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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Csjarrat

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« Reply #75 on: (18:13:20/09-10-14) »
I'm in the admin hub too so would be good spot to have a catchup. We going with the idea that we've at a bare minimum been briefed on the team members that were hired if not at least met in the blimp?
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adamu

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« Reply #76 on: (19:03:42/09-10-14) »
@Aria - moseying from the front of the first train to the rear of the second - just wondering for sometime in the future where time matters - roughly how long did that take?

And, when it's not just fluff, will it actually even be possible to navigate across the top that way?

8-bit

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« Reply #77 on: (19:51:55/09-10-14) »
@CT

It's riddled with potential security issues!  The sensors offer basic surveillance around the train but there are multiple blind spots.  The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...

Damn, well, not like I wasn't expecting it. Is there some way to record this in my cybereyes/AR to bring it up at the meeting?

I'll be on my way towards the meet; you'll see my IC post.

Edit:
I'm assuming I can send them some AROs, if not, I will edit the IC post. Also, not sure if I'm supposed to be super serious or have a sense of humor.

I also want to second adamu's question; how long does it take to get from the front of the train to the back? This could be important for if we need to swiftly move through the cars in case of a security breach. Edit: Although, if the train maintains a steady 2 miles per hour, I could outwalk this train, let alone outrun it. So maybe I would just hop off and then hop back on anyways.
« Last Edit: (21:55:39/09-10-14) by 8-bit »
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Allergies' Thread

Lusis

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« Reply #78 on: (20:02:48/09-10-14) »
Here's my Rolls:

Initiative:
8+1d6: 13 [1d6=5] http://orokos.com/roll/220360
8+1d6: 10 [1d6=2] http://orokos.com/roll/220362
8+1d6: 9   [1d6=1] http://orokos.com/roll/220361
8+1d6: 10 [1d6=2] http://orokos.com/roll/220363
8+1d6: 10 [1d6=2] http://orokos.com/roll/220364

Automatic/Pistols attack (w/Wireless on):
14d6: 7 hits [14d6=3, 5, 2, 5, 1, 6, 5, 3, 5, 2, 4, 4, 2, 2] http://orokos.com/roll/220365
14d6: 5 hits [14d6=1, 2, 5, 2, 6, 1, 5, 2, 4, 3, 2, 2, 5, 2] http://orokos.com/roll/220366
14d6: 2 hits [14d6=2, 3, 3, 1, 4, 5, 2, 1, 2, 2, 2, 1, 5, 1] http://orokos.com/roll/220367
14d6: 3 hits [14d6=5, 1, 2, 2, 2, 1, 6, 5, 2, 3, 2, 1, 2, 4] http://orokos.com/roll/220368
14d6: 3 hits [14d6=2, 6, 1, 3, 3, 1, 6, 5, 1, 2, 4, 4, 3, 4] http://orokos.com/roll/220365

Defense (8d6)
3 hits [8d6t5=3, 3, 3, 5, 1, 6, 1, 6] http://orokos.com/roll/220370
2 hits [8d6t5=2, 5, 4, 1, 2, 6, 2, 2] http://orokos.com/roll/220371
2 hits [8d6t5=2, 5, 2, 3, 5, 1, 1, 3] http://orokos.com/roll/220372
2 hits [8d6t5=3, 1, 1, 5, 6, 2, 3, 2] http://orokos.com/roll/220373
3 hits [8d6t5=6, 6, 4, 4, 1, 2, 6, 2] http://orokos.com/roll/220374

Full Defense (8d6 + 6d6 for Agile Defender)
5 hits [14d6t5=4, 1, 5, 1, 2, 3, 5, 1, 5, 3, 5, 6, 1, 2] http://orokos.com/roll/220376
4 hits [14d6t5=1, 1, 4, 4, 1, 5, 3, 4, 4, 6, 5, 3, 5, 1] http://orokos.com/roll/220378

Dodge (8d6 + 2 Gymnastics):
3 hits [10d6t5=4, 5, 6, 4, 2, 4, 5, 1, 2, 3] http://orokos.com/roll/220379
3 hits [10d6t5=6, 3, 1, 2, 3, 4, 6, 2, 4, 6] http://orokos.com/roll/220380

Damage Resist (5 Body + 1 Toughness Quality + 26 Armor= 32d6)
12 [32d6t5=3, 3, 6, 5, 3, 2, 5, 4, 2, 3, 4, 5, 4, 5, 3, 3, 1, 1, 5, 1, 5, 6, 5, 5, 4, 2, 5, 4, 1, 6, 3, 4] http://orokos.com/roll/220382
10 [32d6t5=5, 5, 2, 2, 2, 6, 2, 1, 5, 2, 4, 3, 3, 4, 2, 4, 4, 4, 2, 2, 4, 6, 5, 6, 6, 4, 5, 6, 1, 4, 2, 2] http://orokos.com/roll/220383
13 [32d6t5=3, 2, 6, 5, 4, 3, 6, 4, 1, 2, 4, 4, 4, 6, 4, 2, 2, 4, 5, 6, 6, 4, 1, 2, 5, 5, 4, 5, 5, 6, 5, 1] http://orokos.com/roll/220384

Visual Perception (6d6 + 2d6 for Vision Enhancements)
4 [8d6t5=6, 5, 5, 4, 5, 2, 1, 2] http://orokos.com/roll/220386
2 [8d6t5=1, 6, 2, 2, 2, 6, 3, 4] http://orokos.com/roll/220387
0 [8d6t5=4, 4, 3, 3, 2, 2, 2, 4] http://orokos.com/roll/220388
4 [8d6t5=6, 5, 4, 6, 5, 4, 3, 3] http://orokos.com/roll/220390
1 [8d6t5=4, 4, 2, 4, 4, 1, 2, 5] http://orokos.com/roll/220391

Audio Perception (6d6 +3d6 for Audio Enhancement)
3 [9d6t5=1, 3, 2, 1, 1, 5, 6, 5, 4] http://orokos.com/roll/220392
2 [9d6t5=2, 6, 6, 2, 1, 4, 2, 1, 1] http://orokos.com/roll/220393
2 [9d6t5=5, 5, 1, 4, 1, 4, 2, 1, 1] http://orokos.com/roll/220394

Sensor Detect (7d6, limit of 5)
4 [7d6t5=4, 6, 1, 1, 5, 5, 5] http://orokos.com/roll/220395
2 [7d6t5=3, 1, 1, 2, 1, 6, 6] http://orokos.com/roll/220397
2 [7d6t5=4, 2, 3, 6, 2, 6, 2] http://orokos.com/roll/220398

Surprise (8d6 + 3d6 for Out For Myself)
7 [11d6t5=5, 2, 5, 2, 5, 5, 6, 4, 2, 5, 6] http://orokos.com/roll/220399
3 [11d6t5=3, 3, 6, 2, 1, 1, 4, 4, 4, 6, 6] http://orokos.com/roll/220401
5 [11d6t5=1, 2, 6, 2, 3, 6, 4, 1, 6, 6, 6] http://orokos.com/roll/220402

Sneaking (Urban) (7d6 + 4d6 for Sleeping Tiger armor w/almost full coverage) [knock the last two dice off for non-urban sneaking?]
2 [11d6t5=3, 4, 1, 4, 6, 4, 1, 4, 5, 3, 1] http://orokos.com/roll/220406
7 [11d6t5=5, 2, 4, 5, 6, 5, 4, 2, 6, 5, 5] http://orokos.com/roll/220408
1 [11d6t5=4, 4, 4, 3, 2, 4, 5, 1, 1, 3, 2] http://orokos.com/roll/220409
3 [11d6t5=3, 1, 4, 3, 5, 5, 3, 2, 6, 4, 2] http://orokos.com/roll/220410
2 [11d6t5=3, 2, 2, 5, 6, 2, 2, 3, 3, 2, 4] http://orokos.com/roll/220412

ETA - Some Knowledge Skills:

Small Unit Tactics (8d6):
4 [8d6t5=3, 5, 5, 6, 2, 4, 6, 1] http://orokos.com/roll/220417
5 [8d6t5=3, 4, 6, 6, 6, 6, 6, 1] http://orokos.com/roll/220419
1 [8d6t5=3, 6, 3, 4, 3, 2, 3, 4] http://orokos.com/roll/220420




« Last Edit: (22:18:42/12-09-14) by Lusis »
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Aria

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« Reply #79 on: (08:23:46/09-11-14) »
@CT

It's riddled with potential security issues!  The sensors offer basic surveillance around the train but there are multiple blind spots.  The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...

Damn, well, not like I wasn't expecting it. Is there some way to record this in my cybereyes/AR to bring it up at the meeting?

I'll be on my way towards the meet; you'll see my IC post.

Edit:
I'm assuming I can send them some AROs, if not, I will edit the IC post. Also, not sure if I'm supposed to be super serious or have a sense of humor.

I also want to second adamu's question; how long does it take to get from the front of the train to the back? This could be important for if we need to swiftly move through the cars in case of a security breach. Edit: Although, if the train maintains a steady 2 miles per hour, I could outwalk this train, let alone outrun it. So maybe I would just hop off and then hop back on anyways.
Well I can't answer the sense of humour question, that's entirely down to you :D

Yes, I would assume that you can send voice/text/video and AROs across a basic commlink interface, and all hear the same responses etc unless specifically calling a single 'link.  Your eyes come with a camera for free don't they?  If not your 'link certainly does!

I think I said each train is around 50m long (approx. 10x5m EDIT: 6x8m cars) so it won't take long to walk the length, of course you'll have to 'jump the gaps' ...it might be easier than hoofing it through the ash though?  There are a series of other vehicles too so as has been pointed out the convoy is loooong...

I will try and pull together a basic list of the key performers / VIPs and attach it to the master contacts list that is linked at the beginning of this thread...@All: please do feel free to add your own contacts there too as I like to keep a record!
« Last Edit: (08:26:55/09-11-14) by Aria »
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JackVII

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« Reply #80 on: (08:30:40/09-11-14) »
Hoi Gang!

Aria has graciously allowed me to join this little party. I'll be playing the role of Nigel Henson, known in the shadows as Harrier. I'll be your rigger/air support on this little jaunt. I'm still working out the background details (former RAF pilot turned smuggler support), but will have my sheet posted shortly to this post. Looking forward to running together.

Character Sheet (Still need to spend some money, pending a few things)

Handle: Harrier
Name: Nigel Henson
Race: Dwarf
Gender: Male
Role: Aerial Supremacy
(Priorities - A: Resources, B: Skills, C: Race, D: Attributes, E: Magic)

ATTRIBUTES (10 Karma)
BOD 3  WIL 5
AGI 2  LOG 3
REA 5 (7)  INT 4
STR 3  CHA 2
EDG 2  ESN 1.36
Initiative: 11 + 1D6
M. Initiative: 9 + 3D6 (9 + 4D6)
Limits (M/P/S) 5/6/4
Monitor (P/S) 10/11

SKILLS (14 Karma: One skill form 0->2/Two skills from 1->2)
Active
Combat: Pistols (2)
Physical: Sneaking/Sensor Evasion (6)
Social: Con/Fast Talk (2)
Technical: Aeronautic Mechanic/Rotary Wing (3), Electronic Warfare/Sensor Operation (6), Electronics
SG (5), Navigation/ARO (2)
Vehicle: Gunnery/Ballistic (6), Pilot Aircraft/Rotary (6)

Knowledge
Interests: Conspiracy Theories/UFOs (3)
Professional: Flight Regs & Procedures (6)
Street: Seattle LZs (4)
Language: English (N)

QUALITIES
Positive: Gearhead
Negative: Sensitive System

CONTACTS & REP (2 Karma)
Teri Wachowski, Female Ork SEATAC Flight Ops (2/2)
Randall Baldwin, Male Elf SEATAC Fuel Tech (2/2)
Torrent, Male Ork Fixer (5/1)
Current Karma (0), Total Karma (0), Street Cred (0), Notoriety (0), Public Awareness (0)

GEAR (Current Nuyen: 5,000 + Starting Nuyen of 1,400 = 6,400)
Ares Predator V [Regular] w/Quickdraw Holster & Spare Magazine [Regular]: 965 (W)
70 Regular Rounds: 140
Urban Explorer Jumpsuit w/FR (6) & IN (3): 2,900
Helmet w/FC: 350
Meta Link (1): 100
Proteus Poseidon (5): 68,000
Autosoft: Electronic Warfare (6), Horizon Flying Eye Stealth (6), MCT-Nissan Rotodrone Maneuvering (6),
M23 Targeting (6): 12,000
Programs (Armor, Biofeedback Filter, Encryption, Guard, Shell, Signal Scrub, Sneak, Toolbox, Virtual
Machine, Wrapper): 1,820
Mapsoft (Seattle): 100
Thermographic Flashlight: 25
Respirator (6): 300
Micro Flare Launcher w/5x Micro Flares: 300
Hardware Kit: 500
Aeronautics Mechanic Kit: 500
Aeronautics Mechanic Shop: 5,000
Northrup Wasp w/SA (6) – (AS, CM [LL, TG, VM], DM, GC, LRF, ODM, OS, & RFF) Rigger Interface & Ingram Valiant [Explosive] w/External Smartgun: 107,250 (W) (500 494 EX Rounds)
5x Mitsuhama Spy Eye w/ SA (3) - (AS, CM [LL, TG, VM], DM, LRF, MS, ODM, OS, &RFF): 16,250 (W)
3x MCT-Nissan Rotodrone w/ SA (3) - (AS, CM [SL, TG, VM], DM, LRF, MS, ODM, RFF, & US), M23
[Regular] w/External Smartgun & Supressor: 36,000 (W)
2x Stim Patch (6): 300
2x Trauma Patch: 1,000 (W)
Fake SIN (4) [Alistair Cromwell]: 10,000
Fake Licenses (4) [Augmentations, Drones, Helicopter, Firearms, Pilot, RCC, Security Contractor]: 5,600
Fake SIN (2) [Percival Jones]: 5,000
2-Month Middle Lifestyle w/Obscure, Secure, & Special Work Space (Aeronautic Mechanic): 17,000

Cyberware
Control Rig (2) [Alpha]: 116,400 (3.2)
Datajack [Alpha]: 1,200 (0.16)
Smartlink [Alpha]: 4,800 (0.32)
Reaction Enhancers (2) [Alpha]: 31,200 (0.96)

DESCRIPTION
At 4’4”, Harrier runs a little tall for a dwarf. His dark brown hair is shaved to his temples, his close-cut, salt and pepper goatee one of his only grooming luxuries. Clad in an olive drab flight suit, black boots, and with a helmet tucked under his arm, Harrier appears ready for flight. A tactical thigh holster containing an Ares Predator V on his left hip is his only nod to terrestrial defense. A strap crossing his chest secures a  Vulcan Liegelord remote control console to his back, where a thin data cable connects the device to the control rig interface at the base of his neck.

ICONOGRAPHY
Harrier is not the most imaginative dwarf in the world. As such, the matrix iconography of his RCC is not very original. Appearing as an attack helicopter painted in desert camouflage with cartoon eyes and shark’s maw nose art, Harrier’s icon forms the command unit of a squadron consisting of the icons of his drones.

BACKGROUND
Work in Process Nigel got his first taste of adventure with the British Army. Signing up at his first opportunity, his assessment indicated a high propensity for flight duty. Sent through flight school, Nigel tested out with high marks for the combat rotary-wing branch. While his performance was adequate, Nigel was dismissed from service due to a reduction in force when the service shifted doctrine to use more durable LAVs for primary close-air support.

Seeking to continue his career as a rotary-wing combat pilot, he gained employment with the then-extant Lord Protector's Office. Initially pleased with his assignment, Harrier slowly came to the realization that the Lord Protector's Office was leveraging its power and authority far beyond what was intended. This concern came to a head when Nigel was ordered to fire upon a crowd of peaceful protesters who were labeled terrorists by the LPO. Good soldier that he was, Nigel complied with the order. On further review of the smartlinked guncam on his helicopter's main weapon, he could find no indication that any of the protesters were carrying any weapons of any type. Requesting leave shortly after coming to the realization, Nigel deserted from the LPO and fled to the UCAS.

With his skill-set, he sought his fortune in the UCAS providing security for transnational smugglers and managed to have his SIN misplaced somewhere along the way. After several years of exciting and terrifying jammer runs, he settled into Seattle, hoping for a bit more peace and quiet. But the expenses required to maintain his lifestyle (as well as that of his equipment) caused Nigel to once again turn to the shadows.

CT Post Count: 6 (9/16 AM)
« Last Edit: (16:09:57/10-20-14) by JackVII »
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Lusis

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« Reply #81 on: (08:35:15/09-11-14) »
@CT

It's riddled with potential security issues!  The sensors offer basic surveillance around the train but there are multiple blind spots.  The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...

Damn, well, not like I wasn't expecting it. Is there some way to record this in my cybereyes/AR to bring it up at the meeting?

I'll be on my way towards the meet; you'll see my IC post.

Edit:
I'm assuming I can send them some AROs, if not, I will edit the IC post. Also, not sure if I'm supposed to be super serious or have a sense of humor.

I also want to second adamu's question; how long does it take to get from the front of the train to the back? This could be important for if we need to swiftly move through the cars in case of a security breach. Edit: Although, if the train maintains a steady 2 miles per hour, I could outwalk this train, let alone outrun it. So maybe I would just hop off and then hop back on anyways.

Btw cybereyes function as cameras when piped over a commlink in your PAN; the same goes for cyberears and other cybesenses.
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8-bit

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« Reply #82 on: (09:56:39/09-11-14) »
Btw cybereyes function as cameras when piped over a commlink in your PAN; the same goes for cyberears and other cybesenses.

I knew that cybereyes have cameras in them,  but wasn't 100% sure how the whole recording and sharing process worked. Did not know about the other senses though, that is interesting.

@Aria

Cool, thanks for the information. Any rooms along the length of the train that are impossible to move through? Like a room filled with carnival props for example. Other than that, I think you have given me everything I needed. Thanks again.

As for the contacts, I'll add my (one) contact later, as I'm currently writing this on a phone. Once I have access to a computer,  I'll add him in.
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Allergies' Thread

Lusis

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« Reply #83 on: (10:14:15/09-11-14) »
Of course to recieve something like cybersniffer (cyber olfactory) I believe you need to have a DNI to your commlink.
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JackVII

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« Reply #84 on: (12:41:52/09-11-14) »
@CT

Harrier Reference Rolls

Surprise
REA (7) + INT (4) [3]
11d6.hits(5) → [1,5,6,4,2,2,2,4,3,2,3] = (2)
11d6.hits(5) → [5,6,6,3,6,1,1,2,2,5,4] = (5)
11d6.hits(5) → [2,2,5,5,4,5,5,2,5,4,1] = (5)
11d6.hits(5) → [5,4,3,2,6,2,1,2,6,5,2] = (4)
11d6.hits(5) → [2,5,4,5,3,5,2,4,6,4,3] = (4)


Physical Initiative
REA (7) + INT (4) + 1D6
11+1d6 → [11,5] = (16)
11+1d6 → [11,3] = (14)
11+1d6 → [11,6] = (17)
11+1d6 → [11,6] = (17)
11+1d6 → [11,3] = (14)


Hot-Sim Matrix Initiative
DP(5) + INT(4) + 4D6
9+4d6 → [9,2,1,2,3] = (17)
9+4d6 → [9,6,5,3,6] = (29)
9+4d6 → [9,2,1,5,5] = (22)
9+4d6 → [9,4,4,4,5] = (26)
9+4d6 → [9,4,3,4,4] = (24)


Wasp Vehicle Control Test
Pilot Aircraft/Rotor (8 ) + REA (7) + Control Rig (2) + Hot-Sim (2) [9]
19d6.hits(5) → [2,6,2,1,1,2,2,1,6,4,6,2,2,6,6,5,2,5,2] = (7)
19d6.hits(5) → [4,6,1,6,5,3,5,5,2,5,5,5,1,6,1,4,6,4,1] = (10)
19d6.hits(5) → [4,3,4,2,2,2,6,5,5,1,1,2,1,5,2,1,6,6,3] = (6)
19d6.hits(5) → [4,5,6,5,1,6,3,3,1,4,1,3,1,3,6,2,6,1,6] = (7)
19d6.hits(5) → [6,4,5,1,4,4,6,6,3,6,4,6,2,2,4,2,5,3,5] = (8 )


Predator V
Pistols (2) + AGI (2) + Smartlink (2) [7]
6d6.hits(5) → [2,1,5,5,1,3] = (2)
6d6.hits(5) → [2,5,4,2,5,1] = (2)
6d6.hits(5) → [1,6,2,1,1,3] = (1)
6d6.hits(5) → [5,4,4,6,5,2] = (3)
6d6.hits(5) → [4,4,4,2,6,2] = (1)


Wasp Main Weapon Attack (Jumped In w/Active Sensor Lock)
Gunnery/Ballistic (8 ) + LOG (3) + Control Rig (2) + Hot-Sim (2) + Smartlink (2) [7]
17d6.hits(5) → [1,2,4,1,5,6,6,5,5,4,1,5,2,5,1,2,4] = (7)
17d6.hits(5) → [3,1,1,6,6,1,2,1,1,6,4,4,5,2,5,4,3] = (5)
17d6.hits(5) → [5,3,1,5,6,2,6,4,2,3,4,3,1,1,5,4,5] = (6)
17d6.hits(5) → [3,2,1,5,3,1,1,4,3,5,4,4,1,6,1,3,5] = (4)
17d6.hits(5) → [6,6,3,3,4,3,2,3,1,4,3,4,2,5,1,3,1] = (3)


Roto-Drone Main Weapon Attack (Pilot Program Operated)
Pilot (3) + M23 Autosoft (6) + Smartlink (2) [6]
11d6.hits(5) → [3,5,4,3,4,4,2,1,1,5,5] = (3)
11d6.hits(5) → [5,5,1,5,4,2,1,5,2,1,4] = (4)
11d6.hits(5) → [6,4,5,1,4,1,2,6,1,3,6] = (4)
11d6.hits(5) → [1,3,3,3,2,2,3,2,1,3,5] = (1)
11d6.hits(5) → [3,4,1,5,3,5,6,2,6,6,2] = (5)


Physical Defense
REA (7) + INT (4)
11d6.hits(5) → [4,3,5,1,2,4,5,2,5,2,1] = (3)
11d6.hits(5) → [3,4,1,6,5,4,3,6,3,5,5] = (5)
11d6.hits(5) → [5,3,4,6,2,2,2,1,3,1,1] = (2)
11d6.hits(5) → [2,3,1,5,5,2,6,3,3,6,6] = (5)
11d6.hits(5) → [5,5,6,4,6,4,2,3,1,1,6] = (5)


Wasp Defense (Jumped In)
REA (7) + INT (4) + Hot-Sim (2)
13d6.hits(5) → [1,4,6,4,5,1,3,3,2,2,3,2,4] = (2)
13d6.hits(5) → [5,5,4,1,4,2,2,6,4,6,2,3,1] = (4)
13d6.hits(5) → [1,1,6,3,1,3,3,5,6,4,5,3,1] = (4)
13d6.hits(5) → [6,6,4,3,6,6,6,6,2,4,2,4,5] = (7)
13d6.hits(5) → [4,5,4,4,4,6,6,5,1,4,6,1,6] = (6)


Roto-Drone Defense (Pilot Program)
Pilot (3) + Maneuvering Autosoft (6) [4]
9d6.hits(5) → [1,6,2,4,3,5,4,4,4] = (2)
9d6.hits(5) → [1,4,1,2,2,4,4,2,1] = (0)
9d6.hits(5) → [4,3,5,2,5,3,4,5,2] = (3)
9d6.hits(5) → [6,5,2,4,2,3,3,3,5] = (3)
9d6.hits(5) → [4,4,4,6,1,4,4,4,1] = (1)


Physical Perception
INT (4) - Default (1) [5]
3d6.hits(5) → [1,2,6] = (1)
3d6.hits(5) → [6,1,5] = (2)
3d6.hits(5) → [3,1,1] = (0)
3d6.hits(5) → [3,4,1] = (0)
3d6.hits(5) → [2,1,6] = (1)


Wasp Perception (Jumped In)
EW/Sensor Ops (8 ) + INT (4) + Hot-Sim (2) [8]
14d6.hits(5) → [5,5,4,5,6,6,4,5,1,5,3,1,1,4] = (7)
14d6.hits(5) → [5,6,1,3,6,1,1,6,6,6,1,4,1,1] = (6)
14d6.hits(5) → [5,1,5,4,5,3,6,3,6,5,5,4,4,6] = (8 )
14d6.hits(5) → [3,4,1,6,1,5,5,4,4,1,5,1,5,3] = (5)
14d6.hits(5) → [3,2,1,4,2,2,6,5,3,5,5,5,2,5] = (6)


Flying Eye Perception (Pilot Program)
Pilot (3) + EW Autosoft (6) [3]
9d6.hits(5) → [1,1,1,2,6,6,2,6,3] = (3)
9d6.hits(5) → [3,5,1,6,5,4,6,2,2] = (4)
9d6.hits(5) → [4,2,4,2,5,4,5,5,3] = (3)
9d6.hits(5) → [5,3,4,1,2,3,5,6,5] = (4)
9d6.hits(5) → [2,6,4,6,3,2,1,4,4] = (2)
« Last Edit: (16:08:22/10-20-14) by JackVII »
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

8-bit

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« Reply #85 on: (15:54:38/09-11-14) »
Well, shit. I just reread my IC post and my character certainly took a leading role. Did not want that to happen, my guy is bad with people. Oh well, this shall be interesting to see where it goes.

There was a lot of stuff that happened in IC, and I just kinda rolled it all together. Did I move the story along too quickly? It seemed natural from the replies I was reading with the whole chopper landing thing. If we are going to plan more; do we just want me to change my post or quickly finish up (as a group) and move out? We didn't really discuss our options too much, but as Luz put it, we don't have many options and nowhere near enough information.
SpeechThoughtMatrix/E-mail/TextingAstralSub-vocal, Whisper

Allergies' Thread

JackVII

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« Reply #86 on: (16:23:26/09-11-14) »
@CT

I still think there is plenty of time to chat and get everything squared away. In addition to being air support, Harrier also has a number of Flying Eyes he can deploy about the train if we have a concern about internal surveillance.

I'm just waiting for Adamu to post IC since Al is the "hobo" to which Harrier is referring. Once I land, I'll be happy to pitch in in whatever conversation we're going to inevitably have. Sorry for the worrisome entry, I really didn't see any other way for Harrier to arrive.

Also... Aria, as spooky as the l'Ombre sounds, has Harrier heard anything about it?
Conspiray Theories (3) + INT (4) (7d6.hits(5)=4) (+2 dice if it has to do with UFOs)
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
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"Astral"
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Thoughts/Subvocal

adamu

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« Reply #87 on: (17:06:16/09-11-14) »
There you go, Jack. Welcome welcome.

8-bit - since you ask - I wouldn't change a thing. Things moving along great, thanks for keeping the momentum going. Easiest way for a PbP to die is for no one to step up and make things happen.

adamu

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« Reply #88 on: (17:10:17/09-11-14) »
So I THINK everyone is in or on the caboose now.

Without sifting through the IC with a fine toothed comb, is anyone NOT at the caboose now or in the near future?

Oh, and look at me now! No longer having to faff about proving I'm a human!!!

JackVII

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« Reply #89 on: (17:39:40/09-11-14) »
@CT

Adamu: Sorry, I may have misinterpreted what Al was doing at the end. Did he climb down the ladder, enter the caboose, and brace himself in a firing position or did he get on the ladder and brace against it, aiming at the Wasp. Just trying to figure out if Harrier would make it to the caboose unmolested or if he and Al would need to interact first. I was going with the latter in the interest of moving things along but would be happy to edit it if you want to interact on the roof of the caboose.

(Caboose is a funny word)

P.S. Three dwarves on the crew, it's like a little people convention up in here.
« Last Edit: (17:50:55/09-11-14) by JackVII »
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal