I was talking to a friend the other day, who said that with each edition, Shadowrun has become less and less lethal, to the point that where a character dies is extremely uncommon. He said that in missions, he has almost never felt like his charter's life is at risk, and has never had to burn a permanent point of edge.
In my experience as a GM, the amount of edge I've had characters burn to stay alive is actually pretty low for a game that talks so much about heavy threats. I chalk this up to GMing for characters who are optimized most of the time. As written, most missions are going to be easily walked through by an optimized team. Additionally, I often hear players cry foul if they are taken by surprise or simply shot from a distance by a sniper type enemy, yet these same players have no problem attempting the same thing on npc groups or locations.
So seldom are the player runners the hunted ones, put on the defensive, or otherwise actually threatened. I think we can see this in the amount of high karma characters that are out there in the missions world. Sure, anytime additional rules are added with new books, things get easier to break, and we do have to balance the less experienced players along with the optimizers.
I guess what I'm looking for, is a community opinion on the difficulty of missions. Should it be increased across the board, or should the missions have more options to tweak the difficulty on the fly? Should Shadowrun Missions become a grittier, deadlier campaign overall?
Just some thoughts from running at conventions and continually having tables with invincible mystic adepts, and runners with 30+ dice on damage soak tests. The bad guys just can't compete.