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London Falling

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Herr Brackhaus

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« on: (09:30:32/12-02-14) »
Page 11. Node: Helling Estate
SR5: description does not account for Patrol IC being disabled

Is it safe to assume that the host will also launch Patrol IC if the running copy is crashed? And if so, in which priority (i.e. before another copy of Black IC)?


Page 10, Visored Guards, and Page 12, Helling Compund Ghoul and Underling Ghoul
Numbers; unlike in other chapters, there is no indication of numbers of guards and ghouls; page 11 states that there are a total of 45 ghouls in the compound, but page 12 does not state how many are "normal" compound ghouls and how many are underlings

Note that later stat blocks will often list a specific number; page 25 states "NeoNET Street Samurai (3)" for example.


Page 25, Debugging
Q/A: a guideline on the street price of museum artifacts would be nice, seeing as how a description of how some runners might obtain these is included.


Page 27, NeoNET Covert Ops Specialist
Skills: Infiltration (Urban); does not exist in SR5 (should "Sneaking 8" be "Sneaking (Urban) 11 (+2)" as for the SR4 stat block?)
Qualities: Murky Link; does not exist (yet?) in SR5 as far as I am aware

Q/A: On skills in general for the NeoNET team, it seems odd to me that the Covert Ops Specialist has the Automatics skill but no Heavy Weapons skill and is armed with an Ares Alpha w/Grenade Launcher, while the NeoNET Street Samurai who have both the Firearms skill group and the Heavy Weapons skill are armed with Ingram Smartguns. Would be great to get a confirmation that this is as it is supposed to be.

I'd also question the relatively low Perception skill (Rating 2 for SR4, Rating 3 for SR5, plus 4 INT) compared to the incredibly high Gymnastics skill (Rating 12 for SR5 plus 5 Agility); seems to me that the Covert Ops Specialist should probably be better at spotting the team if that's his primary role in the scene.

Page 27, GM-Nissan Doberman
According to SR5 page 466 the Doberman comes with a Standard Weapon Mount, but the museum drone is armed with an Ingram Valiant LMG; is it safe to assume that the drone has been upgraded with a heavy weapon mount?

Comment: If yes, this makes the drones a pretty good target for coincidental extraction :)

Kincaid

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« Reply #1 on: (09:46:29/12-02-14) »
There's some 4E gear without 5E equivalents.  Ceramic bone lacing and the various anti-magic gear the SAS troops have, for example.
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coyote6

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« Reply #2 on: (15:17:49/12-02-14) »
The SR5 version of the SAS Combat Hacker on p. 35 has no cyberdeck, so he can't actually do any hacking.

Rift_0f_Bladz

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« Reply #3 on: (20:53:41/12-02-14) »
What deck does he have in 4th version and does it exist in 5th (or at least can it be converted into 5th)?
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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8-bit

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« Reply #4 on: (20:59:01/12-02-14) »
What deck does he have in 4th version and does it exist in 5th (or at least can it be converted into 5th)?

4th edition didn't have Cyberdecks, all hacking was done from Commlinks. I don't have the London Falling book, but that sounds like a huge oversight (for the NPC; in general, that's pretty small).
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Kincaid

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« Reply #5 on: (21:15:30/12-02-14) »
I don't have it in front of me, but I'd just match DR.
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Lucean

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« Reply #6 on: (02:10:16/12-03-14) »
You could improvise by adding LOG + his highest 4E cracking skill and divide the result by 3 (round up). You'd get the device rating for his deck (from conversion guide).

Herr Brackhaus

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« Reply #7 on: (07:44:12/12-03-14) »
Page 29, Sader-Krupp Street Samurai
1. Body is listed as 4 (6)
2. Ceramic Bone Lacing does not exist in SR5 (yet)

Comment: Armor Value is listed as 21; Full Body Armor is 15, with +3 from Helmet for a total of 18, so it should be safe to assume that Ceramic Bone Lacing (+2 BOD for DV Resist, +2 Impact Armor) should be Titanium Bone Lacing (+3 AV and +3 BOD for resisting Damage), as this would put the total AV at 15+3+3.

The Body value of 4 (6) must be a holdover from SR4A due to Ceramic Bone Lacing conferring a +2 Body attribute for purposes of resisting damage.

As an aside, if using Titanium Bone Lacing instead this means the Street Samurai resist damage with 21 armor plus 7 body dice; definitely not easy targets.


Page 30, Saeder-Krupp Rigger/Hacker
1. Missing a cyberdeck; Matrix Initiative is listed as 10+4D6, and with an Intuition of 4 this means the Data Processing attribute of the deck must be 6, but this still leaves a lot of options.

Comment: SR4A statblock has the hacker using a Transys Avalon commlink with an Iris Orb OS and programs at Rating 6.


Page 33, NDM Adepts
1. Is Gymnastics (Defense) a valid specialization?
2. Adepts have 7 Power Points worth of Powers; does this mean they have initiated once, and if so, does this have any other game mechanics impact?
« Last Edit: (08:30:40/12-03-14) by Herr Brackhaus »

Michael Chandra

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« Reply #8 on: (10:27:27/12-05-14) »
Page 12: Baxton Gresh: SR5 version has no Edge listed and 1 as Magic, that should probably be 1 Edge and 6 Magic like in his SR4 statblock.

It's also not clear in many statblocks whether Smartlink has been included.
« Last Edit: (10:29:05/12-05-14) by Michael Chandra »
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