Many players asked for more location materials and someone upstairs answered.
The nice thing is if they continue to provide location e-books like this a GM can pick and choose what regions he wants as not everyone will be going off to all regions.
First you have to get in so they start with border crossing info, legit and otherwise. They even tip their hat to the system provided in Coyotes for rating crossings.
Once inside it gives you a quick layout of locales of interest and the people you will be dealing with, covering civilian, corp, security/law enforcement and the government agencies.
Not a lot of stats anywhere, this is written mostly as the travelogue and corresponding shadowtalk.
So don't expect to see the BGC of Devil's Tower or stats for a 11 man Sioux Wildcat squad, but again the fluff and skill packages (see below) give you a good starting point to lay them out yourself.
With 4 pages devoted to Sioux Shadowrunners you will have plenty to tease out little details about your character for added flavour.
While they do not have Life Modules, they do have Skill packages like Sioux Army Veteran below which a GM could then add stat bonuses and qualities to turn it into a LM easily enough.
SIOUX ARMY VETERAN
(25 SKILL POINTS)
After mandatory service you re-enlisted and joined the
Army as a full-time professional. You traded the skills of
an insurgent for the much more rewarding task of an armored
cavalry and training officer.
Active Skill
Automatics 1 (Assault Rifles +2)
Demolitions 1
Disguise 1 (Camouflage +2)
Electronic Warfare 2 (Communications (+2)
Etiquette 2 (Military +2)
Gunnery 3
Heavy Weapons 2
Instruction 2
Leadership 2 (Command +2)
Pilot Ground Craft 4
There is no new equipment/spells/vehicles, but then this is supposed to be a locale book afterall.
Overall I like it and if you want some ideas for taking your runners out to Sioux country this gives a good starting point.