty miserable)  I'd just like to know so I can think about character ability to function.

- Who provides the police services in Chicago, now that it is being re-claimed?  (Lone Star or KE, I'd assume).

- My character is likely to have gang/organized crime contacts.  I'm happy to make stuff up, but are there well known gangs that might make sense to reference?  I'd assume that the mafia are still a force in the Chicago area, but double checking that is the case?

================

And some general questions (under the 'understanding the table rules/culture' heading)

- I assume all the usual Missions rules about what qualities are and are not allowed apply?  (as you'd seen in the background fluff, I'd been planning on a dependent.  I can ditch that, will just need to re-jig negative qualities to add up correctly)

- Not having played missions before, I'm not sure what the expectations are fake ID and licenses -- both in how many and how good.  Obviously 'more' and 'better' are always desirable, but is there some rule of thumb on a 'reasonable' fake ID rating to allow a character to function  (4?) And is one generally all that is expected at the start, or are multiple fake IDs just considered table stakes?  (my planned character is resources E, so literally IDs and licences will form the bulk of her costs, I want to make a functional character but don't want to sink more karma into this than is truly needed).

- On a somewhat related note to the other identity question, as seen in the character background fluff I was planning on the Sinner: criminal negative quality.  I liked the idea of an elf who is still functionally young, but is out of touch with 2075 culture--a time traveler from the past, in a way--and being in prison seemed like one way to accomplish that.  In turn it makes the criminal SIN make sense.  But if this is painful for you as a GM (i.e. to make it an actual negative quality worth its karma is a hassle, or will put a lot of pain on the group), let me know and I can approach things in a different way. (or switch up characters, I seldom lack for character ideas).

Sorry for so many questions --- I promise there will be times when I'm much quieter, but I figure in this 'get to know you, get to know the group' phase it is not the time to be terse :)

AJCarrington

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« Reply #12 on: <09-09-15/1846:12> »
Still looking for players? I have a strong preference for the street sam archetype, but could adapt :)

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« Reply #13 on: <09-09-15/2204:45> »
I would be willing to play, just came back from DragonCon and ran some missions there, my current character is balanced for missions, if  you ignore my Big Regret quality.

I play a Decker, somewhat decent I think, she can shoot a gun pretty well, I have a more updated one with better equipment if your willing, but it dosent quite fallow the missions rules because it includes some stuff from Chrome.

Red_Cap

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« Reply #14 on: <09-10-15/0211:41> »

- Is the whole city hit by a background count?  (This is the case in Boston, and is making the shaman in my game, and his spirits, pretty miserable)  I'd just like to know so I can think about character ability to function.

- Who provides the police services in Chicago, now that it is being re-claimed?  (Lone Star or KE, I'd assume).

- My character is likely to have gang/organized crime contacts.  I'm happy to make stuff up, but are there well known gangs that might make sense to reference?  I'd assume that the mafia are still a force in the Chicago area, but double checking that is the case?


I've got Feral Cities open in front me.  It's in-universe out of date a few years, but I'm sure it's still good.  I'll hit a few highlights for you:

- The Zone or "CZ," being the old walled-in area that Ares built around the city center to pen back the bugs, is said to be one giant mana ebb because of the mutated FAB III that Ares flooded it with.  Makes it hard to cast spells and Adepts lose a little power in there.

- I saw a mention of Knight Errant chasing down the Ramblers go-gang (or trying to, at least), so I'm assuming KE's got that contract sewn up.

- The Mafia is still in town, yes, but divided into three camps.  Milwaukee Don Leo "The Lion" McCaskill, Detroit Don Roland "The Greek" Stephanopoulos, and local Capo Jules MacAvoy are all butting heads.  The aforementioned Ramblers are a no-discrimination go-gang based on the Southside and enjoy terrorizing the Interstates.  The True Chicagoans are a small-time pseudo-Yakuza group backed by the ex-mayor of the city and run by an ex-sumo wrestler, and the Demolishers are a caravan-based "gang" of 350 who live nomadically just to name a few.


As for my character, he's a dwarf who goes by the name Bastian.  He's a native of Seattle -- Redmond, the worst part of the 'plex -- and learned some very hard lessons about life for the SINless in the Sixth World.  He grew up to be a ganger until he moved into the shadows, making enough nuyen to pack his body full of chrome and even starting to earn a little cred on the streets.  That is, until he stepped on the wrong toes; the Yakuza do not forgive and they do not forget, and gaking a slew of their top shooters was enough to get his name on the Yak's hit list.  Feeling it was time to get out of Dodge, Bastian decided to go to the one major city in North America where there was not only no Yakuza presence, but where he could get a little work without attracting too much attention.

Chicago.  What a drek-hole, but it was the best bet in a bad situation.  He blew most of his cash on the smugglers who shipped him across the NAN borders, so now it's back to basics.  He's got a little hole in the wall in the Southside where he spends his nights, or at least the ones where he's not shopping for work or on the job.  He's made a few friends, most notably a lieutenant in the Ramblers, the local go-gang, for whom he's done a little wetwork on the side against rival gangs.  He's already starting to build a rep, and is recognizable in his new hood thanks to his rather distinctive look.  Some of his old toys as a kid included fantasy armies of dwarves, part of a set owned by his great-great-whatever-grandfather, that included a dwarf with lots of facial hair and a rather pronounced, copper-top mohawk.  This is the look that the gruff and grim Bastian has adopted as his own.

Bastian's not the most personable metahuman on the planet.  He's overly sarcastic, pessimistic, and doesn't give a flying frag about much of anything.  His life is about getting rich enough to retire so people won't shoot at him anymore (not that he ever expects to reach that goal).  He has little respect for anything or anyone, and his code of conduct is simple: if they're not a job and they're not trying to kill him, he leaves them alone.  Life in the Barrens -- any Barrens, anywhere -- is crumby enough without having to worry about one more homicidal maniac running around.  His only other rule is to never screw over his team.  They're the closest thing to family he'll ever likely to have.


Looking for a PBP or Roll20 game, SR 4 or 5.  I'm not picky.


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