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Medkits and healing

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Zweiblumen

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« Reply #15 on: <12-30-14/1950:48> »
Edited!
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Tarislar

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« Reply #16 on: <12-30-14/2044:07> »
Yeah, that makes a lot of sense to me.  Though for your table, do you stack the skill and rating, or use higher of the two for # of boxes healed?  I'd think higher of the two was more reasonable.  Being able to heal 12 boxes of damage in 12 combat turns straight out of chargen seems a bit.... overpowered.
Well I was suggesting stacking them.  (Thinking 0+3 here,  didn't look at the 6+6 option)
Though you could go with better of the 2 which would stop any issues of "Complete Heal" by an EMT.
I agree that healing 12 boxes is not realistic, then again, what it would take to get 14 Hits to get those 12 boxes of healing is divine intervention so I'd probably not worry too much.

8-bit

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« Reply #17 on: <12-30-14/2142:59> »
Yeah, that makes a lot of sense to me.  Though for your table, do you stack the skill and rating, or use higher of the two for # of boxes healed?  I'd think higher of the two was more reasonable.  Being able to heal 12 boxes of damage in 12 combat turns straight out of chargen seems a bit.... overpowered.
Well I was suggesting stacking them.  (Thinking 0+3 here,  didn't look at the 6+6 option)
Though you could go with better of the 2 which would stop any issues of "Complete Heal" by an EMT.
I agree that healing 12 boxes is not realistic, then again, what it would take to get 14 Hits to get those 12 boxes of healing is divine intervention so I'd probably not worry too much.

Divine Intervention is ... unlikely. Edge rerolling is more likely (or Push the Limit, but that wouldn't have a limit anyway). I don't know, I could see a ridiculous heal coming across, which would be unrealistic. "You mean you injected him with painkillers and some drugs to reduce blood loss and now he somehow miraculously went from nearly dead to fully alive in the space of 2 seconds?"

jim1701

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« Reply #18 on: <12-30-14/2152:05> »
Yeah, that makes a lot of sense to me.  Though for your table, do you stack the skill and rating, or use higher of the two for # of boxes healed?  I'd think higher of the two was more reasonable.  Being able to heal 12 boxes of damage in 12 combat turns straight out of chargen seems a bit.... overpowered.
Well I was suggesting stacking them.  (Thinking 0+3 here,  didn't look at the 6+6 option)
Though you could go with better of the 2 which would stop any issues of "Complete Heal" by an EMT.
I agree that healing 12 boxes is not realistic, then again, what it would take to get 14 Hits to get those 12 boxes of healing is divine intervention so I'd probably not worry too much.
[/quote

36 seconds technically.   8) 8)

Darzil

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« Reply #19 on: <12-31-14/0524:53> »
Divine Intervention is ... unlikely. Edge rerolling is more likely (or Push the Limit, but that wouldn't have a limit anyway). I don't know, I could see a ridiculous heal coming across, which would be unrealistic. "You mean you injected him with painkillers and some drugs to reduce blood loss and now he somehow miraculously went from nearly dead to fully alive in the space of 2 seconds?"
Edge is a bit like that though in terms of achieving the impossible. Maybe it turned out that the hideous blood pumping injury that was killing fast turned out to be a hole in a position that was easy to cover and you had just the right cover in the medkit and it fitted perfectly and was held in place by the other organs so unlikely to slip.

Tarislar

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« Reply #20 on: <01-02-15/1942:23> »
Edge rerolling is more likely (or Push the Limit, but that wouldn't have a limit anyway). I don't know, I could see a ridiculous heal coming across, which would be unrealistic. "You mean you injected him with painkillers and some drugs to reduce blood loss and now he somehow miraculously went from nearly dead to fully alive in the space of 2 seconds?"
However once you've used Edge you can still get that result & it has nothing to do with the crazy way the rules don't quite work that we are trying to make sense of.
As you say, Edge will make for a ridiculous heal regardless.
This is the issue of getting ANY heal at all from an untrained person using a wireless medkit.

Sad thing is if you took this the other way, went full legal but make it a Surgeon with Skill 9+, we are still looking at the possibility of a CH from near death to full health in 30 seconds or so.  So ridiculous sized heal is fully possible in the rules as it is now.

Darzil

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« Reply #21 on: <01-05-15/0438:50> »
From reading an (unanswered) question in the Errata thread it was pointed out that pg207 of the core rulebook has an example where a person with First Aid 1 and a Medkit 6 is able to heal 4 boxes of damage. This suggests (if correct) that either Medkit rating replaces First Aid in limiting boxes healed, or adds to it.

Edit - Also looks from pg 208 that Medkits add to Medicine too, though this isn't mentioned on pg 450 for the Medkit. My guess is that First Aid and Medicine were going to be one skill, and were split out later. The example on pg 208 shows it adding to both dice pool and limit, the table shows it adding to dice pool but doesn't mention limit, the text on Medkits and Autodocs only mentions First Aid and Medicine autosoft for Autodoc.
« Last Edit: <01-05-15/0530:28> by Darzil »

Top Dog

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« Reply #22 on: <01-05-15/0614:11> »
From reading an (unanswered) question in the Errata thread it was pointed out that pg207 of the core rulebook has an example where a person with First Aid 1 and a Medkit 6 is able to heal 4 boxes of damage. This suggests (if correct) that either Medkit rating replaces First Aid in limiting boxes healed, or adds to it.
It's dangerous to extrapolate rules from examples. Unfortunately, many examples in the SR5 sourcebook have inconsistencies or plain errors.

Darzil

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« Reply #23 on: <01-05-15/0640:59> »
It's dangerous to extrapolate rules from examples. Unfortunately, many examples in the SR5 sourcebook have inconsistencies or plain errors.
Yes, hence my "if correct".

In this case we have a choice between following the text as written, which gives rules for using First Aid untrained, but that heals 0 damage due to the First Aid skill limit, or the example in which that part of the rule isn't mentioned at all.

So really in the absence of errata stating otherwise, one of the following is probably the case for First Aid :
1. Medkit wireless bonus that increases limit also increases that limit, but it wasn't mentioned under medkit.
2. Medkit skill replaces First AId skill on that limit, if higher, but not mentioned.
3. Using First Aid untrained can only result in stabilisation, not healing (but just letting the medkit work unattended can result in healing)
4. Rule on boxes healed dates back to a time when limits weren't in SR5 and should be removed.

Rules as written to me hint at 1 or 3, but aren't clear and are contradictory. 4 is probably simplest.

I suspect the Medkit entry on p450 should just say First Aid AND Medicine.