Ok, I may have my order of operations wrong. If so, let me know. Ace is going to fire at the elf first, then run toward the back driver's side fender of the GMC. He's on his way to the driver's side door. Since Ace fired first, then started running, no penalty, right? Or, is it, if he's going to run that IP he takes the penalty for whole turn no matter what? If Ace can have an additional free action to message Sam, he will ask for suppressive fire to help cover him. If Sam has additional means for this pass, cool, I'm fine with that, but Ace is going to ask for cover.
It looks like the elf is at the far side of short range right now (25M), but let me know if I'm off.
CT 4 IP 1
Simple: Take Aim
Simple: Fire at Elf
Free: Run
Free: Message Sam to make sure I don't get my hoop blown off.
AGI (9) + Laser (6) + Take Aim (1) - Wound Penalty (1) = 15
Laser zap against elf:
15d6t5 1that is fucking awful. Well, that's a lot of 1s, but no glitch, so something to be thankful about. Base damage is 7P -10AP, 8/10 ammo-wise.
ETA: I completely forgot that Ace has to spend a Simple Action to stand. Let's see if taking away that die kills his 1 hit:
Action correction -1 die:
1d6t5 1Of course it does. Ace shoots way wide.