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[5e OOC and IC] Hacker Creation Challenge

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ZeldaBravo

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« Reply #45 on: <09-25-14/0229:19> »
Well that was educational!
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

deathwishjoe

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« Reply #46 on: <10-16-14/0201:21> »
So this technomancer build I feel harkens back to the SR4a days of the hacker rigger combination archetype.  I feel that while certainly it fullfills both the roles of decker and rigger it does the hacker role very unconventionally and IMHO does them both better then non technomancers. 

I did make a few assumptions when making this character.  The first assumption is that when adding turrets to drones that they are the equivalent to SR4a's internal turrets as opposed to concealed turrets or external turrets.  This means that the turrets on this technomancers drones can be covered or are not readily obvious from a distance. The second assumption was that sprites are able to use the send messege action in the matrix since they as far as I'm aware unable to directly store information.  The third assumption is faraday cages are quite uncommon when it comes to security design.  Yes they hose riggers who aren't onsite but they require that a building be built with the cage in the designs or a rather extensive remodel.  They also limit what sort of matrix security that can be used in a building.  Not having gone over the new chicago missions I do not recall a single faraday cage being used to defend a property in any of the other missions. 
 
== Priorities ==
Metatype: E - Human
Attributes: B - 20 Attributes
Special: A - technomancer compiling 5 registering 5
Skills: C - 22 Skills
Resources: A - 140,000¥


== Info ==
Movement: 4/8
Composure: 9
Judge Intentions: 10
Lift/Carry: 3 
Memory: 10
Nuyen: 190

== Attributes ==
BOD: 2
AGI: 2
REA: 3
STR: 1
CHA: 4
INT: 6
LOG: 5
WIL: 5
EDG: 3

== Derived Attributes ==
Essence:                   5
Initiative:                9 + 1d6
Physical Damage Track:     9
Stun Damage Track:         11
Damage overflow:            2

== Limits ==
Physical:                  3
Mental:                    7
Social:                    6
Astral:                    7

== Active Skills ==

Compiling (Crack Sprite) : 6                      Pool: 11 (13) crack sprite
Decompiling              : 1                      Pool: 4
Disguise                 : 1                      Pool: 7
Electronic Warfare       : 4                      Pool: 9
Gunnery                  : 4                      Pool: 6
Pilot Aircraft           : 3                      Pool: 6
Polit ground craft       : 1                      Pool: 4
Pilot Walker             : 4                      Pool: 7
Registering (machine sprites) : 6                 Pool: 11 (13) Machine Sprite
Software                 : 5                      Pool: 10


== Qualities ==
Focused Concentration 2

Moderate Allergy to Pollution
Outspoken Prejudices against Go-Gangers
UCAS SINer

== Lifestyles ==
Middle  1 months

== Cyberware/Bioware ==
Control Rig rating 1 1 essence

== Armor ==
Armor clothing       6

== Weapons ==
Ares Alpha
   +Smartgun System, Internal
   Pool: 12    Accuracy: 7   DV: 11P   AP: -2   RC: 3
Under barrel Grenade launcher
   Pool: 12    Accuracy: 6   DV: grenade   AP: -   RC: SS   

== Electronic Devices ==
Easy motors DroneMaster (RCC)(Device rating: 3, ATT: 0, SLZ: 0, DP: 4, FWL: 4)

Transys Avalon (Commlink) (Device rating: 6, ATT: 0, SLZ: 0, DP: 6, FWL: 6)

Living personna (Device rating: 5, ATT: 4, SLZ: 6, DP: 5, FWL: 5)

== Gear ==
Ammo: APDS (Assault Rifles)      270
Autosoft (Evasion) R6              1
Autosoft (Targeting (Ares Alpha))R6   1
Fake License (Drone License)R3      1
Fake License (Driver's License)   R3   1
Fake SIN (Alice Liddell) R3      1   
Grenade: High Explosive         9
Signal Scrub            1
Virtual Machine            1
Wrapper               1

== Vehicles/ drones ==
Chrysler-Nissan Jackrabbit (Subcompact) "The White Rabbit"
   handling: 4/3   Accel: 2 Speed: 3 Pilot: 1 Body: 8 Armor: 4 sensor: 2(0) Seats: 2 Device: 3   
Sensor Array Rating 2

MCT-Nissan Roto-drone (Medium) "Tweedle-Dee"
   handling: 4   Accel: 2 Speed: 4 Pilot: 3 Body: 4 Armor: 4 sensor: 3(0) Seats: 0 Device: 3
    sensor array rating 3 (smartlink)
    weapon mount: Ares Alpha   

MCT-Nissan Roto-drone (Medium) "Tweedle-Dum"
   handling: 4   Accel: 2 Speed: 4 Pilot: 3 Body: 4 Armor: 4 sensor: 3(0) Seats: 0 Device: 3
    sensor array rating 3 (smartlink)
    weapon mount: Ares Alpha   

Shiawase Caduceus 'CAD' 7 (Medium) From Bullets and Bandages page 23 "white knight"
   handling: 4   Accel: 1 Speed: 2 Pilot: 2 Body: 5 Armor: 3 sensor: 1(0) Seats: 0 Device: 3
    sensor array rating 3 (smartlink)
    weapon mount: Ares Alpha
    Autosoft (Evasion) Rating 6;
    Autosoft (Targeting (Ares Alpha)) Rating 6;
    Sensor Array Rating 2 (Smartlink) ;
    Virtual Machine   

Shiawase Kanmushi (Microdrone) "Dormouse"
   handling: 4   Accel: 1 Speed: 2 Pilot: 3 Body: 0 Armor: 0 sensor: 3(0) Seats: 0 Device: 3
    Autosoft (Stealth) Rating 6;
    Autosoft (clearsight) Rating 6;
    Virtual Machine


Diffusion of [Matrix Attribute] (Firewall)   Device   S   L+1
Infusion of [Matrix Attribute] (Firewall)   Device   S   L+1
Puppeteer   Device   I   L+4
Static Veil   Persona   S   L-1
Transcendent Grid   Self   I   L-3

Machine Sprite   Level 5   Services 1 "Walrus"
Machine Sprite   Level 5   Services 1 "Carpenter"


So for anyone who's taking an interest in this build but doesn't have Bullets and Bandages I chose the caduceas because its an anthroform drone.  With actual hands I don't need team mates to open doors for me and with legs rather then treads I can walk any where a human can rather then geting stuck in a narrow hallway. 
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Bad kitty finished the disguise for white knight finishing with a painted on curly mustache.  Because everyone knows you cant have a pizza delivery drone wih out a mustache.  The plastic red rain poncho works perfectly to further conceal the turret placed in white knights chest and a cicero's pizza hat finished off the costume.  After taking a moment to appreciate her work she sends white knight to go have a seat inside the white rabbit.  She then hope inside the white rabit herself and tells it to head over to the office building and maintain a holding pattern around it once it gets there.  Once there she switchs her perception over into the matrix as hr body goes limp.  Bad kitty begins pulling peices of resonance out of the area around her in the matrix to compile a sprite whoes appearence looks like a feline with a large grin.

complex action to compile a rating 8 crack sprite.
Compiling 6 + resonance 5 + specialisation 2 13 vs Sprite level 8
6,1,6,1,3,6,4,2,6,6,4,6, (6) VS 6,2,1,1,3,3,1,2, (1) = 5 net successes
fading of 1 X 2 = 2

Willpower 5 + Resonance 5 vs 2 physical
6,2,6,5,5,5,4,6,2,1, (6) vs 2 no fading damage taken

She then asks the sprite to gain full access to the security commlink at the front desk.

Since this uses one service per round of matrix actions we have the sprite roll initiative.

I might have tried to use the remote services to only use 1 service to edit me out but this seemed to be a little murky rules wise and possibly a little unfair. 

(L X 2 + 2) 18 + 4d6 2,1,2,6, = 29

The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS 4 intuition + Firewall 5 (9)
5,2,5,1,1,5,1,3,4,2,2,5,1,2, (4) VS 3,6,2,4,1,1,5,5,1, (3) Success the sprite has one mark on the device

29 - 10 = 19

The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS 4 intuition + Firewall 5 (9)
3,5,6,4,6,3,5,3,1,5,1,4,3,4,(5) VS 1,1,6,2,2,5,6,5,4, (4) Success the sprite has two mark on the device

19 - 10 = 9

The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS 4 intuition + Firewall 5 (9)
6,1,2,5,5,4,3,1,6,3,2,5,6,6,(7) VS 6,4,3,6,3,5,1,5,1, (4) Success the sprite has three marks on the device.

9 - 10 = 0
1 service used up. 4 services left

She then asks the carpenter to use its diagnostics power on the white knight untill further notice. She directs the white rabbet to park in front of the office building and then jumps into white knight.  He picks up the pizza and heads to the front reception area with pizza in hand.  "greetings from ciceros I am here to deliver a large delicious "soy"peroni pizza!" says bad kitty in her best robot voice as she walks through the front door.

Surprise test!

BadKitty
Data processing 4 + intuition 6 + 3 not surprised VS 3
5,5,2,5,4,5,5,1,5,6,2,5,6, (9) success!

Guard 1
reaction 4 + intuition 3 VS 3
2,2,1,5,4,3,2, (1) failure

Guard 2
reaction 4 + intuition 3 VS 3
1,5,5,2,6,3,2, (3) success

Initiative

Bad Kitty 10 + 4d6 3,3,2,1, = 19

Guard 1 7 + 1d6 3 - 10 surprised = 0

Guard 2 7 + 1d6 3 = 10

Badkitty takes a simple action to rip off the plastic poncho and deploys the turret

Badkitty then takes another simple action to do a full auto burst at guard 2
Machine sprite diagnostics test 5 X 2
5,1,6,5,1,4,3,3,4,6, (4)

Gunnery 4 + logic 5 + sprite 4 + hotsimm 2 + Smartlink 1 + control rig 1 (17) VS Reaction 4 + Intuition 3 -5 full burst (2)
1,3,3,6,2,6,2,4,4,4,4,4,3,6,1,3,3, (3) vs 5,2 (1) 2 net successes

Compare modified damage value of 11 + 2 = 13
VS
Modified Armor value 9 - 5 = 4 damage is physical

Body 4 + modified armor 4 (8) vs 13P damage
3,6,3,5,2,6,3,5, (4) Soaks 4 damage and takes 9

Guard 2 10 - 3 = 7

Badkitty uses a free action to ask the crack sprite to edit her out of the video footage.

Crack sprites initiative.
(L X 2 + 2) 18 + 4d6 2,4,6,3 = 33

Crack Sprite takes an action to edit Badkitty out of the video feed.
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS intuition 3 + firewall 6 (9)
4,1,2,1,3,5,6,6,2,2,5,4,5,2 (4) VS 2,2,1,5,1,6,2,3,3 (2) success!

1 service used up. 3 services left

Guard 2 used a simple action to ready his stun baton and moves to position to charge next action.

Bad Kitty 19 - 10 = 9

Guard 1 0

Guard 2 10 - 10 = 0

Badkitty takes a simple action to do a full auto burst at guard 1
Machine sprite diagnostics test 5 X 2
4,5,5,5,4,4,5,4,2,6 (5) limited by skill of 4

Gunnery 4 + logic 5 + sprite 4 + hotsimm 2 + Smartlink 1 + control rig 1 (17) VS  0 surprised
1,2,1,2,1,1,1,4,1,2,6,6,5,2,5,5,3 (5) vs 0

Compare modified damage value of 11 + 5 = 16
VS
Modified Armor value 9 - 5 = 4 damage is physical

Body 4 + modified armor 4 (8) vs 16P damage
2,5,3,1,2,6,5,1, (3) Soaks 3 damage and takes 13 damage and is dead

Next initiative round

Bad Kitty 10 + 4d6 1,1,5,2, = 19

Guard 2 7 + 1d6 6 -3 wounds = 10

Badkitty takes a simple action to do a full auto burst at guard 2
Machine sprite diagnostics test 5 X 2
6,5,3,3,4,6,5,6,6,3,(6) limited by skill of 4

Gunnery 4 + logic 5 + sprite 4 + hotsimm 2 + Smartlink 1 + control rig 1 (17) VS  Reaction 4 + Intuition 3 -5 full burst - wounds 3 ()
2,2,5,2,3,1,2,1,3,6,4,5,6,2,4,2,6, (5) vs 0

Compare modified damage value of 11 + 5 = 16
VS
Modified Armor value 9 - 5 = 4 damage is physical

Body 4 + modified armor 4 (8) vs 16P damage
5,4,6,6,6,4,1,2, (3) Soaks 3 damage and takes 13 damage and is dead as well

Badkitty uses a free action to ask the crack sprite to edit her out of the video feed

Crack sprites initiative.
(L X 2 + 2) 18 + 4d6 1,2,6,5, = 32

Crack Sprite takes an action to edit Badkitty out of the video feed.
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS intuition 3 + firewall 6 (9)
6,2,4,4,2,4,1,4,5,2,5,1,4,4, (3) VS 1,1,2,1,3,4,1,4,3, (0) success!

1 service used up. 2 services left

Bad kitty heads to the elevator and asks the sprite to open the elevator and send her to the 3rd floor.

same initiative round no services used.

Bad kitty takes a ride up, the elevator door opens, and she and the ork guard share an awkward moment no longer then a blink of and eye before they open fire on ach other. 

Surprse test

Machine sprite diagnostics
2,2,5,6,2,1,1,6,1,3, (3)

Badkitty data processing 4 + intuition 6 + 2 hotsimm + sprite 3 vs 3
2,6,2,3,6,5,6,3,2,6,2,6,1,1,1, (6) success

Ork Guard  reaction 5 + 1 jazz + intuition 3 + 6 ambush VS 3
6,1,1,4,4,6,6,1,4,6,4,1,5,2,1, (5) Success

Initiative test

Badkitty 10 + 4d6 6,3,2,1, = 22

Ork Guard 8 + 3d6 1,1,6,  =  16


Badkitty sends a full auto burst fire at the ork guard
Machine spirit diagnostics
5,6,5,6,5,3,4,1,4,6, (6)

Gunnery 4 + logic 5 + sprite 4 + hotsimm 2 + Smartlink 1 + control rig 1 (17) VS reaction 5 + jazz 1 + Intuition 3 - 5 full burst + 4 cover (8)
5,5,3,1,2,2,6,2,3,6,1,5,4,1,4,1,6 (6) vs 4,4,5,1,3,5,5,2, (3) 3 net hits

Compare modified damage value of 11 + 3 = 14
VS
Modified Armor value 12 - 5 = 7 damage is physical

Body 7 + modified armor 7 (14) vs 14P damage
2,6,3,1,1,6,5,4,3,1,4,5,1,5, (5) Soaks 5 damage and takes 9

Ork Guard Initiative 16 - 3 = 13

The Ork guard sends a full auto burst cowboys way

Machine spirit diagnostics
1,3,4,4, (4)

Automatics 3 + agility 4 - wound 3  (4) VS logic 5 + intuition 6 + sprite 4 + 2 Hot simm - 5 full auto (12)
1,6,3,2, (1) VS 3,4,5,5,2,1,3,5,3,3,2,6, (4) miss

Badkitty 22 - 10 = 12

Ork Guard 13 - 10 = 3

Badkitty sends a full auto burst fire at the ork guard
Machine spirit diagnostics
1,3,4,4,6,5,5,1,6,3,(4)

Gunnery 4 + logic 5 + sprite 4 + hotsimm 2 + Smartlink 1 + control rig 1 (17) VS reaction 5 + jazz 1 + Intuition 3 - 5 full burst + 4 cover - wounds 3 (5)
2,1,3,2,5,4,6,3,2,4,4,2,4,3,5,4,2, (3) vs 4,4,1,1,3, (0) 3 net hits

Compare modified damage value of 11 + 3 = 14
VS
Modified Armor value 12 - 5 = 7 damage is physical

Body 7 + modified armor 7 (14) vs 14P damage
1,3,1,3,3,2,4,1,6,2,6,1,3,1, (2) Soaks 2 damage and takes 11 and he's dead.

Bad kitty heads over to the lead developers desk and turns on the commlink there.

She asks the crack sprite to hack the device and message her the name of the blue print file

Initiative

(L X 2 + 2) 18 + 4d6 1,1,4,6, = 30

The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS device rating 4 + device rating 4 (8)
6,5,4,4,5,1,2,2,4,3,4,3,6,3, (4) vs 5,6,6,4,5,1,2,6, (5) failure oh well lets try again

Crack sprite 30 - 10 = 20

The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS device rating 4 + device rating 4 (8)
3,2,2,3,1,6,5,4,4,2,4,3,3,5, (3) vs 5,4,6,2,4,2,3,4, (2) success 1 mark

Crack sprite 20 - 10 = 10

The sprite takes a hack on the fly action at a minus 4 for two marks
Sprite level 8 X 2 - 2 for hacking accross grids - 4 two marks (10) VS device rating 4 + device rating 4 (8)
6,6,1,5,3,1,6,2,6,6, (6) vs 3,4,1,2,6,5,6,6, (4) success 2 marks.

1 service used up. 1 services left

next initative round.
(L X 2 + 2) 18 + 4d6 4,4,5,2, = 33

simple action to send messag with file name.

1 service used up. 0 services left

and the crack spirte fades into the resonance. unfortunately bad kitty needs someone to edit her out of the video feed on her way out.  Sooo...

deathwishjoe

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« Reply #47 on: <10-16-14/0211:22> »

complex action to compile a rating 8 crack sprite.
Compiling 6 + resonance 5 + specialisation 2 (13) vs Sprite level 8
3,6,4,5,5,1,6,5,5,5,4,3,3, (7) VS 4,1,3,3,4,4,5,6, (2) = 5 net successes

fading of 2 X 2 = 4

Willpower 5 + Resonance 5 vs 2 physical
1,4,4,2,5,3,5,2,2,2, (2) vs 4 whch means bad kitty takes 2 fading damage

she takes the elevator down and asks the sprite to gain access to the security feed edit her out of the video feed.

Initiative

(L X 2 + 2) 18 + 4d6 2,1,6,3, = 30


The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS 4 intuition + Firewall 5 (9)
4,6,4,1,1,4,2,2,4,5,3,6,2,2, (3) VS 3,2,5,6,6,2,2,4,3, (3) draw tie goes to defender

crack sprite 30 - 10 = 20

The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS 4 intuition + Firewall 5 (9)
4,2,1,5,1,1,4,3,3,6,4,6,2,1, (3) VS 6,6,6,4,4,3,3,3,5,(4) failure its got 1 mark on the spirte

crack sprite 20 - 10 = 10

The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS 4 intuition + Firewall 5 (9)
3,4,1,1,4,6,2,1,3,2,3,4,5,5, (3) VS 5,5,1,4,4,6,4,5,6,(5) failure its got 2 marks on the sprite

Bd kitty gives the sprite the "look" and asks "do you needs some help?"

1 service used for nothing and 4 left

Initiative

(L X 2 + 2) 18 + 4d6 4,4,2,4, = 32

The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS 4 intuition + Firewall 5 (9)
3,2,3,2,1,1,1,4,3,1,6,6,1,6, (3) VS 3,5,1,4,1,4,5,6,5,(4) failure its got 3 marks on the sprite



The sprite takes a hack on the fly action
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS 4 intuition + Firewall 5 (9)
1,3,6,4,2,6,6,4,6,6,2,6,5,5, (8) VS 2,5,4,2,6,6,1,1,4,(3) success! finally.  1 mark on the cyberdeck

crack sprite 22 - 10 = 12

Since bad kitty is still probably in the elevator riding down even after 2 matrix combat rounds we'll assume the sprite uses the rest of the round to scrub the marks off of it. 

Sprite takes an erase mark action
Sprite level 8 X 2 - 4 for two marks at once (12) VS 4 intuition + Firewall 5 (9)
5,4,6,2,1,2,1,2,6,5,2,5, (5) VS 3,3,3,3,6,5,2,4,1, (2)
Sucess! 2 marks gone

crack sprite 12 - 10 = 2

Sprite takes an erase mark action
Sprite level 8 X 2 (16) VS 4 intuition + Firewall 5 (9)
 1,1,5,1,3,4,2,2,5,1,2,3,5,6,4,6, (5) VS 1,2,2,2,5,2,6,2,3, (2)
Sucess! the sprite is now markless.

1 service used and 3 left.

Badkitty exits the elevator and heads outside

(L X 2 + 2) 18 + 4d6 3,5,3,1, = 30

Sprite takes a complex action to edit Badkitty from the video feed.

Crack Sprite takes an action to edit Badkitty out of the video feed.
Sprite level 8 X 2 - 2 for hacking accross grids (14) VS intuition 3 + firewall 6 (9)
5,1,4,3,4,6,1,2,5,5,4,3,1,6, (5) VS 3,3,2,6,1,5,1,3,5, (3) success!

1 service used and 2 left.

Bad kity has white knight hop inside white rabbit and they drive away from the crime scene.  Now for the last little bit.  So Badkitty is going to try and attack the host from two sides.  First Shes going to lower the firewall attribute of the host as much as she can using firewall diffusion complex form.  Second she's going to compile a level 10 sprite to have as many dice against it as she can. Hopefully these two combined will allow her to get the info she needs off of the host. 

Badkitty ask the walrus to assist her with threading her complex form goo goo g'joob.

Bad kitty threads diffusion of firewall at level 1 but uses edge to break the limit
Software 5 + resonance 5 + machine sprite 5 (15) VS Host rating 7 + Firewall 10 (17)
3,2,5,6,6,5,5,2,5,4,5,5,1,5,6, (10) VS 2,2,6,1,3,3,4,1,6,3,6,2,6,1,1,5,2, (5)

5 net successes she uses her focused concentration to sustain the threading

Edge 2 out of three left

2 is the minimum Fading she needs to resist against.

Willpower 5 + Resonance 5 vs 2 physical ~interestingly wether or not damage is physical or stun is based off of hits and not level of the complex form. 
2,5,6,3,3,2,1,5,1,6, (4) vs 2 no fading damage taken

Bad kitty dismissed the current crack sprite and then threads transcend grid at level 5 so that the next sprite she compiles will be on the renraku grid. 
Software 5 + resonance 5 (10)
5,1,4,3,3,4,6,1,3,3, (2)  2 mins of being on every grid.

Willpower 5 + Resonance 5 vs 2 Stun
6,2,6,2,4,4,4,4,4,3, (2) vs 2 no fading damage taken

complex action to compile a rating 10 crack sprite.
Compiling 6 + resonance 5 + specialisation 2 (13) vs Sprite level 10
6,1,3,3,2,4,6,3,4,1,2,1,3, (2) VS 3,5,1,4,3,6,1,2,3,2, (2) = 0 net successes

Spend an edge to reroll failures.  1 of 3 edge left
5,6,6,2,2,5,4,5,2,4,5, 6 net successes!

Willpower 5 + Resonance 5 vs 4 physical
5,5,4,4,5,4,2,6,1,2, (4) vs 4 no fading damage taken. 

Okay we have our sprite and we have also lowered the firewall level to 5 but I think we can go further. 

Bad kitty threads diffusion of firewall at level 6
Software 5 + resonance 5 (10) VS Host rating 7 + Firewall 5 (12)
1,2,1,1,1,4,1,2,6,6, (2) VS 2,6,4,1,5,1,3,3,6,3,5,3, (4)

Use my last bit of edge to reroll failures.
5,2,5,5,3,1,1,5,  (4)  this gives us 2 net successes bring it down a further 2 points to 3 firewall. 

Willpower 5 + Resonance 5 vs 5 physical
2,6,5,3,3,4,6,5,6,6, (6) vs 5 no fading damage taken.

Bad kitty asks the crack sprite to go into the host and search for the file remove any protections on it and send it to her commlink. 


Initiative

(L X 2 + 2) 22 + 4d6 3,2,2,5, = 34

Patrol IC rating 7 + data processing 9 = 16 + 4d6 5,6,5,1, 33

Spider 9 + 4d6 2,4,1,4, 20

The sprite takes a hack on the fly action
Sprite level 10 X 2 (20) VS Host 7 + Firewall 3 (10)
2,3,1,2,1,3,6,4,5,6,2,4,2,6,1,2,6,5,6,2, (7) VS 6,5,6,2,3,1,4,4,3,5,(4) We have a mark on the host

Next Initiative pass

crack sprite 34 - 10 = 24

Patrol IC 33 - 10 = 23

Spider 20 - 10 = 10

crack sprite uses a complex action to enter the host.

Patrol IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
5,5,2,1,2,2,2,6,1,5,2,4,6,2, (5) Presence of hidden icons detected

Spider takes a complex action to look for the hidden icon
Computer 6 + intuition 4 + 2 hot simm (12) VS sprite 10 X 2 (20)
2,2,1,4,5,1,4,1,1,2,1,4, (1) VS 4,4,2,4,1,4,5,2,5,1,4,4,2,2,5,6,2,1,1,6, (5)  failed to find him

Next Initiative pass

crack sprite 24 - 10 = 14

Patrol IC 23 - 10 = 13

Spider 10 - 10 = 0

Crack Sprite begins looking for the file
Sprite level X 2 = 20
1,3,2,6,2,3,6,5,6,3,2,6,2,6,1,1,1,6,3,2, (7)
Search took a third of a combat round

Patrol IC takes a complex action to look for the hidden icon. 
Host rating 7 X2 (14) vs sprite 10 X 2 (20)
6,2,4,2,5,1,2,1,2,3,6,1,1,4, (3) vs 1,5,6,5,6,5,3,4,1,4,6,5,5,3,1,2,2,6,2,3, (9) failed

Next Initiative pass

crack sprite 14 - 10 = 4

Patrol IC 13 - 10 = 3

Crack sprite goes to the file and searches it for any sort of file protection
6,1,5,4,1,4,1,6,2,1,5,4,2,6,5,5,4,3,3,4, (7)  sprite finds the data bomb and the level of protection on it. 

Patrol IC takes a complex action to look for the hidden icon. 
Host rating 7 X2 (14) vs sprite 10 X 2 (20)
2,2,4,6,1,4,3,5,2,5,6,3,3,6, (5) vs 5,5,2,1,3,5,3,3,2,6,1,3,4,4,6,5,5,1,6,3, (8) failed

one service used 5 services left

New initiative round

Crack Sprite (L X 2 + 2) 22 + 4d6 2,1,3,2, = 30

Patrol IC rating 7 + data processing 9 = 16 + 4d6 6,1,6,1, 30

Spider 9 + 4d6 1,6,1,5, 22

Host deploys black IC

Black IC rating 7 + data processing 9 = 16 + 4d6 5,4,1,4, 30

So after going this far I find out that Sprites dont have access to the software skill and you cant default on it.  well lets see if the sprite can take the hit.

Crack sprite uses a complex action to crack the file
Sprite level 10 X 2 (20) VS protection rating 4 X 2 (8)
5,4,6,3,2,4,4,2,4,3,5,4,2,1,1,4,6,6,5,4, (6) VS 1,1,2,1,3,6,6,2, (2)

Data Bomb goes off dealing 4d6 damage 3,3,3,6, 15 damage to the sprite
Device rating 10 + Firewall 11 (21) VS 15
4,5,1,2,2,4,3,4,3,6,3,3,2,2,3,1,6,5,4,4,2, (4) soaks 4 damage and takes 11

13 matrix monitor - 11 = 2 barely alive but it works and the protection is off the file.

Patrol IC takes a complex action to look for the hidden icon. 
Host rating 7 X2 (14) vs sprite 10 X 2 (20)
1,5,3,6,3,4,6,6,1,3,1,4,4,6, (5) vs 4,3,3,5,6,6,1,5,3,1,6,2,6,6,4,4,5,2,3,6, (9) failed

Patrol IC takes a complex action to look for the hidden icon. 
Host rating 7 X2 (14) vs sprite 10 X 2 (20)
3,5,3,5,3,2,5,1,5,6,6,2,5,1, (7) vs 4,5,5,1,6,5,5,5,4,3,3,1,4,4,2,5,3,5,2,2 (8) failed

Spider takes a complex action to look for the hidden icon
Computer 6 + intuition 4 + 2 hot simm (12) VS sprite 10 X 2 (20)
6,2,2,6,6,6,6,1,4,5,6,6, (8) VS 2,2,1,6,3,4,6,4,1,1,4,2,2,4,5,3,6,2,2,4, (4)  our sprites been spotted

Crack Sprite 30 - 10 = 20

Patrol IC 30 - 10 = 20

Spider 22 - 10 = 12

Black IC 30 - 10 = 20

Crack Sprite uses a simple action to send a message to badkitty's commlink with the documents and the run is over.
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So overall I'm pretty happy with the way this turned out.  Bad kitty has more dice then cowboy when it comes to initiative, shooting, dodging attacks and what not.  I was a bit worried about the viability of the sprites as proxy hackers.  Would I be able to get enough services to accomplish the hacking tasks?  As we can see the answer is yes.  I'm a little concerned about the issue that came up with the data bomb..  Sprites are however expendable if one dies you just summon another.