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[5e OOC] Sunt Venatores Venationem

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8-bit

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« Reply #210 on: (12:25:23/02-24-15) »
Going to roll the attack from my delayed Action.

Burst Fire with Ares Alpha (Agility 6 + Automatics 6 + Specialization 2 + Wireless Smartlink 2 + Take Aim 1 - Called Shot 4 - Delayed Action 1): 12d6t5 5 [2, 2, 5, 4, 6, 2, 4, 6, 3, 5, 2, 6]

DV is 13S + Net hits, AP -. The Knockdown effect is based on his Physical Limit - 2 (for Gel Rounds).

The target has a -2 to his defense roll. 3 Gel Rounds used in Clip; 36 remaining.

Initiative for next CT.

Initiative (Intuition 5 + Reaction 4 + 3d6): 9+3d6 17 [4, 3, 1]



I'll get an IC post up soon. Just making rolls quickly.
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« Reply #211 on: (12:39:42/02-24-15) »
@8-bit, Stake will be stepping out to attack the man behind the gun check?  Stake can't see him, but stepping into view will trigger his delayed action.  He's firing from a murder hole, for lack of a better word.  There's a small empty space below the lip of the counter, and off goes the shotgun blast.  Please roll a defense test with a -2 modifier.  He's firing a 3 round burst from a shotgun.

ETA: that'll get the attention of the crowd, methinks.

ETA2: Grazing hit on Stake's burst.  No damage.
« Last Edit: (12:54:06/02-24-15) by rednblack »
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« Reply #212 on: (12:54:11/02-24-15) »
I can still shoot him though, correct?

The sooner that power gets cut, the better. Well, here goes nothing.

Defense Roll (Reaction 4 + Intuition 5 - 3 Round Burst 2): 7d6t5 4 [4, 5, 1, 5, 5, 3, 6]

That went pretty well, methinks.

Edit: Saw the Grazing hit thing. That's unfortunate. 5 hits too, that's too bad.
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rednblack

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« Reply #213 on: (13:03:58/02-24-15) »
Grazing hit on Stake as well.  No damage.

CT 3 IP 1
Achak 23
Vampire 2 18
Stake 17
Gadreel 17
Sister Rebecca 14
Gun Check Thug 13
Vampire 1 13
Stairwell Thugs 11
? 11
« Last Edit: (13:28:15/02-24-15) by rednblack »
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« Reply #214 on: (13:13:37/02-24-15) »
Initiative: 2d6+8 14
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« Reply #215 on: (13:17:02/02-24-15) »
IC updated with the recent developments.  Lights are now on.  Hopefully, Elijah will be able to cut the power this next CT.
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Tecumseh

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« Reply #216 on: (13:23:19/02-24-15) »
Who knew that vampire hunters needed so many non-lethal options.

Charging into a crowd goes against most of my instincts, but in this case it might be crazy enough to work. I'm under no illusions that those approaching will be as green as the first guy, but if they are coming up the stairs then maybe I can get a +2 superior position bonus for being higher/above them. Hopefully the stairwell is too narrow to let them surround me. If they shoot, melee might be a negative modifier to their rolls, and body armor can catch anything that dodging doesn't. If they decide to grapple, then that's what shock frills are for. And, hey, if this works then maybe that "knock them down the stairs like dominoes" might work after all.

Of course, this plan is dependent on rolling.

CT2 IP3
Free: Run/move to attack. Charging bonus?
Complex: Club the guy at the front of the pack

Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 + 2 superior position (or charging): 18d6t5 4 hits, cold streak continues

I only took one +2 bonus for either charging or superior position. Not sure if the other would apply. Base DV: 9P, AP: -2, Reach 1.

I'm at 21 hits on 90 dice (22%) for my last 6 rolls. I like Achak and hope he's not his own worst enemy.

Initiative: 3d6+13 23

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« Reply #217 on: (13:45:03/02-24-15) »
@Tecumseh,

Achak will get a +2 bonus for superior position as well.  Since she moves first, she'll be on the landing, as the other thugs are coming up the stairs, so her footing is much more secure.  He'll be face-to-face with the larger round-faced man, who appears to be in charge of floor security, so that's where the attack will go.

Any extra hits on those 2 dice? Superior Position: 2d6t5 1

There's 1.  That makes 5 total. 

The Big guy is hit and takes 8P, and is knocked over, taking 1 additional thug down with him.  There's a remaining guy to his right, against the wall of the stairwell.  I'll let you post IC
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« Reply #218 on: (14:03:38/02-24-15) »
Becca isn't sure whether she should engage these guards or move upstairs in search of the actual objective. She's hoping she gets orders from Stake before she has to decide on her own.
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Tecumseh

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« Reply #219 on: (14:07:11/02-24-15) »
Since she moves first, she'll be on the landing, as the other thugs are coming up the stairs, so her footing is much more secure.  He'll be face-to-face with the larger round-faced man, who appears to be in charge of floor security, so that's where the attack will go.

Mixing gender pronouns again. It looks like Achak is up first in CT3 so I'll continue my onslaught before posting ICly.

I'll go after the guy on the right, against the wall of the stairwell.

Moar beatings: Agility 5 + Clubs 6 + Spec 2 + Weapon Focus 3 + 2 superior position: 18d6t5 6 hits
Free: Comm Becca

A statistically average roll, how refreshing.

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« Reply #220 on: (14:47:12/02-24-15) »
Since she moves first, she'll be on the landing, as the other thugs are coming up the stairs, so her footing is much more secure.  He'll be face-to-face with the larger round-faced man, who appears to be in charge of floor security, so that's where the attack will go.

Mixing gender pronouns again. It looks like Achak is up first in CT3 so I'll continue my onslaught before posting ICly.

I don't know what my problem is.  Ugh.  Anyway, he lands another solid strike, knocking the third thug down the stairs.  Everyone is still conscious, but they also appear to be in pretty bad shape, especially the big guy Achak knocked down first.
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« Reply #221 on: (17:38:59/02-24-15) »
CT 3 IP 1
Achak 23
Vampire 2 18
Stake 17
Sister Rebecca 14
Gun Check Thug 13
Vampire 1 13
Stairwell Thugs 11
? 11

Stake and Sister Rebecca are up.

Sister Rebecca feels her link to Gadreel disrupted.
« Last Edit: (22:45:53/02-24-15) by rednblack »
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« Reply #222 on: (13:01:58/02-26-15) »
Ugh, sorry for the delay.

Sister Rebecca feels her link to Gadreel disrupted.

OOC: Oh, shit. That cannot be good.

CT3; Action Pass 1; Acting on Initiative 17

Free Action - Text Phrase [Cut the power and find the vampires. I'll be done here soon.]
Simple Action - Take Aim
Simple Action - Fire at the guy behind the counter

Not sure if I'm facing any modifiers to my shot, or if the message is concise enough.
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« Reply #223 on: (13:33:04/02-26-15) »
Well, the light's are going to be pretty blindy, so I think a -2 penalty is in order.  Flare Compensation would negate this, but I don't think Stake has it.  Otherwise, you're basically trying to bullseye womp rats in a T-16, but that's what Stake's good for, right?
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« Reply #224 on: (16:18:21/02-26-15) »
My cybereyes have it, so no penalty then.

Here's the attack roll.

Burst Fire with Ares Alpha (Agility 6 + Automatics 6 + Specialization 2 + Wireless Smartlink 2 + Take Aim 1): 17d6t5 7 [3, 1, 5, 3, 6, 2, 6, 2, 4, 4, 2, 6, 3, 1, 5, 5, 6]

There we go, that should do something.

DV is 11S + Net hits, AP -. The Knockdown effect is based on his Physical Limit - 2 (for Gel Rounds).

The target has a -2 to his defense roll. 3 Gel Rounds used in Clip; 33 remaining.
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