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Into the Chaos - recruitment thread.

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gilga

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« on: (03:55:50/08-19-15) »
In Seattle, there is something new in the air, a sense of chaos. Life in the Barrens are difficult as is but this is something new. The northern Barrens neighborhoods bordering Bellevue are being abandoned. Rumors of  an imminent Shedim invasion spark the air. It is getting more and more common to spot walking dead bodies in the streets during the nights. Sometimes these are drugging homeless people, or passed out drunks into the sewers.  Fear does not stay inside the Barrens, during the last month there were three different attacks on Bellevue. The rich pack some serious firepower to protect from ‘SINless scum’ and these attacks were easily repelled. However, they received very high media coverage and the sight of walking dead bodies coming from the Barrens is alarming to all. The media is full of videos that show these bodies hopelessly trying to cross the Bellevue barrier with no regard for personal safety. These videos and conspiracy theories around them  are spreading like a wildfire in all parts of the city. 

Everybody are talking about the recent crisis, many enhance the panic for their own financial interests. Knight Errants demands a massive increase in budget to keep maintaining the peace.  Rightwing politicians demand airstrikes over the Barrens. Drone and security companies like Ares, Horizon and the rest are bombarding the matrix with aggressive advertising campaigns showing these dead bodies and urging people to get more security.  These feed an ever growing public interest in this phenomena. Inside the Barrens things look grim.  The new diaspora ignites a new generation of gang struggles and battles over territory and control of resources become common. The barrens are already crowded and there is no room for everyone. Rumors of Shedim makes the inhabitants extremely suspicious and paranoid. People barricade themselves in rundown buildings, stockpiling firearms and ammo.  Many desperate people will  do anything... anything in the world to just get as far from the barrens as they possibly can.   

===
Hi!
I am looking for a core of active players to play and write this story with me.
 The idea is to start with multiple parallel solo or duet milk runs. These are made to give us a feeling of the world, the different powers that populate it, the characters and their personality, flesh contacts, important NPC's and locations of interests.
After some milk runs that will essentially be very short (depending on post rate of course) I want to converge to a big run to get to the bottom of the situation and either exploit and benefit from it or bring things back to normal. 

I am a bit new to Shadowrun and this will be my first time as GM - but I had some positive experiences and I hope that I can keep it interesting for everybody. One thing I do want however is commitment, I want everyone to post once a day (much more is also welcome), if you are going on vacation or lost interest, or can't post from any other reason do not leave me hanging in there respect me and my efforts and respect your fellow players.  My other rule is no graphic descriptions of torture or violence, be polite to other players even if your character is not.
 
I want to establish a core of 4-6 dedicated players that do not have to always run together.
Especially in the first phase of the game where you will be doing short milk runs.

Jack_Spade

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« Reply #1 on: (04:16:20/08-19-15) »
Ambitious, I like it. But don't be surprised if those milkruns take much longer to resolve than you expect - it always takes longer.

That said: I'd like to take part, both as player and - if you need it - as support if you have GM troubles.

Most important: Are there any special restrictions or additions to the character generation (sum2ten, karma, etc.)?
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

gilga

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« Reply #2 on: (05:49:43/08-19-15) »
Well it is not as if I am in any hurry to 'finish' - I like the atmosphere even if we are not going to the bottom of it.  Standard generation rules are fine, priority, sum2ten, karmagen and life modules.

I have some suggestions as to how I envision the world.

1. SIN's and legality of weapons will be a big issues every time you leave the Barrens. I'll do my best to make carrying illegal items and big firearms a hassle outside of the barrens. That include cyberware and bioware. If you have illegal cyberware you have no legal way to be in any civilized area and the more paranoid and scared they become, the more security will be tight.

2. In times of chaos people will be extremely suspicious and superstitious - background count will be higher due to the fear base of (2 in the barrens and 1 in the rest of the city). Also, 'geek the mage' is not a tactic, it is what every street rat knows even if they never met a mage. Obvious magic in the street will make the local gangers hostile and coming in with guns blazing.

3. Expect everyone that is more than a homeless or a burnout addict to be armed, dangerous and suspicious.

4. Lifestyle - I prefer that you live int he Barrens - this is not a must but as the story will focus on the Barrens it will make a lot of connection.

I do not plan to GM in the classic way - there will be plot and leads to follow but I will try to leave a lot of room to populate the world with stories, people contacts, locations and organizations. (That I will eventually reclaim control off).


« Last Edit: (05:52:12/08-19-15) by gilga »

Bartleby

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« Reply #3 on: (09:26:43/08-19-15) »
Hello, I'm a person who recently got into Shadowrun and wanted to see if I could join. Should I post my character information here?

gilga

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« Reply #4 on: (09:41:49/08-19-15) »
Sure.

Bartleby

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« Reply #5 on: (10:16:52/08-19-15) »
Roxxy, Disco Queen Technomancer

So, the basic concept I wanted to try and do was a Troll technomancer with the soul of a fiesty disco queen. I'm still trying to figure out sprites and gear, so i'll update this when I get the chance.

http://pastebin.com/raw.php?i=eRxpz0i1

gilga

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« Reply #6 on: (10:40:31/08-19-15) »
Okay, also don't forget backstory, contacts and so on, this is the important stuff.

Bartleby

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« Reply #7 on: (11:08:55/08-19-15) »
In terms of fluff, here's what I've come up with.

Roxxy is a large female troll with the soul of a disco queen. On the outside, she looks like a normal unemployed troll in the barrnes. However, inside the matrix, she'll usually be rocking her disco suit and roller blades, riding around as she wreaks havoc on systems and such. Her distinctive fro and smooth moves make her standout, and every moment with her is a party.

Roxxy used to be the manager of a failing discotheque. While pop simstars became all the rage, disco was sadly left behind, but Roxxy refused to let it go. Unfortunately, while browsing her extensive disco collection on the system, she unfortunately was hit with a very large dose of freakout from Crash 2.0. This in turn opened her eyes to the possibliities of disco. Disco was forever, and with her newfound powers, she is determined to bring disco under the spotlight once more.

The concept is a technomancer that focuses on destroying information and replacing it with funk and groove. Some would consider her a terrorist, but in reality she just wants to spread the love, man. However, due to her distinctive and eccentric, paranoid nature, she easily stands out in systems. On the outside she looks normal enough for a troll with a large orange afro.

Contacts
---

Jerry Ruger [Pawn Broker] C4/L2
Jerry is the orkish owner of a pawn shop down the street and is often Roxxy's go-to for second-hand BTL's in the past. He used to be a frequent patron of the discotheque before it closed down, but he enjoys Roxxy stopping by every now and then. He, like Roxxy, is also a connoisseur of blues and funk.

Tsamina Romanov [Street Doc] C4/L2
Tsamina is a neighbor of Roxxy who is often charged with the task of fixing up Roxxy after she returns from some of her exploits. She's not as into disco as her friend, but she's smart enough to know not to say it out loud and usually tolerates the loud music coming out from her room. She's been genuinely concerned for Roxxy, but remains silent.

---

So, here's the completed sheet. Let me know if I need to change anything.

http://pastebin.com/raw.php?i=KLDjtsV9
« Last Edit: (12:07:29/08-19-15) by Bartleby »

HydroRaven

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« Reply #8 on: (12:42:31/08-19-15) »
Interested and setting myself a marker, I'll come back and edit this tomorrow morning :)
Self thought
Speech
Matrix

Jack_Spade

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« Reply #9 on: (13:58:07/08-19-15) »
Ok, since this sounds like a job for fearless idiots:

Meet Kynos - ex-military, ex-husband and ex-tremely dead inside. As an idealistic young idiot he went to join the armed forces to defend the fatherland (or what was left of it). 20 years later and countless invasive surgeries later he is only a shell of his former self. Between deployment in foreign countries, a failed marriage and massive injuries, at some point he stopped to care. Something broke inside him, his life and that of others stopped to be of great importance.
The only time he feels alive is when he is back on a mission, feeling the adrenaline coursing through his veins.

This is precisely the reason why he hasn't left the Barrens where he ended up a few years prior after Europe became to hot: Here is action to be had, here he can feel alive every day until he dies...

== Info ==
Street Name: Kynos
Name: Hartmut Stein
Movement: 14/28
Karma: 32/46
Street Cred: 2
Notoriety: 0
Public Awareness: 0
Elf m Age 38
Height 1.91 Weight 90
Composure: 9
Judge Intentions: 10
Lift/Carry: 9 (60 kg/40 kg)
Memory: 8
Nuyen: 788

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: A(4) - 24 Attributes
Special: E(0) - Mundane
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 5
AGI: 6 (7)
REA: 5 (9)
STR: 3 (4)
CHA: 4
INT: 6
LOG: 3
WIL: 5
EDG: 2

== Derived Attributes ==
Essence:                   0,03
Initiative:                11 (15) + 2d6
Rigger Initiative:         15 + 2d6
Astral Initiative:         
Matrix AR Initiative:      15 + 2d6
Matrix Cold Initiative:    6 + DP + 3d6
Matrix Hot Initiative:     6 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  8
Mental:                    6
Social:                    5
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Archery                    : 0                      Pool: 6
Armorer                    : 1                      Pool: 4
Automatics                 : 6 [Assault Rifles]     Pool: 13 (15)
Blades                     : 0                      Pool: 6
Clubs                      : 0                      Pool: 6
Computer                   : 1                      Pool: 4
Con                        : 0                      Pool: 3
Cybercombat                : 0                      Pool: 2
Demolitions                : 1                      Pool: 4
Disguise                   : 5                      Pool: 11
Diving                     : 1                      Pool: 6
Escape Artist              : 1                      Pool: 8
Etiquette                  : 1                      Pool: 5
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 6 [Dodge]              Pool: 13 (15)
Hardware                   : 1                      Pool: 4
Heavy Weapons              : 1                      Pool: 8
Impersonation              : 0                      Pool: 3
Instruction                : 0                      Pool: 3
Intimidation               : 6 [Mental]             Pool: 10 (12)
Leadership                 : 1                      Pool: 5
Longarms                   : 0                      Pool: 6
Navigation                 : 1                      Pool: 7
Negotiation                : 1                      Pool: 5
Palming                    : 5                      Pool: 12
Perception                 : 3                      Pool: 9
Performance                : 0                      Pool: 3
Pilot Ground Craft         : 1                      Pool: 10
Pilot Submarine            : 1                      Pool: 10
Pilot VTOL                 : 1                      Pool: 10
Pistols                    : 6 [Heavy]              Pool: 13 (15)
Running                    : 1                      Pool: 5
Sneaking                   : 5                      Pool: 12
Survival                   : 1                      Pool: 6
Swimming                   : 1                      Pool: 5
Throwing Weapons           : 1                      Pool: 8
Tracking                   : 1                      Pool: 7
Unarmed Combat             : 6 [Strikes]            Pool: 14 (16)

== Knowledge Skills ==
English                    : 3                      Pool: 9
Magical Threats            : 3                      Pool: 6
Military                   : 2                      Pool: 8
Philosophy                 : 2                      Pool: 8
Small Unit Tactics         : 6                      Pool: 12
Underworld                 : 2                      Pool: 8

== Qualities ==
Agile Defender
Biocompatability (Cyberware)
Consummate Professional
Dead Emotion (Fear)
Hawk Eye
High Pain Tolerance (Rating 1)
Did you just call me dumb?
Jack of All Trades Master of None
Low-Light Vision
Pie Iesu Domine. Dona Eis Requiem.
Poor Self Control (Thrill Seeker)
Quick Healer
SINner (National)
Superhuman Psychosis
Perfect Time

== Contacts ==

Ryan Marks (Fixer) 4/2
Alfred Schwarz (Quartermaster/Weapons dealer) 3/3
Finestra (Mafia Lieutenant) 3/1
IT X/2
DemoX (Rigger/Demolition Expert) X/2 
Nagisa (Decker) 4/2
== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Bone Lacing (Titanium)
Datajack
Muscle Replacement Rating 1
Nephritic screen Rating 2
Reaction Enhancers Rating 3
Smartlink
Striking Callus Rating 4
Wired Reflexes Rating 1

== Armor ==
Ares Victory: Big Game Hunter       16
   +Custom Fit
   +Gear Access
   +Gel Packs
   +Liner - Chemical Protection (6)
   +Nonconductivity 6
   +Radiation Shielding 6
   +Holster
Custom Ballistic Mask               2
Forearm Guards                      1
Helmet                              2
   +Auto-Injector

Lined Coat       9

Vashon Island: Ace of Cups   9

Full Body Armor (KE) 17
+ Gel Packs
+ Chemical Seal
+ Electrical Insulation 6

FBA Helmet 3

== Vehicle ==


== Weapons ==
Ares Alpha
   +Gas-Vent 3 System
   +Shock Pad
   +Sling
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 13 (15)   Accuracy: 7   DV: 11P   AP: -2   RC: 8
Defiance EX Shocker
   +Laser Sight
   +Personalized Grip
   Pool: 13   Accuracy: 6   DV: 9S(e)   AP: -5   RC: 2
Minigrenade: Flash-Bang
   Pool: 8   Accuracy: 0   DV: 10S (10m Radius)   AP: -4   RC: 2
Savalette Guardian
   +Concealed Quick-Draw Holster
   +Gas-Vent 3 System
   +Personalized Grip
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 13 (15)   Accuracy: 8   DV: 8P   AP: -1   RC: 6
Unarmed Attack
   Pool: 14   Accuracy: 8   DV: 9P   AP: -   RC: 2

Throwing Knives x5
Combat Knife
5x Moodchips BTL

Flash Bang Grenades x5
HE Grenades x3

== Commlink ==
Transsys Avalon Commlink (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: APDS (Assault Rifles) x42
Ammo: APDS (Heavy Pistols) x12
Ammo: Gel Rounds (Assault Rifles) x42
Ammo: Gel Rounds (Heavy Pistols) x12
Ammo: Regular Ammo (Assault Rifles) x84
Ammo: Regular Ammo (Heavy Pistols) x24
Fake SIN Rating 2
Glasses Rating 4
   +Thermographic Vision
   +Flare Compensation
   +Vision Enhancement Rating 2
Kamikaze x2 (Pharmaceutical)
Micro-Transceiver
Microwire (100m)
Minigrenade: Flash-Bang x2
Minigrenade: Gas (Pepperpunch) x2
Minigrenade: Gas (Neurostun) x3
Minigrenade: IR-Smoke x3
Miniwelder w/ fuel canister
Rapelling Gloves
Receiver
Respirator Rating 6
Restraint, Metal
Restraint, Plastic x10
Survival Kit
Telescoping Mirror on a Stick
« Last Edit: (15:00:00/05-20-17) by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Jayde Moon

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« Reply #10 on: (14:03:52/08-19-15) »
Arty is a young woman who lives at the edge of the Barrens, in the old Kingsgate Community on the shitty side of the 405.  She makes a living by acting as a courier for various groups and gangs in the Barrens and into Seattle proper.  She has earned a decent reputation as someone who can take a small physical object and get it to the appropriate person in a timely manner.

[spoiler=The Crunch]STREET NAME: Arty
Female Human (Priority E) Cat Mentor Adept; Courier
Karma 6    Total Karma 6

ATTRIBUTES Priority A

3    BOD
6    AGL
4(6) REA
5    STR
5    WIL
2    LOG
4    INT
4    CHA
5    MAG
6    ESS
2    EDG

DERIVED

Limits
7 Physical
5 Mental
8 Social

Attribute Only
9 Composure
8 Judge Intentions
8 Lift/Carry
7 Memory

Other
8/10+3d6 Initiative
12m/24m/+2m Movement

QUALITIES

Positive 25 Karma

Agile Defender - Add Agility instead of Willpower to Full defense
Catlike - +2 to Sneaking Tests
Mentor Spirit: Cat - See Magic
Natural Athlete - +2 to Gymnastics and Running Tests
Sense of Direction - +1 to navigation Tests

Negative 24 Karma returned

Insomnia - Body+Will(4) Half Recovery
Poor Self Control: Thrill-Seeker - Composure(2), +1 to Ini 5 Rounds
Signature: Graffiti Tagging

SKILLS Priority B

Active 36 + 5 Group

1 Artisan (Graffiti +2)
5 Athletics Group
- Gymnastics
- Running
- Swimming
3 Con (Fast Talking +2)
6 EMP: Monofilament Whip
3 Locksmith (Macglock +2)
5 Palming
4 Perception (Visual +2)
6 Sneaking
6 Unarmed Combat

Knowledge 12 points from Log+Int

3 S: Redmond Barrens (Routes +2)
2 S: Safehouses
5 S: Seattle Gangs (Barrens +2)

CONTACTS 12 points from Cha

Switz    - Connection 3   Loyalty 4 : Fixer
         - Neutral Barrens Fixer often used for intergang related activity
Lockup   - Connection 3   Loyalty 2 : Safehouse Master
         - Barrens Safehouse Master


ADEPT POWERS Priority C Drain = 8

2 Attribute Boost: Agility          0.50
* Enhanced Accuracy: Monofilament   0.25
3 Freefall                          0.75
2 Improved Reflexes                 2.50
2 Indomitable Will                  0.50
2 Light Body                        0.00
1 Light Touch                       Foci
* Nimble Fingers                    Foci
* Spirit Claw (+3DV vs Spirit)      Foci
* Wall Running                      0.50

NUYEN Priority D

50,000¥ + 8 Karma = 66,000¥

Nuyen Earned:  5,000¥
Current Nuyen: 6,060¥

MAGIC GEAR (9,000¥ spent, leaving 57,000¥)

3 Qi Focus                                 -  9,000¥

VEHICLES (0¥ spent, leaving 57,000¥)

IDENTITIES (13,800¥ spent, leaving 43,200¥)

3 Gina Gershon                             -  7,500¥
  * Used to Travel into Seattle Proper
  * License: Adept         3               -    600¥
  * License: Qi Focus      3               -    600¥
  * License: Locksmith     3               -    600¥
1 Monica Seles                             -  2,500¥
  * Used to pay rent at the edge of the Barrens
  * Low Lifestyle                          -  2,000¥

WEAPONS (10,000¥ spent, leaving 33,200¥)

*   Monofilament Whip                      - 10,000¥

ARMOR (19,845¥ spent, leaving 13,355¥)

13 Sleeping Tiger                          - 13,000¥
   * Custom Fit
   * Holster
   * Newest Model
   * Ruthenium Polymer Coating      3
   * Chemical Protection            6      -  1,500¥
   * Fire Resistance                4      -  1,000¥
00 Armor Clothing                   6      -    300¥
   * YNT Softweave                         -    300¥
   * Insulation                     4      -  1,000¥
   * Nonconductivity                5      -  1,250¥
+2 Ballistic Mask (Custom)                 -    300¥
   * Image Link                            -     25¥
   * Low Light Vision                      -    500¥
   * Respirator                     6      -    300¥
   * Trodes                                -     70¥
+1 Forearm Guards                          -    300¥
16 Total

MATRIX (3,300¥ spent, leaving 10,055¥)

5  Hermes Ikon                             -  3,000¥
   * Biomonitor                            -    300¥

GEAR (7,945¥ spent, leaving 1,060¥)

4  Autopicker                              -  2,000¥
   Crowbar                                 -     20¥
   Climbing Gear                           -    200¥
   Data Tap                                -    300¥
3  Earbuds                                 -    150¥
   * Select Sound Filter           1       -    250¥
   * Spatial Recognizer                    -  1,000¥
   Flashlight, Low-Light                   -     25¥
   Gecko Tape Gloves                       -    250¥
4  Jammer: Area                            -    800¥
6  Medkit                                  -  1,500¥
   Rapelling Gloves                        -     50¥
4  Sequencer (5 Wireless)                  -   1,000¥
   Spray Paints                            -      50¥
   Stealth Tags (x100)                     -    100¥
6  Stim Patch (x2)                         -    300¥
   Subvocal Microphone                     -     50¥
   Survival Kit                            -    200¥
   Tag Eraser                              -    450¥
6  White Noise Generator                   -    300¥
[/spoiler]

[spoiler=Character Portrait][/spoiler]
« Last Edit: (19:29:52/09-12-15) by Jayde Moon »
That's just like... your opinion, man.

gilga

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« Reply #11 on: (14:04:31/08-19-15) »
Sure ;)

Mulcarn

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« Reply #12 on: (14:09:57/08-19-15) »
Still recruiting or are you full?
Speech|Thoughts|Matrix|Whisper|Astral|Descriptors and Narrative

gilga

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« Reply #13 on: (14:30:02/08-19-15) »
Still!

Mulcarn

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« Reply #14 on: (15:04:11/08-19-15) »
Sovereign, Chaos Mage. 

Character Stats
[spoiler]Alias: Sovereign
Name: Maxwell Rhodes
Archetype: Chaos Mage

Character Info
Height: 1.8 m
Weight: 65 kg
Age: 25
Sex: Male
Eyes: Brown
Hair: Brown
Skin: White
Race: Human
Street Cred: 4
Notoriety: 4
Public Aware: 0

Attributes
Body: 5
Agility: 3
Reaction: 5
Strength: 2
Charisma: 5
Intuition: 6   
Logic: 1   
Willpower: 5 
Edge: 2
Magic: 7

Limits
Physical: 5
Mental: 5
Social: 7
Astral: 7

Derived Info
Physical Condition Track: 11
Stun Condition Track: 11
Overflow: 5
Physical Initiative: 11 + 1d6
Astral Initiative: 12 + 3d6
Armor: 15
Essence: 6
Toxin Resistance: 10
Drain Resistance: 11
Composure: 12
Judge Intentions: 11
Lift and Carry: 7
Memory: 6
Movement: 6/12

Skills
Arcana: 1 - pool: 2
Assensing: 1 - pool: 7(9) Aura Reading
Binding: 6 - pool: 13(15) Fire Spirits
Counterspelling: 6 - pool: 13(15) Combat
Perception: 6 - pool: 12
Ritual Spellcasting: 1 - pool: 8
Spellcasting: 6 - pool: 13(15) Combat
Summoning: 6 - pool: 13(15) Fire Spirits

Skill Groups
Acting: 1 - pool: 6
Influence: 1 - pool: 6

Knowledge Skills
English: N
Area Knowledge: Seattle 4 - pool: 10(12) Redmond
Bars and Clubs: 2 - pool 8(10) Awakened
Sprawl Life: 2 - pool: 8(10) Scavenging
Underworld: 2 - pool: 8(10) Black Magic

Qualities
Positive:
Exceptional Attribute (Magic)
Magician (Chaos Magic)
Mentor Spirit (Berserker)
Quick Healer
Spirit Whisperer

Negative:
Astral Beacon
Bad Rep
Distinctive Style
Spirit Pact

Tradition: Chaos Magic
Resist Drain with Willpower + Intuition: 11

Spells
Fireball
Flamethrower
Stunball
Stunbolt
Combat Sense
Heal
Increased Reflexes
Stabilize
Improved Invisibility
Levitate

Rituals
Calling: Ant Spirit

Spirits
None

Gear
8 Cram
Meta Link
Certified Credstick, Gold
Fake License (Rating 4) (Mage License)
Fake License (Rating 4) (Summoner License)
Fake SIN (Rating 4) (Gylve Nagell)
20 Reagents 
Duffel Bag (Nice)

Weapons
Combat Knife
Fetish Knife - Unknown Purpose

Clothing and Armor
Armor Jacket - 12
- Chemical Protection (Rating 6)
- Fire Resistance (Rating 6)
- Nonconductivity (Rating 6)
- YNT Softweave Armor
Clothing (Nice)
Custom Ballistic Mask - 2
- Gas Mask
Forearm Guards - 1
Full Body Armor - 15
- Chemical Seal
Full Helmet - 3

Vehicles
None

Lifestyle
None

Nuyen
(3,000/12,800)

Karma
(29/47)

Contacts
Prop Joe - Fixer: Connection 5 Loyalty 2
Papa Midnight - Talismonger: Connection 3 Loyalty 4
Blue Vixen - Vampire Decker: Connection 4 Loyalty 2
Amy White - Horizon Technician: Connection 3 Loyalty 1
Crimson Sky - Free Fire Spirit: Connection 1 Loyalty 1

Berserker
Those who follow the path of Berserker love fighting just for the sake of fighting, be it with words, fists, or spells. He is the greatest of all warriors, capable of wading into battle without fear, and he will wage his war singlehandedly if necessary.
Advantages
All: +2 dice for Composure tests.
Magician: +2 dice for Physical-type Combat spells, preparations and rituals
Disadvantages
Berserker’s followers have very short fuses. Whenever someone strongly disagrees with you (gamemaster’s discretion), you must pass a Charisma + Willpower (3) Test to keep from striking out against the offender. If the test fails, the attack can be in any form you choose (fist, spell, etc.), but it must have the intent to cause damage.[/spoiler]

Character Bio
[spoiler]
Maxwell Rhodes was born on December 13th 2050 in Dallas Texas.  An unfulfilled life of SIN-less poverty spent in war-torn cities had turned the hopeful youth into a psychotic murderer.  Every year was the same to him during that period.  His time spent scavenging in slums and ghettos made up the bulk of his existence.  Gritty sands and bitter bile are what he had to sup on in order to survive.  A sprawl life with no chance of a better tomorrow, made worse by the fact that every one of his blood relatives were slowly dying off as the years rolled by.  This didn't stop until he was the last one to his name.  All alone.  Doomed to die and be forgotten.

One night Maxwell had a dream.  A dream of a scorched battlefield littered with mangled corpses, scenes of fire and death painted this nightmare.  Amidst the field was a lone figure slowly wading through the carnage clad completely in armor and carrying a bright burning sword.  The knight armored in black turned to face the frightened Maxwell and spoke thus.  "FOLLOW THE BLACK PATH AND FIND GLORY OR DIE IN OBSCURITY."  Feverishly the man snaps out his dream to find himself back home in his current hovel.  Except, something was different now.  Something strange and almost eldritch.  Maxwell had Awakened.

With his new found powers, Maxwell had risen out of his stagnant state and quickly made a name for himself as Sovereign.  However, he did so by following the dark example of his unseen, unnamed patron.  To which he simply referred to as The Black Knight.  Because he never knew what to call that nameless warrior other than how he looked.  A foul reputation clung to him because of this.  For what good could be said of a man whose deepest desire is to merely watch the world burn and finds his truest purpose amidst nothing but strife?[/spoiler]

Mentor Spirit
[spoiler][/spoiler]

Character Portrait
[spoiler][/spoiler]

Contacts
[spoiler]Here are my Contacts "Charsheets".  I'll add a short biography detailing them later.

Proposition Joe AKA "Prop Joe".  The middleman to end all middlemen.

Based on Fixer found on p. 390 core.  Worth 702 Karma in the sample.  Worth 701 after revision.

[spoiler]Attributes

Body: 3
Agility: 3
Reaction: 3
Strength: 3
Charisma: 6
Intuition: 3
Logic: 4
Willpower: 3
Edge: 3

Derived Attributes

Physical Condition Track: 10
Stun Condition Track: 10
Initative: 6 + 1d6
Essence: 6
Composure: 6
Judge Intention: 9
Lift and Carry: 6
Memory: 7

Limits

Physical: 4
Mental: 5
Social: 7

Active Skills
 
Chemistry: 5 9(11) Drugs
Computer: 8 12(14) Matrix Search
Etiquette: 8 14(16) Street
Negotiation: 9 15(17) Contracts
Perception: 3 6

Knowledge Skills

Corporate Rumors: 8 12
Fences: 8 11
Gear Values: 8 12
Shadowrunner Teams: 8 11[/spoiler]
[spoiler][/spoiler]

Papa Midnight.  Voodoo Shaman from the Bayou.

Based on Talismonger found on p. 392 core.  Worth 721 Karma in the sample.  Worth 719 after revision.

[spoiler]
Attributes

Body: 3
Agility: 3
Reaction: 3
Strength: 3
Charisma: 5
Intuition: 3
Logic: 5
Willpower: 3
Edge: 3
Magic: 4

Derived Attributes

Physical Condition Track: 10
Stun Condition Track: 10
Initative: 6 + 1d6
Essence: 6
Composure: 8
Judge Intention: 8
Lift and Carry: 6
Memory: 8

Limits

Physical: 4
Mental: 6
Social: 7
Astral: 7

Qualities

Magician

Active Skills
 
Alchemy: 6 10
Arcana: 5 10
Artificing: 6 10
Artisan: 5 8
Assensing: 6 9
Binding: 6 10
Etiquette: 5 10
Negotiation: 6 11(13) Bargaining
Perception: 3 6
Summoning: 4 8

Knowledge Skills

Magical Background: 4 9
Magical Goods: 4 9
Metalworking: 4 9
Woodworking: 4 9[/spoiler]
[spoiler][/spoiler][/spoiler]

Nuyen Goals
[spoiler]
Transys Avalon: 5,000Y 12 Avail
Force 3 Power Focus: 54,000Y 12R Avail
Force 3 Combat Spellcasting Focus: 12,000Y 9R Avail
Force 4 Detection Sustaining Focus:  16,000Y 12R Avail
Force 4 Health Sustaining Focus: 16,000Y 12R Avail
Armor Spell Formula: 1,500Y 8R Avail
Limited Fireball Spell Formula: 2,000Y 8R Avail
Limited Flamethrower Spell Formula: 2,000Y 8R Avail
Physical Mask Spell Formula: 1,000Y 8R Avail
Trid Phantasm Spell Formula: 1,000Y 8R Avail
Fetish: 2000Y 4 Avail
Force 6 Magical Lodge Materials: 3,000Y 12 Avail
1,000 Reagents: 20,000Y
10 Doses of Psyche: 2,000Y
[/spoiler]

Karma Goals
[spoiler]Grade 1 Initiation: 13 Karma
Grade 2 Initiation: 16 Karma
Grade 3 Initiation: 19 Karma
Spirit Affinity Quality: 14 Karma
Force 3 Power Focus: 18 Karma
Force 3 Combat Spellcasting Focus: 6 Karma
Force 4 Detection Sustaining Focus: 8 Karma
Force 4 Health Sustaining Focus: 8 Karma
Learn Armor Spell: 5 Karma
Learn Limited Fireball Spell: 5 Karma
Learn Limited Flamethrower Spell: 5 Karma
Learn Physical Mask Spell: 5 Karma
Learn Trid Phantasm Spell: 5 Karma
Improve Edge Attribute: 15 Karma
[/spoiler]
« Last Edit: (05:27:13/05-15-17) by Mulcarn »
Speech|Thoughts|Matrix|Whisper|Astral|Descriptors and Narrative