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Tried to make a "Paladin" in shadowrun 5th. How'd I do?

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Shrazkil

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« Reply #15 on: <11-01-14/1339:55> »
For mentor sprites I would say look at DragonSlayer, since you can get both enhanced accuracy and danger sense for free and the negative aspect goes with idea of Paladin's code. Plus, you can used saved pp cost to buy improved ability (blades). Also, if you want to go two-hand power attack route (via d&d 3.5/pathfinder) combat axe -› claymore (then make the claymore your weapon focus post char gen). You won't have as high dice pool to start, will do more damage and have better AP. Also, if your GM allows custom grip that will raise either or both the combat axe and the claymore's accuracy again, give accuracy 6 and 7 respectively. I don't see Chaos tradition working for a Paladin, Souix maybe.
The adept power would only save .25 so still couldn't get I. Blades with it.

Rift_0f_Bladz

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« Reply #16 on: <11-01-14/1502:56> »
4th is dead, lol!  ;D Granted, I am not a big fan of 5th (aka next either). But, counter argument is that traditional paladins have been associated with Cha, so being Cha based tradition is not bad at all, plus the ability to have some social skills also fits within the paladin idea as well.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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Rift_0f_Bladz

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« Reply #17 on: <11-01-14/1531:42> »
Ah, true I just realized it. 1 point in agility boost + magic 4 only gives 5 dice for the boost, which might give you one hit. In this case, either buy another rank in attribute boost (AGI) or drop it for improved ability (blades) since that power has no drain and doesn't require an action to activate.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Poindexter

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« Reply #18 on: <11-01-14/1734:08> »
Ended up swapping boost str for combat sense.
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Rift_0f_Bladz

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« Reply #19 on: <11-01-14/1746:36> »
One of the best powers in the game!  8)
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Whiskeyjack

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« Reply #20 on: <11-02-14/1105:12> »
Might be a bit cliched, but I honestly keep thinking of the Christian tradition when I think of a Paladin in SR5.
A lot of real-world religions have traditions of ascetics or holy warriors that could fit the concept. Christianity, Islam, Buddhism, Hinduism, Sikhism (which shouldn't be too hard to build a tradition around), Aztec (jaguar or eagle warriors)...etc.
Playability > verisimilitude.

8-bit

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« Reply #21 on: <11-02-14/1127:05> »
Might be a bit cliched, but I honestly keep thinking of the Christian tradition when I think of a Paladin in SR5.
A lot of real-world religions have traditions of ascetics or holy warriors that could fit the concept. Christianity, Islam, Buddhism, Hinduism, Sikhism (which shouldn't be too hard to build a tradition around), Aztec (jaguar or eagle warriors)...etc.

Oh, true. I'm not denying it. Just keeps coming to my mind for some reason; especially the lay on hands thing (which I don't think is originally based in Christianity, I could be wrong.)

Poindexter

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« Reply #22 on: <11-02-14/1157:50> »
Yeah, technically, it could be any tradition, but im going for the old school d and d paladin here.

It's GOTTA be jesus, dude.
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Rift_0f_Bladz

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« Reply #23 on: <11-02-14/1210:22> »
Lol, that is what kind I figured you where aiming for. Next question, sword and board or two-hand smiting monster?
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Tarislar

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« Reply #24 on: <11-02-14/1424:18> »
Yeah, i really wanted to get her a mentor spirit, but i just couldnt find the karma, between everything else I had to pay for. And i NEED that cash. Can't afford no lvl 3 weapon focus and a grenade launcher without at least D.

Try this on for size.


Real Name:  Paul E. Dunne
Street Name:  Jedi


Priorities:
A-Attr-24
B-Mag-6+4-Adept
C-Human-5
D-Cash-$50K
E-Skills-18

Attributes:
Body-3
Agility-5
Reaction-3 (5)
Strength-5
Willpower-5
Logic-1
Intuition-6
Charisma-4
Edge-7
Essence-6
Magic-6
Initiative-(11+3d)
Defense-12
Armor-14

Skills:
Group-Influence-1*
Group-Stealth-1*
Arcana-1*
Assensing-6  -  (Aura Reading+2)
Blades-6  -  (Swords+2)
Heavy Weapons-1  -  (Grenade Launchers+2)
Perception-6  -  Mentor+2

Qualities/Karma Spending:  (25+25-43)
Allergy-Mild-Pollutants  (Mentor)
Allergy-Moderate-Strawberries +10
Code of Honor +15
The Beast's Way*  (Eagle) -20
Bind Weapon (1) Focus  -3
Contacts -8  (6/1, 4/3, 1/5)
Skills* -12
Remaining -7

Adept Powers:
Agility Boost-1  (0.25)
Astral Perception*  (0.5)
Combat Sense-1*  (0.0)
Critical Strike-Blades  (0.5)
Enhanced Perception-1  (0.5)
Heightened Concentration  (0.5)
Improved Reflexes-2  (2.5)
Improved Sense  (0.25)
Magic Sense*  (0.25)
Memory Displacement  (0.25)
Traceless Walk*  (0.5)

Gear Basics:  (For 1st Run)
Low Lifestyle - $2,000
Combat Knife - $300
Survival Knife - $100
Sword - Weapon Focus-1 w/ Personalized Grip - $7,600
ArmTech MGL-12 w/ Airburst Link, Fore Grip, Laser Sight, & Shockpads - $5,775
Extra Clips-6, Flashbang-12, HE-6, AP-6, TS-3, Smk-3, Gas-CS-3, Gas-PP-3 - $3,045
Hidden Arm Slide *2  -  $700
Globetrotter Jacket (Fire-4) + Helmet w/ Trodes, Audio-2, Vision-2 = $3,470
Hermes-Icon w/ Sim Moduel & Microtranceiver - $3,200
Fake SIN-4 - $10,000
Fake Licenses-4 * (Melee, Concealment, Firearms, Ammunition) - $3,200
First Aid Kit-6 w/ Trauma Pack - $2,000
Suzuki Mirage - $8,500
« Last Edit: <11-02-14/1857:28> by Tarislar »

Rift_0f_Bladz

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« Reply #25 on: <11-02-14/1833:48> »
Why get eagle over either dragonslayer or wise warrior, both have more thematic appeal with the idea the eagle, which while combat sense is one of the best powers, the others are strong options as well. Also, beast way does not fit generic d&d paladin.
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

TormDK

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« Reply #26 on: <11-02-14/1853:21> »
Why would a classic D&D paladin have any sort of skill points in ranged weapons, and stealth related skilled?

I made a similar adept for my game table as an experiment. This is the result (Yes, he does have pistol skill but generally only loaded with gel rounds as to keep people in the barrens away! :))

You could easily get some more attribute points to do more min/maxing, but I figured it would be better to be about average in most areas for a more believable character.

..

Torm Smith
METATYPE: HUMAN
B 3, A 5, R 5/8, S 3, W 4, L 3, I 5, C 4, ESS 6, EDG 7, M 6
Condition Monitor (P/S): 10 / 10
Armor: 14
Limits: Physical 6, Mental 5, Social 6
Physical Initiative: 10/13+4D6
Active Skills: Arcana 1, Blades 6, Etiquette 2, Leadership 4, Perception 6, Pilot Ground Craft 1, Pistols 4, Unarmed Combat 1
Knowledge Skills: Knight templar History 4, Neo choir music 2, Seattle club scenes 1, Seattle Fixers 2, Seattle gangs 1, Seattle talismongers 2, Seattle urban legends 1
Languages: English N, Latin 3
Qualities: Adept, Code of Honor: Warrior's way (8dicepool vs. 4), Guts, Mentor Spirit: Dragonslayer
Adept Powers: Combat Sense (5), Danger Sense (1), Enhanced Accuracy: Pistols, Improved Reflexes (3)
Vehicles:
   Harley-Davidson Scorpion [Handling 4/3, Speed 4, Accel 2, Body 8, Armor 9, Pilot 1, Sensor 2, Seats 1]
Gear:
   Armor Jacket
   Ballistic Mask (Customized) w/ Biomonitor, Flare Compensation, Gas Mask, Image Link, Smartlink
      Transys Avalon Commlink
   Torm "Paladin" Smith w/ Fake License: Awakened (4), Fake License: Bladed weapon (4), Fake License: Concealed Carry (4), Fake SIN (4), (1 month) Low Lifestyle
   Transys Avalon Commlink
Weapons:
   Defiance EX Shocker [Taser, Acc 5, DV 9S(e), AP -5, SS, 4 (m)]
   Ruger Super Warhawk [Heavy Pistol, Acc 8, DV 9P, AP -6, SS, 6 (cy)] w/ Advanced Safety System, (3x) APDS, Extreme Environment Modification (2), (3x) Gel Rounds, Safe Target System, Smartgun System, Internal, (2x) Speed Loader
   Sword Weapon Focus (2) [Blade,Blade, Reach 1, Acc 6, DV 6P, AP -2] w/ Weapon Focus (2)
Contacts:
Bartender (Connection 1, Loyalty 1)
Fixer (Connection 4, Loyalty 2)
Talismonger (Connection 3, Loyalty 4)

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Tarislar

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« Reply #27 on: <11-02-14/1904:28> »
Why get eagle over either dragonslayer or wise warrior, both have more thematic appeal with the idea the eagle, which while combat sense is one of the best powers, the others are strong options as well. Also, beast way does not fit generic d&d paladin.
1.  Dragonslayer is a fun loving brawler.  Not what I'd call a Paladin.  Eagle is the most Noble, as well as Proud & Solitary.  Seems more Paladinish.
Wise Warrior would also fit.
2.  I actually had it down as Enhanced Perception, not Combat Sense, my mistake, I corrected it but I didn't choose it for Combat Sense at all.
3.  Paladin's are Spiritual Warriors, they don't all have to fit the mold of Knight Templar, a Japanese Samurai could just as easily be a Paladin, ditto a Moorish warrior from the holy lands or a tribal warrior from the Americas.

I went with the spirit of the Paladin v/s the English Crusader feel of the paladin.


Tarislar

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« Reply #28 on: <11-02-14/1907:40> »
Why would a classic D&D paladin have any sort of skill points in ranged weapons, and stealth related skilled?
1.  Ranged because the OP wanted a Grenade Launcher.
2.  Stealth because this is still Shadowrun & its supposed to be a Runner.  Minor stealth skills are kind of a must.



Poindexter

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« Reply #29 on: <11-02-14/1932:25> »
Lol, that is what kind I figured you where aiming for. Next question, sword and board or two-hand smiting monster?

Right now, she's either sword and open hand or nade launcher, which i suppose IS the two-hand smiting monster.

Why would a classic D&D paladin have any sort of skill points in ranged weapons, and stealth related skilled?

cause she's not a paladin FROM d & d, transported here by some mystic means, she's a holy warrior of Jesus raised on the mean streets of the 6th world. I purposely didn't give her any ranks in Con cause she doesn't believe in lying. Lying is something the weak and cowardly do. The brave and strong have no need to mask their intentions.

Try this on for size.

Skills:
Group-Influence-1*
Group-Stealth-1*
Arcana-1*
Assensing-6  -  (Aura Reading+2)
Blades-6  -  (Swords+2)
Heavy Weapons-1  -  (Grenade Launchers+2)
Perception-6  -  Mentor+2

It all works except for two things.

1- throwing B into magic gives her more spells than i wanted. she should be a rather limited caster

2- she NEEDS those ranks in banish and counter to really work right. It's more than just slaying the minions of satan, its about rebuking their schemes and machinations as well.

I AM gonna throw a foregrip on the nade launcher though. Visually, it just looks better in my head like that. Good idea.
« Last Edit: <11-02-14/1945:50> by Poindexter »
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