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Question on "legal" GMs?

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Lormyr

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« on: <12-14-14/1235:58> »
Just looking for a quick clarification. In order to officially participate in Missions play, does the GM running the game have to be a member of the demo team? Or can anyone run Missions material that is perfectly legal for play, so long as the GM and PCs abide by all the rules and terms for the living campaign? In the official FAQ, it's says this, which seems to indicate the later to me, I just want to be sure:

Can I take my character from my home Missions game to a convention or Open Play event?

Yes, but only if the character adheres to the Shadowrun Missions guidelines presented in this FAQ. The character
cannot be played in non-Missions events, you must have a filled out Calendar for your characters career up to that point, as well as Debriefing Logs for each Missions adventure you have played, signed by your gamemaster and noting all Karma, money, and items earned during that run.
Gamemasters running Missions as a home game should adhere as closely as possible to the Mission as written as they can (with certain allowances for players who go off-script, because they can and will!) House rules should never be used for these games, and gamemasters should be careful not to allow the acquisition of crazy, game unbalancing gear.
Gamemasters at Conventions and Open Play have the right to perform a character audit at any point and disallow any abilities that are not normally allowed in Missions (i.e., disallowed gear, spells, qualities, etc.) or any gear that seems inappropriate for a Missions character to have obtained (i.e., military-scale gear such as tanks and attack choppers or very expensive and/or high Availability equipment that the player cannot show just cause to possess).
These rules seem strict, but as Missions is largely on the honor system and does not maintain a character database or require any sort of character registration, it’s the only way to maintain a semblance of fair play for all Missions participants.

Thanks for the input!
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Michael Chandra

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« Reply #1 on: <12-15-14/0528:39> »
It is as the Missions FAQ says, you can run homegames and as long as they follow official Missions rules (so no houserules) the characters are Missions-legal. There are, however, some benefits to being a part of the demo team, though a downside is that the events have to be at a public venue.

I should make one important note: Some Missions could be unbalancing if the GM does not control the loot. For example, if the players are allowed to take highly-augmented enemies to a chop-shop we'd be talking an easy 20k~50k per runner in fencing value. And in two CMPs I + the players blew up gear with a retail value of past a million, including 2 Cyberdecks. If they had obtained that gear and fenced it, they would have earned a massive amount of nuyen. This should be prevented so that people who play a Mission with one GM don't lose out on a massive amount of nuyen compared to those playing with another GM.
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Lormyr

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« Reply #2 on: <12-15-14/0852:30> »
Thanks once again Michael. That explanation is how I understood the FAQ as well, I just wanted to make sure we were looking at it correctly.

I agree on the loot issue. Shouldn't be a big problem for this particular group of folks, as we are not huge looters overall in this sort of setting. If someone happens to see a direct upgrade on a fallen foe they will probably go for it (as our face / decker does have the 15 dice needed for the hardware + logic), but past that we don't care about loot much.
"TL:DR 6e's reduction of meaningful choices is akin to forcing everyone to wear training wheels. Now it's just becomes a bunch of toddlers riding around on tricycles they can't fall off of." - Adzling

Michael Chandra

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« Reply #3 on: <12-15-14/0855:39> »
I went through the following scenario:

"They throw grenades at their fallen allies while running away."
"Eep, make distance, protect the hostage and fire at them."
*grenades go boom*
"Wait, what about the decker's deck?!"

^_^
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Lormyr

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« Reply #4 on: <12-15-14/1018:59> »
Ha! That is pretty comical at least. ;)

If we come across a deck or something else *that* expensive, someone might think to go for it. That said, I am quite confident no one is going to bother with 2,000 nuyen weapons, and they are certainly not ridiculous enough to haul a corpse off to a chop shop.

Now is this was a non-organized play DnD game though, anything that wasn't nailed down. . .
"TL:DR 6e's reduction of meaningful choices is akin to forcing everyone to wear training wheels. Now it's just becomes a bunch of toddlers riding around on tricycles they can't fall off of." - Adzling

Quatar

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« Reply #5 on: <01-01-15/1805:53> »
I was in a D&D game once, where the other players actually took the nails...

incrdbil

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« Reply #6 on: <01-01-15/2031:30> »
In many D&D adventures, there are chests with locks protecting items that are far less valuable than the high quality lock on the chest.  I'm sure we have many Shadowrun versions of this as well.

PittsburghRPGA

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« Reply #7 on: <01-20-15/1046:47> »
Actually, guns and other portable items like that are the only things I look to loot. And drones & motorcycles since they're fairly easy to store.  But I don't sell them for the paltry 5% per loyalty point of my contacts.  I save them to use as bribes for gangers, mafia, and other shady NPCs.

In Season 4, I actually added a second life style "cargo container" to store my stash of guns and motorcycles to be used for my bribing.

Eric

Herr Brackhaus

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« Reply #8 on: <01-20-15/1333:27> »
Actually, guns and other portable items like that are the only things I look to loot. And drones & motorcycles since they're fairly easy to store.  But I don't sell them for the paltry 5% per loyalty point of my contacts.  I save them to use as bribes for gangers, mafia, and other shady NPCs.

In Season 4, I actually added a second life style "cargo container" to store my stash of guns and motorcycles to be used for my bribing.

Eric
Heh, that's pretty devious. I'll have to remember that...

The Wyrm Ouroboros

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« Reply #9 on: <02-03-15/1034:58> »
Actually, guns and other portable items like that are the only things I look to loot. And drones & motorcycles since they're fairly easy to store.  But I don't sell them for the paltry 5% per loyalty point of my contacts.  I save them to use as bribes for gangers, mafia, and other shady NPCs.

In Season 4, I actually added a second life style "cargo container" to store my stash of guns and motorcycles to be used for my bribing.
Oh, very well done indeed ...
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