I'm going to need the source for that, like errata or something
From page 188
[spoiler]RANGED DEFENSE
A defender has two choices for defending against
ranged attacks. The defending character can perform
the standard Reaction + Intuition Test for free. The de-
fender can also choose to go on Full Defense (p. 191)
and decrease his Initiative Score by 10 to gain a bonus
on their Defense Test equal to their Willpower for the
whole Combat Turn.[/spoiler]
Later on, on page 191;
[spoiler]DODGE
Any character, armed or unarmed, looking for a quick,
short-term boost to his melee defense can use a Dodge
Interrupt Action against an attack at any point in a Com-
bat Turn, so long as the character is not surprised (see
Surprise, p. 192). A Dodge action allows the character
to roll Reaction + Intuition + Gymnastics [Physical] as
his Defense test. Note that since a skill is introduced to
the Defense Test, a limit is introduced as well.
This boost only deducts 5 from his Initiative Score,
but it only lasts for a single Defense Test. [/spoiler]
I think the key words there are "boost to his
melee defense".
This is a ranged defense, and as such, follows the first paragraph.
Besides being the RAW, this also makes sense. You can't block or parry bullets. But you sure can dive and duck out of the way of them.
Agreed, and this diving and ducking out of the way is represented by the Full Defense action. I kinda dig it, honestly. It
should be a little harder to dive and duck from bullets than to block and dodge punches. Making it cost 10 init instead of 5 is a good way of doing that.