I don't have any physical copies of any of the books yet, sorry Ferret.
As for a review...
I picked up a generic of the Tank archetype, because there's nobody around here that can game on my work schedule, so the game is pretty new to me. The first copy was "ok", but the skills were not helpful for most of the missions. The Hero Lab version seemed a little bit better. I appreciate you guys having generic copies out like that, wish I could have grabbed some of the other class generics before I left. Also noticed the calendars at some of the tables, but missed those as well. Can someone point me to where I can print those out for Season 6 please?
Some of the GM's felt bad I wasn't involved more, but truth was, others had better skill ratings than I did, so rolling a Perception dice pool of 2 didn't seem like much when people were rolling 7-8 dice. So I sat back and let them do the work. I figured since we were all connected by comlink they would announce what they saw, or pass along pictures. I chalked it up to "this isn't what the tank does, his time will come later". I had a good time overall, even if it looked like I was just sitting back. I was kinda frustrated at the end of the first adventure, but as I thought about it, not every character is going to be good at every skill, so I let it go and enjoyed the rest of the missions.
I played all 6 SRM missions that were available that weekend. I thought they were all connected, like a campaign, one after another. Maybe in the descriptions when signing up, you could point to which ones tie to each other? Like 6-01, 6-03, and 6-06 all seem to be linked, while the other 3 seem to be stand-alones. "If trying for continuity, when playing 6-01, please consider 6-03, and -06."
SRM 06-02 "Poison the Well" - Thanks to the off-duty GM's for sitting in and playing so we had a full table!! Would have sucked if it had only been the 2 of us playing since nobody else showed...and the story we used to get into the facility was comedic genius!
SRM 6-06 "Falling Angels" - I get the impression it should have been for characters with more Karma/Gear, not people just starting out. Some of the adversaries were very tough for generic beginners. Don't get me wrong, it was very "seat-of-my-pants", to see if we were going to survive, but it felt like the GM (and those others that had already run/played it) had to pull some (a lot of) punches in order to avoid the TPK.
As a new player, I hope I'm not too off base here, I had a great time and will be looking forward to next year at DragonCon!
"The Beef"