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Deep Black Sea [5e OOC]

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Jack_Spade

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« Reply #150 on: <02-20-15/0900:00> »
Torrent notices that there is one person within the container and one outside in the room, about 10m away from the container door.

Action:
Intruder 1

Dodge Roll
12d6.hits(5)=2
Soak Roll
19d6.hits(5)=3

=7 Stun

If someone else wants to interfere in the fight, they may join at Ini-10 (this includes opening your own pod) So you'd need Ini 22 to act before Intruder 1

Ah, what the hell, I'll roll for you:
Krestov: 8+1d6=14=4
Torrent: 11+4d6=27=17 (You could act before Intruder 1)
bnc: 7+1d6=8 in meat space
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Sabato Kuroi

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« Reply #151 on: <02-20-15/0925:55> »
Ok then

What kind of action do I need in order to open the capsule?If it's a free action then(Nevermind just saw you explained it)

1.Simple Action : Agility boost Agility Boost: 7d6t5 3

2. Simple Action : Quick Draw pistol and shoot .I assume I have no time to activate  the smartlink right? 
Quick Draw (Weapon Skill + Reaction): 15d6t5 5
Shoot ( Agi 10+ Skill 8 ) (Limit 5): 18d6t5 7

So I can only use 5 hits unless we assume the smartlink in my eyecontacts is already  activated
Ammo is stick n' shock, Dmg: 6S   AP: -5
« Last Edit: <02-20-15/0950:05> by Sabato Kuroi »

Jack_Spade

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« Reply #152 on: <02-20-15/0957:46> »
You can use the smartgun, but at the moment there is no wireless bonus available.

Intruder 1
Dodge
11d6.hits(5)=1
Pitiful...
Soak
15d6.hits(5)=3
 ::)
Damage Stun 10, Physical 3, unconscious, twitching slightly...


Intruder 2
Ini 19=9
Dodge 10
Soak 20

Shooting at Slobbertooth
12d6.hits(5)=4
Stick'n Shock
Slobbertooth Dodge:
13d6.hits(5)=6

Evaded totally
« Last Edit: <02-20-15/1015:59> by Jack_Spade »
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Sabato Kuroi

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« Reply #153 on: <02-20-15/1101:07> »
In my turn, I move and use a praying mantis-style attack (nerve strike) on the second intruder, targeting his agility(assuming Slobber or Krestov don't KO him first)

Nerve strike (limit 6): 18d6t5 7
« Last Edit: <02-20-15/1107:01> by Sabato Kuroi »

SquirrelDude

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« Reply #154 on: <02-20-15/1124:23> »
Because I need this: Turn Order
Pass 1
Slobbertooth = 27
Torrent = 27-10 =17
Krestov = 14-10 = 4
bnc = 8-10 = 0

Intruder 2 = 19
Intruder 1 = 14

Pass 2
Slobbertooth = 17
Torrent = 7

Intruder 2 = 9
Intruder 1 = 4

Pass 3
Slobbertooth = 7

Also, I apologize ahead of time for rules mistakes. I'm at work, so I don't have access to my .pdfs
« Last Edit: <02-20-15/1355:39> by SquirrelDude »
"normal speech"
"under your breath"
thought
Astral
"Matrix/email/..."
"sub-vocal"
" translated foreign language" (Foreign Language)

SgtBoomCloud

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« Reply #155 on: <02-20-15/1303:08> »
Squirrel, you have Krestov 10 more initiative than he got.  There's no way without drugs that I can get him into the 20s :P
I will endeavor to make an action today when I have the time to sort through the posts and see what happens when.

I also screw up rules all the time, you are fine by me.

Volker

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« Reply #156 on: <02-20-15/1332:00> »
Okay, first: I'm sorry. I'll be in the mountains for two nights. After that, I should have regular internet access again and will post the way I did before my vacation. Feel free to rp bnc in the meanwhile. I'll give an outline of how she would behave.

First thing: the fight. After finishing the map (see in the IC post) she would attack enemy gear. If it's possible she tries not to brick it: Nearby-drones can be Hacked on the Fly and controlled (I have both the Pilot Aircraft and Pilot Groundcraft skills). Smartguns firing in a bad moments, grenades detonating in their belts and so on are big fun. But in most situations, I guess, bricking is pretty much the best thing she can do. Only if for some reason it seems to be a clever thing to do would she leave the pod and attack herself. But not before she pulled up her pants.
I'm especially keen on taking over battle drones.

Second thing: info. According to the Spanish the signal came here over wifi. I will try to trace back the signal from the pod. The Jonas host should have recorded whatever device sent the signal. If it's possible, I'd like to track it down. I will also acquire an overview over the matrix activity: which hosts are there, which devices, are we indeed still in 107A?

Third thing: find out about Schmitt's location. If the connection to his 'link is broken, I will consult my data regarding former positions: Especially I'd like to know when and where I checked on him the last time. Also I'd try to analyze a kind of movement pattern out of the samples I got from his 'link's locations over the past few weeks.

If we already move before I'm back to what people her call civilization due to lack of a better word, she will try to hide behind Krestov. She brought her spy drone and is eager to try it out. So, before we turn around somewhere, she would send the skimmer first.


My initiative is 4d6+10=22 -10 = 12, if that matters. I assumed a Data Processing of 5 since in the tanks the most sensible configuration would be 3456. I'm fine with 4, too.
"normal speech"
whisper/"under your breath"
thought
"Matrix/email/..."
"sub-vocal"
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Sabato Kuroi

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« Reply #157 on: <02-20-15/1408:32> »
I hope everyone uses silencers.We need to avoid being pinned down by overwhelming numbers, we must leave as soon as possible

SquirrelDude

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« Reply #158 on: <02-20-15/1418:54> »
Don't worry, I've got a silencer on my hand-cannon.
"normal speech"
"under your breath"
thought
Astral
"Matrix/email/..."
"sub-vocal"
" translated foreign language" (Foreign Language)

SgtBoomCloud

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« Reply #159 on: <02-20-15/1606:48> »
Unarmed Kick attack (reach 2), called shot open hand to convert to Stun Unarmed (called shot, open hand/foot): 8d6t5 5

So damage is 10S +net hits.  Max 15

« Last Edit: <02-20-15/1757:30> by SgtBoomCloud »

Jack_Spade

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« Reply #160 on: <02-21-15/0722:51> »
Intruder 2 tries to dodge against reach 2:
10d6.hits(5)=3
Soak against 12 damage (btw: Open Hand woudn't have been really necessary against an armored opponent with 16 Armor. A vitals shot would have helped tremendously)
url=http://invisiblecastle.com/roller/view/4783122/]20d6.hits(5)=5[/url]
Takes 8 stun damage. He is damaged but not yet out of the race.

The Intruder instinctively tries to shoot Krestov with his gun: Aim and Short Burst towards the head (Vitals)

4d6.hits(5)=2
Krestov dodge: 6d6.hits(5)=2
Barely evaded
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Sabato Kuroi

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« Reply #161 on: <02-21-15/1132:21> »
@team

As soon as we finish those guys off, Torrent will probably try to impersonate one of them(if there's time to relieve them of their gear)

SgtBoomCloud

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« Reply #162 on: <02-21-15/1222:53> »
Righto, go for it.  Though from what it sounds, we will be needing to go lethal here pretty darn quick.

As for the Harder Knock versus Vitals, you probably should be aware that he /did/ accidentally kill someone with a kick like that.  Can't blame him for being hesitant :P

..From the sounds of it, we have completed the first pass and are on to the second, which means initiative should look like this:

Pass 2
Slobbertooth = 17
Torrent = 7
bnc = 2

Intruder 2 = 9 7 (wounds)
Intruder 1 = 4
Pass 3
Slobbertooth = 7

SquirrelDude

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« Reply #163 on: <02-21-15/1324:18> »
And no, I won't do anything as stupid as what I just did in VR when I get my hands on a grenade launcher in meat space.
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thought
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"Matrix/email/..."
"sub-vocal"
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Volker

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« Reply #164 on: <02-21-15/2153:54> »
That friend of mine got sick, so the mountain tour was cancelled. I'm still with you.

Before I can post IC, there's a burning question. Do the wifi functionalities of our gear still work. Most important: Can I still interact with your telecoms, or is all the communication blocked? Can we still exchange text and voice messages and AROs?

Can I still perceive the intruders or are they gone from view when Hades collapses?
« Last Edit: <02-21-15/2158:29> by Volker »
"normal speech"
whisper/"under your breath"
thought
"Matrix/email/..."
"sub-vocal"
"foreign language"