NEWS

[5e OOC and IC] Hacker Creation Challenge

  • 47 Replies
  • 7985 Views

Imveros

  • *
  • Ace Runner
  • ****
  • Posts: 1005
« Reply #30 on: <09-08-14/2226:15> »
UPDATED

So I've heard a lot of arguments and discussions about the viability of technomancers as opposed to standard deckers.  The following post is a challenge to all the character optimizers out there to show us what this new edition can do in relation to deckers and technomancers. I've always felt that all characters will need to contribute in combat no matter their archetype so there will be some meat space combat involved. 

that right there is the techno's biggest disadvantage. Deckers can have reaction enhancers and wired reflexes, or Synaptic boosters. Technos can never get their physical initiative score up without drugs or edge. Also throw in the fact that deckers can have 1 agi 1 str and then buy crazy 9 agi/str cyber arms and be boss. Techno's cant afford any dump stats or dump priorities and cant afford the essence loss that comes with cyber that closes the combat gap.
No trees were harmed in the creation of this message, but a large number of electrons were terribly inconvenienced.

"normal speech" thought "Matrix"   whisper "Subvocal" "Foreign Language"

deathwishjoe

  • *
  • Chummer
  • **
  • Posts: 226
« Reply #31 on: <09-08-14/2227:14> »
Quote
From the rest of your post it seem as if you want to make it really difficult for the hacker to support his team. In that case you could just slave each device to a different host.... But I don't really agree that it is the GMs job to make the players role impossible to act out.... quite the opposite. You should probably create flaws that your players can abuse. Maybe there is a service hatch in a semi public area (like the underground garage where visitors are allowed to park) with a maglock slaved to the same host as security devices on the 3rd floor....

Remember this isn't a mission for regular players to play with me as the GM.  This is a challenge designed to stretch an individual player and see where his limits lie.  When designing an obstacle course I don't want people skipping a tire swing over the mud pit portion of the course because they found a path off of the course skipping ahead.   Now I'll admit I've spent way more time and effort into this challenge then I ever would as a GM trying to dick with potential challengers.  However let me walk you through the latest iteration before I go through the work of posting it.

So before entering the building we need to jump to the Renraku grid and hack the security system.  its running silent so matrix perception to notice it (you already know its there.  The Commlink at the front desk is slaved to an offsite Microtronica azteca 200 running a level 4 agent and a stealth program.  its current ASDF is 2345 before the bonus from stealth.  The agent moves around the office space in the matrix looking for hidden icons and making sure each device is still connected to the commlink and thus the cyberdeck.   

watching and waiting to hack the commlink and get marks on the cyberdeck and thus control over the security network while the agent is in another part of the office wont be too hard. first you'll need to find it since its running silent resisted by 8 dice.   then you'll need to get a mark on the device.  Since we don't want an alert you'll need to hack on the fly or use puppeteer.  This would be resisted by 9 dice.  You would then capture some video going through the commlink to the cyber deck and put it on a loop.  technically the rules say you should spend a complex action each turn on editing but it sounds like what they mean is to remove your image manually from a live feed and the image looping trick is featured in allot of the stories. so lets say resisted by 9 dice for the edit. 

we then walk in and fight the mooks.  after the fight use the mark you have on the commlink to spoof the elevator door.  resisted by 9 dice again. 

go on up to the third floor and fight the guard there. 

So I've come up with the following solution to forcing people into the third floor and then on to the always connected host.  The host has always had the file needed for the run however due to not knowing the file name and the protections on the file (which would make it unsearchable according to the matrix search table) you need to find the team leads workstation.  Hacking a commlink/workstation (not slaved currently to anything) to get the project name and the file name for the info you need and then hacking the host stripping the protections on the file and run like hell. 

we then locate the commlink on the third floor and hack it after we turn it on.  device rating lets say 4 so resisted with 8 dice.  get the info and verify it and then hack the host.  Here's where the real hacking begins

So hack on the fly, puppeteer or brute force attack to get a mark on the host resisted with 17 dice.  your probable going to need some edge assistance here.

Once in you need to go to the file and begin stripping the protection which will be resisted by lets say rating 4 protection or 8 dice.  This will however trigger an alert if successful and the host will begin launching ICE and the patrol IC currently active and the spider will search for you in earnest.  the host and its IC (first turn should have the patrol and black IC out are rolling 14 dice to spot you and the spider is rolling 12 dice.  If they find you then they initiate combat while your trying to defuse the data bomb.  You may even get link locked.  if you fail against 8 deice by some chance then you have a turn of the spider and patrol IC trying to find hidden icons on there host. 

you then need to notice the data bomb using a matrix perception test.  Since its probably running silent were looking at 14 dice to perceive it.  after wards we need to disarm it.  I'm guessing a rating 4 data bomb.  it should be high enough that no one wants to try and set it off since its likely to kil or seriously harm.  Id use an even higher number but it looks like setting a data bomb requires that someone use net hits against device rating which I assume is the same as the host rating.  Otherwise what the device rating for a file?  even then 4 may be a bit high I dunno.  once the data bomb is removed and as long as no one has linked locked you it should be good.  just log off or if you have jack out and take your dump shock. 

looking back over this I see this is a difficult run for a single person to make.  I don't know for certain if the hacker I built as a baseline can actually do it. he might very well die mid run.  Also my thinking may be wrong on several points and I'll have to redo the whole thing.. again... but well see.  If my hacker doesn't take any lucky shots on the way up the office building and doesn't attract too much attention on the host h should be fine I think. 


deathwishjoe

  • *
  • Chummer
  • **
  • Posts: 226
« Reply #32 on: <09-08-14/2300:59> »
@imveros post your best combat hacker then.  I recently reformatted my computer and while I can rebuild him Im sure itll take me some time. We can compare notes between the builds and in the mean time I can focus on getting the specifics of the challenge worked out.

Imveros

  • *
  • Ace Runner
  • ****
  • Posts: 1005
« Reply #33 on: <09-11-14/1358:32> »
Sounds like fun. I've been working a few combat decker builds for a game a friend of mine will be running in the near future. I'll try to get it out today, but if i cant find the time, i wont be able to post him till the start of next week. Leaving for a wedding tomorrow and I'm a fool who never invested in a laptop :(

The jist of the build is:

A $
B Skills
C Stats
D Human
E Magic

Low physical stats supplemented by cyber arm cheese, a low to mid range deck (so as to afford more battle cyber) using programs and edge to bring the limits where i need them
No trees were harmed in the creation of this message, but a large number of electrons were terribly inconvenienced.

"normal speech" thought "Matrix"   whisper "Subvocal" "Foreign Language"

Xenon

  • *
  • Prime Runner
  • *****
  • Posts: 6454
« Reply #34 on: <09-13-14/0450:12> »
...if we are using stuff like low physical attributes but an agility 9 cyberarm you might as well also shift magic to D and metatype human to E (special points into edge). get 2-5 points of augmentations during step 6 of chargen (including, but not limited to, a couple of armored used feet and a left hand) and left over karma in step 7 of chargen to raise your magic rating to get 1-4 power points (depending on how much augmentations you went for).

deathwishjoe

  • *
  • Chummer
  • **
  • Posts: 226
« Reply #35 on: <09-14-14/1647:55> »
I've updated the original post. 

ZeldaBravo

  • *
  • Ace Runner
  • ****
  • Posts: 1067
« Reply #36 on: <09-14-14/1852:08> »
TBH it is not too hard to just con your way through the guards at the entrance. How many dice do they roll to judge intentions or to see through lies? I think it is easy to pretend that it was a pranker call and just share a (clorophormed) pizza with them. You just need to say that your boss will charge you the cost of the pizza anyway so why not give them a discount to not pay the whole price yourself? Then the camera's feed will be edited. If everything goes smoothly then the guard on the 3rd floor will be unalert and it will be easier to take him down one way or another. Is it possible to talk your way inside or you are looking for an ultimate combat hacker build?
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

deathwishjoe

  • *
  • Chummer
  • **
  • Posts: 226
« Reply #37 on: <09-14-14/1926:12> »
Quote
TBH it is not too hard to just con your way through the guards at the entrance.
I would beg to differ.  Even if they believe the lie they're going to stick to company policy and procedure much like the cops from that movie Idiocracy. 

Quote
I think it is easy to pretend that it was a pranker call and just share a (clorophormed) pizza with them. You just need to say that your boss will charge you the cost of the pizza anyway so why not give them a discount to not pay the whole price yourself?

roll well enough and you might even get some nuyen out of them.  will they let you past the front desk.  probably not.

The problem with chloroformed pizza is most knock out drugs will more then likely have a strong smell and or taste. If you can find one that is odorless and tasteless in the rule book Id allow it. 

Quote
If everything goes smoothly then the guard on the 3rd floor will be unalert and it will be easier to take him down one way or another.

Via GM fiat the guard on the third floor calls down to the guards on the first to check in and ask why the security elevator is in use.  He freaks out when they don't respond and is ready and waiting for you.  the jazz has made him quite paranoid and he shoots to kill.  Even faces need to fight sometimes. 

 

ZeldaBravo

  • *
  • Ace Runner
  • ****
  • Posts: 1067
« Reply #38 on: <09-14-14/1938:11> »
Your points are solid, ESPECIALLY about the guard on the 3rd, I was just throwing in some suggestions. As far as I remember the opposite of the stim patches (don't have a book right here and don't remember the name) don't have a smell or taste. You know, these things that cause stun damage on contact.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

deathwishjoe

  • *
  • Chummer
  • **
  • Posts: 226
« Reply #39 on: <09-14-14/2029:37> »
tranq patches aren't really edible.  .you could slap them on the first two guards.  Id recommend r10 tranq patches or else they might not go under.  successful palming roll after you convince them to chill with you a while with the pizza.  Then you'd need some sort of hand to hand dice pool spit since your using bot hands probably unresisted but there's a chance for a glitch. 

It's doable but personally a HE or flash-bang with a wireless trigger hidden in the pizza box would probably be simpler.  When they ask you who the pizza is for put it down on the reception desk pat your pockets like your looking for a receipt or something and say "just a moment" while you casually jog out the front door leaving the pizza behind and boom! I suppose you could also use some inhalation vector drug in a gas grenade as well.  It'd be quieter.

ZeldaBravo

  • *
  • Ace Runner
  • ****
  • Posts: 1067
« Reply #40 on: <09-14-14/2047:29> »
You don't need to eat them, a contact is enough. If you bite a tranq patch that is slapped to the bottom of the pizza that is quite enough to get S damage IMO.
It is easier to just outright kill those guards but I feel uneasy when it comes to some Joe McGuard and Stan Watchsky that just happened to stay on the way. I know they are imaginary but...
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Xenon

  • *
  • Prime Runner
  • *****
  • Posts: 6454
« Reply #41 on: <09-15-14/0207:34> »
It is pretty obvious that OP want a combat character that can hack (a hybrid Decker), and not a dedicated hacker that is super focused on mental attributes and hacking from a safe distance or use social engineering....

In a more shadowrun realistic scenario you would have the samurai, adept or magician deal with human patrols (if physical breaking and entry would even be required - maybe you could just get the pay data from the virtual host without getting close to the physical facility at all).

deathwishjoe

  • *
  • Chummer
  • **
  • Posts: 226
« Reply #42 on: <09-15-14/1908:59> »
Quote
It is easier to just outright kill those guards but I feel uneasy when it comes to some Joe McGuard and Stan Watchsky that just happened to stay on the way. I know they are imaginary but...

I would recommend one of three options.  And this list is by no means exhaustive for characters who want non lethal alternatives. 

Defiance EX shocker stun-gun and tazer.
your favorite SS or SA gun loaded with gell rounds
your favorite gun loaded with stick-n-shock rounds.

deathwishjoe

  • *
  • Chummer
  • **
  • Posts: 226
« Reply #43 on: <09-22-14/0033:24> »
So the following is a baseline for the hacker build. We'll call him cowboy.  I'm tossing about 14 dice for anything relevent.  You might be able to get some dice pools higher but not with out sacrificing

something else and even then only to the 15-16 area.  I havn't done alot of experamentation in the adept hacker area and it might fare better I don't really know.  if someone wants to build

one and show me up then thats cool too.

== Priorities ==
Metatype: D - Human
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: A - 450,000¥


== Info ==
Movement: 4/8
Composure: 8
Judge Intentions: 9
Lift/Carry: 5 (30 kg/20 kg)
Memory: 11
Nuyen: 70

== Attributes ==
BOD: 3
AGI: 2
REA: 2 (5)
STR: 2
CHA: 3
INT: 6
LOG: 5 (6)
WIL: 5
EDG: 5

== Derived Attributes ==
Essence:                   0.42
Initiative:                11 + 3d6
Physical Damage Track:     10
Stun Damage Track:         11
Damage overflow:            4

== Limits ==
Physical:                  4
Mental:                    8
Social:                    4
   Securetech PPP kits: -3 if visible
Astral:                    8

== Active Skills ==
(2 Close Combat Group)

Blades                     : 2                      Pool: 4 (11 when using cyber-arm)
Clubs                      : 2                      Pool: 4 (11 when using cyber-arm)
Computer                   : 6                      Pool: 12
Cybercombat                : 6                      Pool: 12
Electronic Warfare         : 6                      Pool: 12
Hacking                    : 6                      Pool: 12
HArdware                   : 1                      Pool: 7
Perception                 : 3                      Pool: 9
Pistols                    : 4 [Visual]             Pool: 6 (13 when using cyber-arm)
Software                   : 1                      Pool: 7
Unarmed Combat             : 2                      Pool: 4 (11 when using cyber-arm)

== Qualities ==
Mild Addiction to long haul
Insomniac basic
Allergy uncommon mild peanuts
Natural Hardening

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Cerebral Boosters R1
Obvious full right arm Used
  (armor 2, custom agility 6, customer strength 6, enhanced agility 3, enhanced strength 2, spurs)
Reaction enhancers r1 used
Wired reflexes r2 used

== Armor ==
Armor Jacket         12
Securetech PPP: Arms Kit   1
Securetech PPP: Legs Kit   1
Securetech PPP: Vitals Kit   1
Cyber Armor         2

== Weapons ==
Spurs     Pool: 11   Accuracy: 4   DV: 5P   AP: -4   Reach: 0
Ares Crusader II
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Smartgun System, Internal
   +Sound Suppressor
   Pool: 14   Accuracy: 6   DV: 7P   AP: -   RC: 5
Fichetti TIffani Needer
   Pool: 13   Accuracy: 5   DV: 8P(f)   AP: +5   RC: 1
Unarmed Attack
   Pool: 11   Accuracy: 4   DV: 2P   AP: -   RC: 1

== Electronic Devices ==
Novatech Navigator (Device rating: 3, ATT: 6, SLZ: 5, DP: 4, FWL: 3)
Renraku Sensei (Device rating: 3, ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Machine Pistols)      70
Ammo: Flechette Rounds (Holdouts)   20
Armor   
Baby Monitor
Biofeedback
Biofeedback Filter
Blackout
Browse
Configurator
Contacts   R2
Image Link; Smartlink
Data Tap
Decrypt   
Defuse
Demolition   
Earbuds   R3
Audio Enhancement 3
Edit   
Encryption
Exploit   
Fake License (Concealed Carry Permit) R4
Fake License (Driver's License)   R4
Fake License (Cyberdeck License) R4   
Fake SIN (Charles Carmichael)   R4
Fork
Glasses   R4
Thermographic Vision; Vision Enhancement 3
Guard
Hammer
Lockdown
Mugger
Shell
Signal Scrub
Sneak
Stealth   
Subvocal Mic
Toolbox   
Track
Trodes
Virtual Machine   
Wrapper
==================================================================================
   Cowboy sat inside a coffin motel accross the street and on the corner from the renraku subsidiary.  He lit up a coffin nail while his commlink pulled up the most recent jackpoint articles posted to the p2p network as he went over the mission details in his head.
   Satisfied with his plan he stubbed out his cigarette on a small potted plant in his "room" sitting on a 3 inch ledge next to the bed one can use to put there personal belongings on.  He wasn't sure why but this place deffinitly seemed to try too hard. He flipped on his cyberdeck and adjusted his profile for for the business at hand.  (A:3 S:6 D:4 F:5) he jumps into hot sim mode and jumps over to the Renraku Grid.

Hack on the fly action hacking 6 + logic 6 + 2 hot simm. Limit:Sleaze 6 (14) Vs 6 dice for global grid (6)
6,1,6,1,3,6,4,2,6,6,4,6,6,2 (7 limit:6) VS 6,2,1,1,3,3, (1)

OS: 1

He then tries to locate the icon for the office buildings security system.

Matrix perception test Computer 6 + Inuition 6 +2 hot simm. Limit:Data Procesing 4 (14) VS Logic 6 + Sleaze 4 (10)
6,5,5,5,4,6,2,1,2,1,2,6,5,2 (7 limit 4) VS 1,2,3,6,2,4,1,1,5,5 (3)

OS: 4

So far so good.  having located the commlink he pulls out his exploit program which looks like a scoped revolver.  he takes and and fires away.

Hack on the fly action hacking 6 + logic 6 + 2 hot simm. Limit:Sleaze 6 + 2 exploit (14) Vs 4 intuition + Firewall 5 (9)

5,1,1,5,1,3,4,2,2,5,1,2,3,5, (4 limit 8) VS 1,1,1,6,2,2,5,6,5, (4)

Ooops! tie would go to the defender so were going to need to use some edge to reroll. 4/5 edge left

6,4,6,3,5,3,1,5,1, (4 + 4)

OS: 8

Success! we now have one mark on the commlink and as its slaved to the cyberdeck we have a mark on that as well.  Lets keep trying till we get three marks. 

Hack on the fly action hacking 6 + logic 6 + 2 hot simm. Limit:Sleaze 6 + 2 exploit (14) Vs 4 intuition + Firewall 5 (9)

4,3,4,6,1,2,5,5,4,3,1,6,3,2, (4 limit 8) VS 4,6,4,3,6,3,5,1,5, (4)

hrmmm this isn't going well.  3/5 edge

5,6,6,5,5,2,5,4,5,5 (4 + 8 limit 8)

OS: 12

Hack on the fly action hacking 6 + logic 6 + 2 hot simm. Limit:Sleaze 6 + 2 exploit (14) Vs 4 intuition + Firewall 5 (9)

1,5,6,2,5,6,3,3,2,1,5,1,6,5, (7 limit 8) VS 1,2,2,1,5,4,3,2,1, (1)

Well we now have three marks.  lets stroll over to the office building. 

OS: 13

lets a we get stopped in the lobby by some chatty person and it takes 15 mins to get over to the office building entrance in our disguise.  2d6 = 5,5, or 10

OS: 23

Cowboy waltzes into the front door of the office building with a bit of swagger in his step like he owns the place.  With a grin on his face he waves at the guards and says "Hey guys, Ive got a large pizza delivery here for..."

Surprise test!

Cowboy
reaction 5 + intuition 6 + 3 not surprised VS 3
1,4,3,3,4,6,1,3,3,6,2,6,2,4, (3) success!

Guard 1
reaction 4 + intuition 3 VS 3
2,6,3,2,3,3,5 (2) failure

Guard 2
reaction 4 + intuition 3 VS 3
2,3,6,3,5,2,6 (3) success

Initiative

Cowboy 11 + 3d6 4,4,4 = 23

Guard 1 7 + 1d6 3 -10 surprised = 0

Guard 2 7 + 1d6 3 = 10

Cowboy tries to quick draw his machine pistol.

pistol 4 + Reaction 5 (9) VS 3
4,3,6,1,3,3,2,4,6 (2) Failed

Cowboy fires a full auto burst into guard 2's center mass
Pistol 4 + Cyberarm Agility 9 + 1 smartlink (14) VS Reaction 4 + Intuition 3 -5 full burst (2)
3,4,1,2,1,3,5,6,6,2,2,5,4,5 (5)  Vs 5,2, (1)

Compare modified damage value of 7 + 4 = 11
VS
Modified Armor value 9 - 4 = 5 damage is physical

Body 4 + modified armor 5 (9) vs 11P damage
2,1,5,1,6,2,3,3,2 (2) Soaks 2 damage and takes 9

Guard 2 initiative 12 -3 = 9

Guard 2 used a simple action to ready his stun baton and moves to position to charge next action.

Next initiative step
Cowboy 23 - 10 = 13

Guard 1 0

Guard 2 9 - 10 = 0

Cowboy fires a full auto burst into guard 1's center mass who is still surprised

recoil from last round: 6 -1 automatic -2 gas vent -3 strength = 0

Pistol 4 + Cyberarm Agility 9 + 1 smartlink (14) VS nothing
2,4,5,5,5,4,4,5,4,2,6,1,2,1 (5)

Compare modified damage value of 7 + 4 = 12
VS
Modified Armor value 9 - 4 = 5 damage is physical

Body 4 + modified armor 5 (9) vs 12P damage
5,3,1,2,6,5,1,6,5, (5) soaks 5 damage and takes 7

Next initiative step
Cowboy 13 - 10 = 3

Guard 1 0

Guard 2 0

Cowboy takes an action to edit himself out of the video feed.
Computer 6 + logic 6 + 2 hot simm. (14) Limit:Data processing 4 VS intuition 3 + firewall 6 (9)
2,1,1,1,4,1,2,6,6,5,2,5,5,3, (5 limit 4) VS 4,6,6,6,4,1,2,1,1 (3)



Cowboy 11 + 3d6 1,1,5, = 18

Guard 1 7 + 1d6 2 - 2 wounds = 7

Guard 2 7 + 1d6 1 - 3 wounds = 5

Cowboy fires a full auto burst into guard 1's center mass

Pistol 4 + Cyberarm Agility 9 + 1 smartlink (14) VS reaction 4 + Intuition 3 -2 wounds -5 full auto (0)
2,6,5,3,3,4,6,5,6,6,3,2,2,5 (7) vs (0)

Compare modified damage value of 7 + 7 = 14
VS
Modified Armor value 9 - 4 = 5 damage is physical

Body 4 + modified armor 5 (9) vs 14P damage
3,4,1,4,3,6,1,1,4, (1) soaks 1 damage and takes 13

Lets just call that head splodey.

guard 2 charges with his stun baton
Agility 4 + Unarmed 3 + charge 2 - wounds 3 (6) VS reaction 5 + Intuition 6 (11)
4,6,6,1,4,6 (3) VS 2,3,1,2,1,3,6,4,5,6,2 (3) tie goes to the defender. 


Cowboy takes an action to edit himself out of the video feed.
Computer 6 + logic 6 + 2 hot simm. (14) Limit:Data processing 4 VS intuition 3 + firewall 6 (9)
4,2,6,1,2,6,5,6,2,4,4,2,4,1 (4 limit 4) VS 4,1,5,2,1,1,1,6,4, (2)

Initiative

Cowboy 11 + 3d6 4,5,2 = 22

Guard 1 dead

Guard 2 7 + 1d6 4 -3 wounds = 8

Cowboy fires a full auto burst into guard 2

Pistol 4 + Cyberarm Agility 9 + 1 smartlink (14) VS reaction 4 + Intuition 3 -3 wounds -5 full auto (0)
5,1,4,4,2,2,5,6,2,1,1,6,1,3, (4) vs (0)

Compare modified damage value of 7 + 4 = 11
VS
Modified Armor value 9 - 4 = 5 damage is physical

Body 4 + modified armor 5 (9) vs 11P damage
5,1,3,5,5,2,2,6,3, (4) soaks 4 damage and takes 7

...and another one bites the dust.

Cowboy takes an action yet again to edit himself out of the video feed.
Computer 6 + logic 6 + 2 hot simm. (14) Limit:Data processing 4 VS intuition 3 + firewall 6 (9)
2,6,2,3,6,5,6,3,2,6,2,6,1,1 (6 limit 4) VS 1,1,6,5,4,3,1,4,5, (3)

Cowboy heads over to the elevator sending the commlink a signal to open the elevator door as he begins reloading the clip of his gun. 

that was surpisingly alot of work.  I think i'm about 1/3 to halfway through the run.  I'll post the rest later

deathwishjoe

  • *
  • Chummer
  • **
  • Posts: 226
« Reply #44 on: <09-25-14/0205:35> »
The elevator door opens just as cowboy finishes relaoding the machine pistol. 

Surprse test

Cowboy reaction 5 + intuition 6 VS 3
1,6,3,2,1,5,6,5,6 (4) success

Ork Guard  reaction 5 + 1 jazz + intuition 3 + 6 ambush VS 3
1,5,1,6,3,2,4,4,1,1,3,1,3,1,3 (2) failure

Initiative test (P.S. I've never really liked the surprise rules for shadowrun.)

Cowboy 11 + 3d6 5,3,4 = 23

Ork Guard 8 + 3d6 3,2,4, - 10  = 7

Cowboy sends a full auto burst fire at the ork guard
Pistol 4 + agility 9 + 1 smartlink (14) VS reaction 5 + jazz 1 + Intuition 3 - 5 full burst + 4 cover (8)
1,4,6,5,5,3,1,2,2,6,2,3,6,1 (5) VS 1,6,2,6,1,3,1,5 (3) 2 net hits

Compare modified damage value of 7 + 2 = 9
VS
Modified Armor value 12 - 4 = 8 damage is physical

Body 7 + modified armor 8 (15) vs 9P damage
6,6,4,5,1,2,6,5,4,6,2,4,2,3,4 (6) Soaks 6 damage and takes 3

Ork Guard Initiative 7 - 1 = 6

The Ork guard sends a full auto burst cowboys way
Automatics 3 + agility 4 - wound 1  (6) VS Reaction 5 + Intuition 6 = full auto burst 5 (6)
3,4,1,2,6,5 (2) VS 5,4,1,4,1,6 (2) Grazing hit no damage

Next initiative step
Cowboy 23 - 10 = 13
Ork Guard 6 - 10 = 0

Cowboy fires a full auto burst at the ork guard
Pistol 4 + agility 9 + 1 smartlink (14) VS reaction 5 + jazz 1 + Intuition 3 - 5 full burst + 4 cover (8)
2,1,5,4,2,6,5,5,4,3,3,4,5,5 (6) VS 6,6,4,1,3,3,4,4, (2) 4 net hits

Compare modified damage value of 7 + 4 = 11
VS
Modified Armor value 12 - 4 = 8 damage is physical

Body 7 + modified armor 8 (15) vs 11P damage
5,6,3,2,5,6,6,2,2,4,3,6,6,6,4 (8) Soaks 8 damage and takes 3

Next initiative step
Cowboy 13 - 10 = 3
Ork Guard = 0

Cowboy fires a full auto burst at the ork guard
Pistol 4 + agility 9 + 1 smartlink (14) VS reaction 5 + jazz 1 + Intuition 3 - 5 full burst + 4 cover - 2

wounds(6)
2,1,3,5,3,3,2,6,1,3,4,4,6,5 (4) VS 4,3,3,3,5,5, (2) 2 net hits

Compare modified damage value of 7 + 2 = 9
VS
Modified Armor value 12 - 4 = 8 damage is physical

Body 7 + modified armor 8 (15) vs 11P damage
5,1,4,4,6,4,5,6,3,5,1,4,1,4,5 (6) Soaks 6 damage and takes 3


Initiative test

Cowboy 11 + 3d6 5,1,6 = 23

Ork Guard 8 + 3d6 6,5,2 - 3 wounds  = 18


Cowboy fires a full auto burst at the ork guard
Pistol 4 + agility 9 + 1 smartlink (14) VS reaction 5 + jazz 1 + Intuition 3 - 5 full burst + 4 cover - 3

wounds(5)
3,2,1,3,2,5,4,6,3,2,4,4,2,4 (2) VS  5,4,2,6,6 (3) 0 net hits

Miss! it never goes easy, does it?

The Ork guard sends a full auto burst cowboys way
Automatics 3 + agility 4 - wound 3  (4) VS Reaction 5 + Intuition 6 - full auto burst 5 (6)
1,1,4,3 (0) VS 3,5,4,2,1,1, (1) No Net hits

Next initiative step
Cowboy 23 - 10 = 13
Ork Guard 18 - 10 = 8

Cowboy fires a full auto burst at the ork guard
Pistol 4 + agility 9 + 1 smartlink (14) VS reaction 5 + jazz 1 + Intuition 3 - 5 full burst + 4 cover - 3

wounds(5)
4,6,6,5,4,4,5,1,2,2,4,3,4,3 (4) VS  3,3,3,6,5, (2) 2 net hits

Compare modified damage value of 7 + 2 = 9
VS
Modified Armor value 12 - 4 = 8 damage is physical

Body 7 + modified armor 8 (15) vs 9P damage
2,4,1,1,2,2,2,5,2,6,2,3,3,3,2, (2) Soaks 2 damage and takes 7

after a total of 16 damage the ork guard is dead

Cowboy heads over to the lead developers desk an finds the commlink at his desk.  He plugs his cyberdeck directly into the device and gets his free mark on the device.  Well say though that to get the names of previously worked on files from the history flder we need 3 marks.

Hack on the fly
Hacking 6 + logic 6 + 2 hot simm (14) VS device rating 4 + device rating 4 (8)
6,3,3,2,2,3,1,6,5,4,4,2,4,3, (3)  VS 6,1,5,1,3,5,2,2 (3)

failure.  oh ell lets try again.  rather then using edge to reroll and prevent an alert for the device we'll just take the alert and keep trying.  we wont b here long enough to be caught. 

Hack on the fly
Hacking 6 + logic 6 + 2 hot simm (14) VS device rating 4 + device rating 4 (8)
3,5,6,6,1,5,3,1,6,2,6,6,4,4, (7)  VS 6,1,3,3,4,1,6,3, (2)
we get a second mark.

Hack on the fly
Hacking 6 + logic 6 + 2 hot simm (14) VS device rating 4 + device rating 4 (8)
3,5,6,6,1,5,3,1,6,2,6,6,4,4, (7)  VS 6,1,3,3,4,1,6,3, (2)
we get a second mark.

Hack on the fly
Hacking 6 + logic 6 + 2 hot simm (14) VS device rating 4 + device rating 4 (8)
5,2,3,6,4,5,5,1,6,5,5,5,4,3, (7)  VS 6,2,6,1,1,5,3,2, (3)
we get a third mark.

we grab the info off the commlink and hightail it out of there.

Cowboy edits himself off of the cameras on his way out before beginning his hack.
Computer 6 + logic 6 + 2 hot simm. (14) Limit:Data processing 4 VS intuition 3 + firewall 6 (9)
3,1,4,4,2,5,3,5,2,2,2,2,1,6 (3 limit 4) VS 3,5,1,4,3,6,1,2,3, (2)

after we reset the cyberdeck and once we are out of the neighborhood we'll find a coffee shop thats open late.  Cowboy would order a soy latte and after getting himself comfortable he would begin the hack on the node. We load up exploit and stealth to help us out.

Hack on the fly against the host
Hacking 6 + logic 6 + 2 hot simm (14) VS host rating 7 + Firewall 10 (17)
3,4,6,4,1,1,4,2,2,4,5,3,6,2, (3)  VS 2,2,6,4,1,5,1,3,3,6,3,5,3,5,6,5,1, (7)

Spend an edge to reroll failures 2/5
2,4,2,1,5,1,1,4,3,3,6,  failed
Host gets a mark on us and an alert is sounded.

OS: 7

So we are not even into the host yet.  I dont think it makes sense for the spider to come out of the host and lose his defensive position.  He can send a message to knight errant informing them of an attempted break in.  Because things happen in the matrix so much faster lets say we have one combat round before one of knight errants cyber crime teams comes to check it out.  wel'l copy the security spider stated out and send two of them over to the outisde of the host. everybody roll initiative.

Cowboy 10 + 4d6 4,6,2,1 23

Patrol IC rating 7 + data processing 9 = 16 + 4d6 2,4,1,4, 27

Spider 9 + 4d6 6,5,6,2, 28
 
Cyber crimes agent 1 inactive

Cyber crimes agent 2 inactive

Host deploys Black IC

Black IC rating 7 + data processing 9 = 16 + 4d6 3,1,4,4, 28

Black IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
3,5,5,5,2,1,2,2,2,6,1,5,2,4 (5) No icons running silent found

The Spider takes a complex action to look inside the host for intruders runing silent. 
Computer 6 + intuition 4 + 2 hot simm (12)
6,2,2,2,1,4,5,1,4,1,1,2, (2) No icons running silent found

Patrol IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
1,4,6,2,4,2,5,1,2,1,2,3,6,1 (3) No icons running silent found.

Cowboy tries erase the mark on himself he got from the host
Computer 6 + Logic 6 + 2 hot simm (14) VS Host rating 7 + firewall 10 (17)
3,4,1,1,4,6,2,1,3,2,3,4,5,5, (3) VS 1,4,2,2,4,6,1,4,3,5,2,5,6,3,3,6,6, (5)
Ill need to use some edge here or I wont be able to sneak in at all.  At this point I suspect I am going to fail. 
4,4,2,4,3,2,3,2,1,1,1
1 edge left

OS 12

Next initatve pass
Cowboy 23 - 10 = 13

Patrol IC  27 - 10 = 17

Spider 28 - 10 = 18

black IC 28 - 10 = 18

Black IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
1,6,1,1,6,1,5,5,4,1,4,1,1,2 (4) No icons running silent found.

The Spider takes a complex action to look inside the host for intruders runing silent. 
Computer 6 + intuition 4 + 2 hot simm (12)
1,3,6,6,2,3,3,3,6,1,5,3, (4) No icons running silent found

Patrol IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
6,3,4,6,6,1,3,1,4,4,6,3,5,3, (4) No icons running silent found.

Cowboy tries erase the mark on himself he got from the host
Computer 6 + Logic 6 + 2 hot simm (14) VS Host rating 7 + firewall 10 (17)
4,3,1,6,6,1,6,1,3,6,4,2,6,6, (6) VS 5,3,2,5,1,5,6,6,2,5,1,6,2,2,6,6,6, (10)

OS 22

I'd spend another edge here but I'm hoping to spend my last one getting a mark on the host. 

Next initatve pass
Cowboy 13 - 10 = 3

Patrol IC  17 - 10 = 7

Spider 18 - 10 = 8

black IC 18 - 10 = 8

Black IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
6,1,4,5,6,6,5,5,6,2,1,1,3,3 (7) No icons running silent found.

The Spider takes a complex action to look inside the host for intruders runing silent. 
Computer 6 + intuition 4 + 2 hot simm (12)
1,2,3,6,2,4,1,1,5,5,1,1 (3) No icons running silent found.

Patrol IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
1,6,2,2,5,6,5,4,6,4,3,6,3,5, (7) No icons running silent found.

Cowboy tries to erase the mark on himself he got from the host
Computer 6 + Logic 6 + 2 hot simm (14) VS Host rating 7 + firewall 10 (17)
4,6,6,2,6,5,5,5,4,6,2,1,2,1, (7) VS 1,5,1,2,2,1,5,4,3,2,1,5,5,2,6,3,2,(5)
Finally the mark is removed.

OS 27

New initative round

Cowboy 10 + 4d6 2,6,5,2, 25

Patrol IC rating 7 + data processing 9 = 16 + 4d6 3,3,5,2 29

Spider 9 + 4d6 3,6,3,5 26
 
Cyber crimes agent 1 9 + 4d6 2,6,3,5, 25

Cyber crimes agent 2 9 + 4d6 2,2,1,5, 19

Black IC rating 7 + data processing 9 = 16 + 4d6 1,6,2,3, 28

Host deploys Sparky IC

Sparky IC rating 7 + data processing 9 = 16 + 4d6 3,2,5,3, 29

Wow! thats alot of heat. If cowboy cant get in on this next action I think hes going to high tail it out of here

Patrol IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
1,2,6,5,1,6,5,4,6,6,6,4,1,2, (7) No icons running silent found

Sparky IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
1,1,2,1,3,4,1,4,3,6,1,1,4,4, (1) No icons running silent found

Black IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
6,6,1,4,6,4,1,5,2,1,1,1,6,4 (5) No icons running silent found

The Spider takes a complex action to look inside the host for intruders runing silent. 
Computer 6 + intuition 4 + 2 hot simm (12)
4,5,1,3,5,5,2,2,6,3,1,1, (4) No icons running silent found.

Cowboy does a Hack on the fly against the host
Hacking 6 + logic 6 + 2 hot simm (14) VS host rating 7 + Firewall 10 (17)
5,1,1,5,1,3,4,2,2,5,1,2,3,5, (4)  VS 6,5,4,3,1,4,5,1,5,1,6,3,2,4,4,1,1, (5)

OS 32

Spend an edge to reroll failures 0/5
6,4,6,3,5,3,1,5,1,4,  Success! we have our mark.  might be too little too late

CC Agent 1 Spends an action to locate any hidden icons,
Computer 6 + intuition 4 + 2 hot simm (12)
3,1,3,1,3,3,2,4,1,6,2,6, Success! They know something fishy is afloat.
free action to notify agent 2 of the hidden icon close by.

CC Agent 2 Spends an action to locate the hidden icon running silent,
Computer 6 + intuition 4 + 2 hot simm (12) VS Computer 6 + Intuition 6 (12)
1,3,1,5,6,6,4,5,1,2,6,5, (6) VS 3,4,6,1,2,5,5,4,3,1,6,3, (4)
Cowboy has been spotted.


Next intitiative pass
Cowboy 25 - 10 = 15

Patrol IC 29 - 10 = 19

Spider 26 - 10 = 16
 
CC agent 1 25 - 10 = 15

CC agent 2 19 - 10 = 9

Black IC 28 - 10 = 18

Sparky IC 29 - 10 = 19

Patrol IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
4,6,2,4,2,3,4,3,4,1,2,6,5,6, (4) No icons running silent found


Sparky IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
6,4,1,3,3,4,4,5,6,3,2,5,6,6, (5) No icons running silent found

Black IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
2,2,4,3,6,6,6,4,4,3,3,3,5,5, (5) No icons running silent found

The Spider takes a complex action to look inside the host for intruders runing silent. 
Computer 6 + intuition 4 + 2 hot simm (12)
5,1,4,4,6,4,5,6,3,5,1,4, (5) No icons running silent found.

Cowboy uses a complex action to get inside the host.

the CC agents see cowboy enter the Host and send a message to the spider to have the host invite a mark from each of them. 

Next intitiative pass
Cowboy 15 - 10 = 5

Patrol IC 19 - 10 = 9

Spider 16 - 10 = 6
 
CC agent 1 15 - 10 = 5

CC agent 2 9 - 10 = 0

Black IC 18 - 10 = 8

Sparky IC 19 - 10 = 9

Patrol IC takes a complex action to look inside the host for intruders runing silent. 
Host rating 7 X2 (14)
1,4,5,6,5,2,5,4,2,6,6,1,1,4 (6) well someones hiding
It notifies the host and spider of its findings

Sparky IC tries to directly locate cowboy now that hes inside
Host rating 7 X2 (14) VS Computer 6 + Intuition 6 (12)
3,3,3,3,6,5,2,4,1,1,2,2,2,5 (3) VS 2,5,6,6,5,5,2,5,4,5,5,1, (8) Failure still cant locate him

Black IC tries to directly locate cowboy now that hes inside
Host rating 7 X2 (14) VS Computer 6 + Intuition 6 (12)
2,6,2,3,3,3,2,6,1,5,1,3,5,2, (4) VS 5,6,2,5,6,3,3,2,1,5,1,6, (6) Failure still cant locate him

Is this going to actually work?

Spider spends two simple actions to invite marks for the po po.  Gotta trust the police right?

Cowboy begins looking for the file with a matrix search.
Computer 6 + Intuition 6 + 2 hotsimm
5,1,4,3,3,4,6,1,3,3,6,2,6,2, (4)
1 min = 20 combat turns.  we are down to 2.5 combat turns

CC agent 1 enters the host

CC agent 2 enters the host

New initative round

Cowboy 10 + 4d6 4,4,4,4 26

Patrol IC rating 7 + data processing 9 = 16 + 4d6 2,6,1,3, 28

Spider 9 + 4d6 3,4,1,6 23
 
Cyber crimes agent 1 9 + 4d6 3,6,2,6 26

Cyber crimes agent 2 9 + 4d6 1,1,5,3, 19

Black IC rating 7 + data processing 9 = 16 + 4d6 2,3,5,1, 27

Sparky IC rating 7 + data processing 9 = 16 + 4d6 4,3,6,1 30

Host deploys killer OC

Killer IC rating 7 + data processing 9 = 16 + 4d6 3,3,6,3 31

killer IC tries to directly locate cowboy now that hes inside
Host rating 7 X2 (14) VS Computer 6 + Intuition 6 (12)
5,3,5,6,5,1,2,4,1,4,6,5,6,2 (7) VS 4,3,6,1,3,3,2,4,6,3,4,1, (2) he's spotted

Sparky IC Attacks Cowboy
host rating 7 X 2 (14) vs intuition 6 + firewall 5 (11)
3,1,4,4,3,5,5,5,2,1,2,2,2,6 (4) VS 2,1,3,5,6,6,2,2,5,4,5 (5)
for a failed attack action sparky takes 1 damage for each net hit cowboy made.  so it takes 1 damage

Patrol ice twiddles its thumbs for now.

Black IC attacks cowboy
host rating 7 X 2 (14) vs intuition 6 + firewall 5 (11)
1,5,2,4,6,2,2,2,1,4,5,1,4,1 (3) VS 2,4,5,5,5,4,4,5,4,2,6, (5)
Black IC takes 2 damage

Cowboy finishes up his search for the file.
Computer 6 + Intuition 6 + 2 hotsimm
1,2,1,2,1,1,1,4,1,2,6,6,5,2 (3) found the file.  If his luck keeps up maybe he makes it out with the data

CC agent 1 sends a data spike cowboys way
Cyber Combat 6 + Logic 6 + 2 hotsimm (14) VS intuition 6 + firewall 5 (11)
1,2,1,4,6,2,4,2,5,1,2,1,2,3 (2) VS 5,5,3,1,1,5,2,6,5,3,3, (5)
The agent takes 3 damage. 

The Spider sends a data spike cowboys way.
Cyber Combat 6 + Logic 6 + 2 hotsimm (14) VS intuition 6 + firewall 5 (11)
6,1,1,4,2,2,4,6,1,4,3,5,2,5, (4) VS 4,6,5,6,6,3,2,2,5,2,3, (5)
spider takes a point of damage

CC agent 2 sends a data spike cowboys way
Cyber Combat 6 + Logic 6 + 2 hotsimm (14) VS intuition 6 + firewall 5 (11)
6,3,3,6,6,1,6,1,1,6,1,5,5,4 (7 limit 4) VS 1,2,1,3,6,4,5,6,2,4,2, (3)

Cowboy resists 5 matrix damage
device rating 3 + firewall 5 (8)
6,1,2,6,5,6,2,4, (4)
and takes 1 point of matrix damage

Next initative pass

Cowboy 26 - 10 = 16

Patrol 28 - 10 = 18

Spider 23 - 10 = 13
 
CC agent 1 26 - 10 = 16

CC agent 2 19 - 10 = 9

Black IC 27 - 10 = 17

Sparky IC 30 - 10 = 20

Killer IC 31 - 10 = 21

Killer IC Attacks Cowboy
host rating 7 X 2 (14) vs intuition 6 + firewall 5 (11)
1,4,1,1,2,1,3,6,6,2,3,3,3,6, (3) VS 4,2,4,1,4,5,2,5,1,4,4, (2)

Cowboy resist 9 matrix damage
device rating 3 + firewall 5 (8)
2,2,5,6,2,1,1,6 (3)
and takes 6 damage

Sparky IC Attacks Cowboy
host rating 7 X 2 (14) vs intuition 6 + firewall 5 (11)
1,5,3,6,3,4,6,6,1,3,1,4,4,6 (5) VS  (3) 1,3,2,6,2,3,6,5,6,3,2, (4)

Cowboy resist 9 matrix damage with biofeedback now
device rating 3 + firewall 5 (8)
6,2,6,1,1,1,6,3, (3)
and takes 6 damage his device is bricked,

Cowboy resists biofeed back damage now
willpower 5 + firewall 5 (10)
2,1,5,6,5,6,5,3,4,1, (4)
and takes 5 physical damage to the brain

SInce his device is no longer working he takes dump shock damage as well.
He tries to soak 6p damage
willpower 5 + firewall 5 (10)
4,6,5,5,3,1,2,2,6,2, (4)
and takes another 2 damage

hes still aive but will probably need to spend some time learning how to eat solid foods in a hospital while he recovers.  Well thats all folks this run is over.  I have a technomancer which I think has a better chance of accomplishing the run but we will see.