The problem with trying to make sense of SoftWeave as a material in relation to its impact on Ballistic vice Impact armor is the attempt to mesh rules concepts (Ballistic and Impact armor) with real world concepts (kevlar, ceramic plating, etc). And, given the corrected reading of encumbrance, consider the following:
Samurai Armor (11/11) worn by a guy with Body 3, Strength 2. Okay, we know this is a bad idea on this guy's part, but bear with me.
Without SoftWeave, he's looking at the following:
If either of a character's armor ratings exceed his Body x 2, apply a -1 modifier to Agility and Reaction for every 2 points (or fraction thereof) that his Body x 2 is exceeded.
Modified by:
the character wearing the armor is only encumbered if either armor rating esxceeds the character's Body x 3.
So, Body x 3 = 9
Ballistic Encumbrance = (11 - 9)/2 = -1 Penalty to Agility and Reaction
Impact Encumbrance = (11 - 9)/2 = -1 Penalty to Agility and Reaction
The book says if either causes encumbrance, he takes a penalty for that one, so I conclude that these are cumulative, for a total -2 penalty to Agility and Reaction. That sucks for him.
Now, apply SoftWeave as written:
Pick either Ballistic or Impact, it doesn't matter which since this is
pure crunch and should not be confused with
fluff, and reduce by 2. I choose Ballistic.
Ballistic (11) - Strength (2) = 9
Ballistic Encumbrance = (9 - 9)/2 = 0 Penalty to Agility and Reaction
Impact Encumbrance = (11 - 9)/2 = -1 Penalty to Agility and Reaction
For a total encumbrance penalty of -1 to Agility and Reaction.
Let's try it your way:
Strength (2) gets added to Body x 3 (9) for a total of 11.
Ballistic Encumbrance = (11 - 11)/2 = 0 Penalty to Agility and Reaction
Impact Encumbrance = (11 - 11)/2 = 0 Penalty to Agility and Reaction
So now, he has no encumbrance penalties at all, whatsoever. He could wear the helmet and be back where he was without SoftWeave.
Me, I think "as written", SoftWeave works nicely, it lets the guy get out of some of the penalty without ignoring it completely. I think the argument regarding SoftWeave more evolves out of the idea that you only compared the higher of your armor values to your Body x 2 (or x 3 for mil-spec). Given that you make both comparisons, it only makes sense that the penalties are cumulative (or else they'd only ever tell you to look at the higher of the two) and thus, SoftWeave helps you out even when you're just looking at it modifying one of the two Armor ratings.
By modifying the higher rating, they ensure that it helps you even in situations where you only had encumbrance from a single rating. If they take it the route you suggest, Bradd, it would still work, but at double the (IMO) design-intention effectiveness.