Character SheetName/Alias: Josiah Willows/SlobbertoothMetatype: Ork
Remaining Karma: 12
Total Karma: 74
Street Cred: 6
Notoriety: 0
Nuyen: 21,493
Attributes: B: 7
A: 6(+2)
R: 5(8 )
S: 5
W: 4
L: 3
I: 5
C: 3
Magic: 6 (Initiatiion 2)
Ess: 6
Edge: 3
Derived Stats: Comp 6, Judge 8, Mem 7, Move 12 (16), Lift/Carry 75/50 kg & 12 dice.
Limits: Physical 9, Mental 5, Social 6
Physical Init: 10(13)+1d6(4d6)
Defense 10(17)
Surprise 10(15) + Always get a test
Condition Monitor: 12 Phys, 10 Stun
Armor: 12+2
(Armor Jacket, Helmet) or 15+3
(Full Body Armor, Helmet) or 9+4 (Berwick Suit,Argentum Coat)
Active Skills:Skill | Ranks(Aug)+Bonuses | Attribute | Dice Pool (Aug) |
Animal Handling | 1 | Charisma | 4 |
Arcana | 1 | Logic | 4 |
Automatics | 6(8 )(+2 Assault Rifles) | Agility | 12(14+2)(+2 Assault Rifles) |
Escape Artist | 1 | Agility | 7(+2) |
Gymnastics | 6+2 | Agility | 14(+2) |
Heavy Weapons | 1 | Agility | 7(+2) |
Influence Group | 2 | Charisma | 5 |
Palming | 1 | Agility | 7(+2) |
Perception | 6 | Intuition | 11(14) |
Pilot Ground Craft | 1 | Reaction | 6(9) |
Pistols | 6 | Agility | 12(+2) |
Running | 1+2 | Strength | 8 |
Sneak | 4 | Agility | 10(+2) |
Swimming | 1 | Strength | 6 |
Throwing | 1 | Agility | 7(+2) |
Tracking | 0+2 | Intuition | 6 |
Knowledge Skills:Skill | Rank (Bonuses) | Knowledge Group | Attribute | Dice Pool (Augmented) |
Firearms | 4 | Interests | Intuition | 9 |
Human Supremacist Groups | 4 | Street | Intuition | 9 |
Sprawl Life | 4 | Street | Intuition | 9 |
Languages: English Native, Japanese 4, Or'zet Native
Positive Qualities: Agile Defender, Bilingual (Or'zet), Mentor Spirit(Wolf), Natural Athlete, Quick Healer, Warriors Way
Negative Qualities: Code of Honor (Won't harm innocent bystanders), Distinctive Style, Wanted
Contacts: Kazuya Armstrong, Fixer (Connection 3, Loyalty 4); Street Doc (Connection 1, Loyalty 1); Dr. Schmitt (Connection 6, Loyalty 3); Hank the Janitor (Connection 3, Loyalty 2); Marcy the Security Spider (Connection 2, Loyalty 1); Sunkid the Kitsune (Connection 7, Loyalty 3); Scary Spice, Smuggler and Mercenary (Connection 5, Loyalty 4)
Adept Powers: Power Points Used/Total: 7/7
Warriors Way Discounts: Combat Sense, Improved Ability(Automatics), Improved Ability (Pistols). Bonding Weapon foci costs 2 Karma less than normal.
Agility Boost 2(Wolf spirit) - 0pp
Combat Sense 4 - 1pp
Danger Sense 2 - 0.5pp
Improved Ability(Automatics) 2 - .5pp
Improved Reflexes 3 - 3.5pp
Killing Hands - 0.5pp
Motion Sense - 0.5pp
Rapid Draw - 0.5pp
InitiationInitiate Level 1: +1 Power Points
Initiate Level 2: Masking (8d6)
Gear: ElectronicsBug Scanner 6
Earbuds (Audio Enhancement 3)
Glasses (Image link, Vision Enhance 3)
Micro Transceiver
Tag Eraser
Handheld Sensor Housing (Cyberware, MAD Scanner, Ultrasound)
Commlinks2 Meta Link (Rating 1)
Hermes Ikon (Rating 5)
Transys Avalon (Rating 6)
Magic EquipmentWeapon Foci Knucks Rating 3
Survival GearClimbing Gear
Gas Mask
5 Light Sticks
5 Magnesium Torches
Medkit (Rating 3)
Respirator (Rating 6)
Survival Kit
Licenses and Identification Fake SIN 4 (Brugo Suzuki) w/ Fake adept license, Firearms license, Driver's License. High Lifestyle (w/ 4 other tenants)
B&E Gear4 Thermite Burning Bars
Monofilament Chainsaw
Medical Equipment2 Trauma Patches
MiscGold Credstick
Silver Credstcik
Standard Credstick
1 Containment Manacles
5 Plasteel Restraints
50 Plastic Restraints
Duffel Bags
Backpack
Tactical vest
Armor: Armor Jacket 12 w/Helmet +2 (Trode Net, Thermographic Vision, Smartlink, Image Link, Flare Compensator)
OR
Full Body Armor 15 (Nonconductivity 4, Fire Resistance 4, Thermal Damping 4, Ruthenium Polymer 4, Shock Frills, YNT Softweave (18/21 Capacity used)
w/ Helmet+3 (Trode Net, Thermographic Vision, Smartlink, Image Link/HUD, Flare Compensator, Respirator 6, Micro-transciever)
OR
Berwick Suit 9 w/Argentum Coat 12/+4 (increase social limit by 1, -3 modifier fo concealability)
WeaponsMelee Weapons:Weapon | Accuracy | Reach | Damage | AP | Notes |
Survival Knife | 5 | - | 5+2P | -1 | |
Monofilament Chainsaw | 3 | 1 | 8p | -6 | Damage doubled vs barriers |
Knucks | Physical | - | 5+1P | - | Weapon Foci 3 |
Unarmed | [Physical] | - | 5P or S | - | Killing Fists |
Ranged Weapons:Weapon | Accuracy | Damage | AP | Firing Modes | RC | Ammo | Concealability |
Ruger Super Warhawk | 6(8 ) | 9P | -2 | SS | - | 6 (cy) | +0 |
HK-227 | 6(8 ) | 7P | - | SA/BF/FA | 5(6) | 28(c) | +1 |
Yamaha Raiden (w/Grenade Launcher) | 7(9) | 11P | -1 | BF/FA | 4(5/8 ) | 60(c) | +6 |
Underbarrel Grenade Launcher | 4(6) | Grenade | Grenade | SS | - | 6(c) | - |
Weapon AttachmentsWeapon | Attachments |
Ruger Super Warhawk | Silencer, 8 Speed loaders, Personalized grip, Imaging scope w/image link, Concealed quick draw holster, Internal smartgun system. |
HK-227 | Gas vent 3 system, Imaging scope w/image link, Low-light flashlight, Foregrip Personalized grip, Shock pad, Sling, 9 Spare clips. Integral suppressor, Smartgun system, & Retractable stock |
Yamaha Raiden | Advanced Safety System (Biometric, Electroshock), Rating 3 Gas Vent System, Folding Stock, Sling, Underbarrel Grenade Launcher OR Tripod, Low Light Flashlight & Infrared Flashlight, Imaging Scope(+Image Link), Slidemounts x3, Personalized Grip, 9 Spare clips. Integral smartgun system and suppressor |
Ammunition*Notes ammunition shared by the team
Weapon Type | APDS | Ex-Explosive | Flechette | Gel | Hollow Point | Standard | Stick n Shock |
Heavy Pistol | 60 | 0 | 0 | 70 | 20 | 30 | 30 |
SMG | 60 | | 0 | 30 | 30 | 170+320* | 320* |
Assault Rifle | 300 | 241* | 252* | 252* | 0 | 242* | 540 |
GrenadesHand Grenades | Flashbang 4, Smoke 5, Thermal Smoke 5, Flash Pak 4, High Explosive 4, NeuroStunX 5, NeuroStun VIII 5 |
Launcher Grenades | Flashbang 12, Smoke 12, High Explosive 12, CS Gas 10 |
VehiclesSuzuki Mirage (Atmosphere and Motion Sensors
Handl | Speed | Accel | Bod | Armor | Pilot | Sensor | Seats | Avail |
5/3 | 6 | 3 | 5 | 6 | 1 | 2 | 1 | - |
Rover Model 2072
Handl | Speed | Accel | Bod | Armor | Pilot | Sensor | Seats | Avail |
5/5 | 4 | 2 | 15 | 12 | 2 | 4 | 6 | 10 |
HousingHigh Lifestyle (Base stats Run Faster p. 218)
Comfort and Necessities 4
Security [6]
Neighborhood 5 (5 = A zone, 2d6+3 minutes response time)
Points 6
Modifications:
Garage (Car Body 4+) - 2 Points, 100¥
Garage (Car Body 4+) - 2 Points, 100¥
Security +2 Points
Matrix Grid Access (SR5 p. 222): Saeder-Krupp
Fashion: We might need to buy some halfway decent suits to fit in.
Total cost per person: ( Base (10,000¥ + 200¥)*Troll 1.5 )/4 People = 3825¥ per person per month.
Housing Images and DetailsBackstory & DescriptionBackstoryNicknamed "Slobbertooth" for his notably large tusks, Josiah Willows was born a SINless child to his William and Zelda in Seattle in 2055, Josiah Willows did not expect to be a runner. He began manifesting the gifts of an adept when he was 8 year old, gifts his parents encouraged him to further develop and hone along with the natural athletic gifts he was born with. It was a nice childhood. His parents made enough money to own a small home, and they lived in a tightly knit corner of the sprawls. They had enough money that he was able to practice martial arts and still eat. He made fast friends with the Armstrong children, a third generation Japanese family, enough that he would pick up Japanese, in addition to the Or'zet and English spoke in his home. To this day, he relies on Kazuya Armstrong as his primary fixer to get the tools he needs.
The happy childhood was destroyed in December of 2062. Josiah returned to his home one evening after visiting the Armstrongs to find it burning. His father had been hung and then shot in front of the building, his mother knocked unconscious and left with everything he and his family owned to burn in the fire. It was a Humanis hate crime executed by some small time gangers. That was also the first time that Slobbertooth heard the voice of the Wolf, chiding him to hunt the men who killed his family. For the next three years, the Armstrong family would provide him shelter, and he taught himself how to accurately fire a gun, keeping an ear open for news about the men murdered William and Zelda Willows.
In 2068, human supremacists began threatening the Armstrong family, having learned that they were, in their words "protecting a tusker who defames the purity of our sprawl." Slobbertooth left the house with everything he owned the following evening to protect the Armstrong family from further violence. Slobbertooth began his career running in the shadows, after "dealing" with the supremacists threatening Kazuya's family. While Slobbertooth relies on runs to pay the bills, he takes particular pride in the completion of any job that targets Humanis' or any other Human Supremacist group's operations, and will often jump at the chance to complete a job to get him closer to his parent's killers.
Daily RoutineJosiah "Slobbertooth" Willows is a night owl, most comfortable when he's out on the streets, hanging out in dive bars and with the rest of the delinquents he grew up with. He'll often arrive to the house around 8 am, and then leave again. Most of the time he's in the house, he'll be asleep in his room. When he's awake he's doing some basic workouts (pushups, sit ups, pull ups, etc.), eating, talking shop with Torrent and Krestov, or watching an action trid.
PersonalitySlobbertooth is jovial most of the time, even in bad situations. He's experienced enough heartbreak and sadness that the standard trouble that comes from Shadowrunning usually fails to dull his spirits. For all that friendliness, the tusker has a short temper, especially when drunk. He has no problem starting a fist fight, and refuses to back down once a brawl starts.
Most people get the feeling that he's hiding something from them, or that he is trying to remain emotionally distant. Discussions of his past are never go far beyond the death of his parents at the hands of Humanis punks. He feels no reason for others to know more than that.
AppearanceJosiah isn't the most appealing figure in terms of appearance His wild black hair in a ponytail, grey-red eyes, scruffy beard, large tusks, and multiple scars gives him an appearance that some might call rugged, others disturbing. The scruffy face and scars go well the orc's powerful and lean build, honed after years of hard knocks and running the shadows
Picture of SlobbertoothWhataboutWhen Slobbertooth goes out on his own, he goes out for one of three purposes.
- To try and dig up leads on the murderers of his parents, William and Zelda Willows, and practice his skill with his weapons
- To get wasted in a dive bar with K and their favorite local scum
- To kick back and and relax by kicking in some Humanis punks' heads.
His friends can occasionally drag him out to a club, but he isn't the best wingman. His coarse jokes, coarse appearance, and coarse temperament often drive away the men and women that are interested in his companions. A large, drunk, and foul tempered orc who is more than willing to flash a firearm tends to do that.
WhereaboutsDown in a couple of the famous dive bars, Shadowrunner hangouts, and other places in the Seattle barrens that would be dangerous if Slobbertooth didn't know the lay of the land after growing up there. Once a month he'll visit the burned down remains of his childhood home, and his parent's graves.
WhoaboutsSlobbertooth doesn't have a problem working and living with his teammates, but doesn't go out of his ways to do socialize with them. He's often the last to propose going to a bar, seeing a new trid film or any other group event, but he'll usually be quick to join in.
Slobbertooth occasionally communes with Wolf, but rarely in a formal way. Slobbertooth isn't much for meditation. It's normally extemporaneous conversation that happens while Slobbertooth is lying in bed, walking through the rain, or looking through the pockets of some unconscious Human supremacists.
His closest friend, sibling really, is Kazuya Armstrong (K). If Slobbertooth is out attacking Humanis punks, or hanging out in dive bars, it's usually with K.
A picture of KHe'll occasionally contact Kazuya's fraternal twin sister Hiroko Armstrong. They're close, but nothing romantic has developed over the years. Slobbertooth isn't around enough for that. Still, K isn't allowed to know about that. Ever.
A picture of HirokoAfter a run in with some Triad mages, Slobbertooth adopted one of their Tibetan Mastiffs who would have been abandoned by the deceased. She was named Li, but she is now called Zelda after Josiah's mother.
A picture of Zelda