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OPEN RNNR_PROF("NetwOrk"")
//Showing Runner Profile for: NetwOrk
Real Name: UNKWN
Age: 20
Metatype: Ork
Primary Specialty: Combat
Secondary Specialty: Decking
Statistcal write-up:
EXTERNAL LINK (USE EXTREME CAUTION!! JackPoint is not responsible if you get geeked or tossed in jail)
//End of Runner Profile
OPEN MAIL_SEND("NetwOrk","")
//New message to: NetwOrk from: Anonymous
…………WATING FOR INPUT……………
1) We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?
NetwOrk (born: Jackson Taylor) was the son of corporate citizens. His father worked as a spider in Ares Macrotech main seattle offices while his mother served as the captain of a Firewatch team guarding the labs in the lower levels of the building. NetwOrk took mostly after his mother expressing a knack for firearms but still had enough technical know-how to be a relatively competant decker later in life.
2) Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character’s parents say about her? (Note: Do not feel the need to answer in the first person. Also, if your family is huge, feel free to include the whole family, and heritage)
Both his parents would be a bit dissapointed with NetwOrk. Getting surgery to appear as an Ork was hotly debated in his small apartment and his later choices to leave the corporation were seen as a betrayal to his family and corporate masters.
3) Very few people choose to become shadowrunners (adventurers). More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?
NetwOrk, once he was made to serve as corporate security, quickly became disillusioned with corporate structure and control. He saw how his employers treated everyone not affiliated with Ares and only cared about the bottom line. NetwOrk isn't naive though, he understands needing to make nuyen, its the overwhelming greed that gets him.
4) People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character’s living space like, and what has he added or changed to make it his own?
NetwOrk spends most of his time in AR so his walls in meatspace are a bit bare, he decorates his walls with posters from old ork-sploitation movies and AR trideo. He dislikes clutter though and keeps his living space relatively clean for a shadowrunner.
5) Everyone has beliefs, and many have beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?
NetwOrk believes in the Resonance ever since hearing about it from a TM "on loan" from Saeder-Krupp. He's made it his goal to try and at least glimpse it despite not being Emerged.
6) Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?
NetwOrk is quite the hot head, if someone crosses him wrong he won't hesitate to press the barrel of a gun to his head and threaten to pull the trigger. He won't though, actual violence is a last resort, and he most likely has stick-n-shock loaded anyway.
7) People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?

It’s Saturday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?
Might go down to the range. Or just visit a host somewhere that he hasn't been in a while, probably Dante's... or a place only those "in the know" know about.
9) Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?
Most of them were taught by the instructors at Ares Macrotech. A brutal and unforgiving course in the Matrix and meat space fighting. The teaches bringing out the worst in NetwOrk so that he could better defend the corporations intrests when he was older.
10) Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?
Wetwork without knowing the reason why. Somepeople need to die for sure but NetwOrk isn't going to just accept an assassination contract without knowing that the poor sap deserves it.
Also he isn't afraid to shoot his way out of a situation but if he can do it quietly and sneakily thats the best.
12) Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?
NetwOrk is a product of corporate life and control. He has a deep distain for those at the top of the AAA's but an even deeper sympathy for the wageslaves just trying to live. He understands that many of them would rather die but they aren't allowed to choose even that in their controlled, mandated life.
13) Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?
Having his shadowrunning carrer cut short by his background being discoverd and being forced back into the waiting arms of Ares. Should be obvious why he's scared of this.
14) People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?
His rifle. Duh. Its the finger of god that lets him reach out and touch anything down range.
15) One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?
NetwOrk wanted to be "just like mommy" a memeber of Firewatch. He was. Now he just wants to find a place in the shadows where no one asks who he is or where he comes from. He's tired of lying.
16) A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices?
NetwOrk's face is hardly ever seen in public. If he remembered one thing in his time in Firewatch is that a man in a mask is much more scary than the biggest troll ever. He constantly wears his gasmask, the lenses back-lit by his cyber-eyes, the color changing with his mood. Otherwise he wears a quite nice armored suit from Mortimer, a pistol tucked into the breast-holster descreetly. On mission he adds his rifle and a shorty-shotgun to the mix as well as a bandolier with a few grenades "just in case"
He speaks plainly, in a gruff voice, not afraid to curse or throw insults if the situation warrents it.
17) Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name? (Note: Any character who goes by a decently well described alias, or perhaps has an interesting real name with some background of its own, will possibly start with more notoriety, or at least be able to swing said name for some bargaining gusto in certain situations)
He's an ork... who hacks: NetwOrk.... get it?