bnc still couldn't wrap her mind around the fact that these guys were total non-entities within the grid. No piece of their gear had any wireless abilities active and they only communicated through micro-transceivers. On the one hand that was good, as they weren't likely to spot them this way, but on the other hand it made for a really frustrating time as a decker.
Krestov faced two completely different problems. Namely the two SMGs the two intruders aimed at him
[spoiler]
Intruder 2: Aim + Fullauto simple action
8d6.hits(5)=4Krestov dodge:
3d6.hits(5)=3Impressive
Krestov soak: against 6S AP5:
28d6.hits(5)=9No damage
Intruder 3: Aim + Fullauto simple action
8d6.hits(5)=3Krestov dodge:
2d6.hits(5)=1Krestov soak: against 7S AP5
28d6.hits(5)=5Edit: Forgot to add his non-conductivity upgrade:
4d6.hits(5)=0No change.
2S damage, -5 to Ini and -1 to all actions (except soak) until next round
[/spoiler]
He couldn't avoid the shots, but he endured them: The low powered stick'n shock ammo had a hard time to penetrate his armor, but the hail of bullets did ensured that at least one got lucky: A stinging sensation made his foot numb and forced him to stagger.
Round two would become very interesting...
[spoiler]Round two for the intruders, should one of them survive:
Intruder 2 Ini:
10+2d6=12Intruder 3 Ini:
10+2d6=19[/spoiler]