NEWS

[5e OOC] It Started at the Belmont

  • 1239 Replies
  • 181364 Views

reyjinn

  • *
  • Omae
  • ***
  • Posts: 641
« Reply #90 on: <08-08-14/0643:51> »
Also does Wind know of any park that is not often used in the plex?

Yep, do you want rolls for stuff like that or can we assume that with 3-4 ranks we have a fairly good grasp on (trivial?) info like that and just make something up?
[Time&Date|Place|Area] "Dialogue" "Non-English" >>Matrix/"Commlink" "Astral" <<Text&email>> Internal&"subvocal"

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #91 on: <08-08-14/1025:55> »
Also does Wind know of any park that is not often used in the plex?

Yep, do you want rolls for stuff like that or can we assume that with 3-4 ranks we have a fairly good grasp on (trivial?) info like that and just make something up?

Yes. If you have three ranks in a knowledge skill like this just add the info. It'll save time, and I like having PCs take some ownership of the world.

@Poindexter, I'll try and get those plans up in this thread today.

@All, let me know if there's any other info I can provide you guys before you really get into the legwork for this weekend, as I'll be largely out of touch. This weekend I don't have much going on so I may be able to check in, but I don't want to stall y'all on my account.
Speech
Thought
Matrix/Comm
Astral
Subvocal

reyjinn

  • *
  • Omae
  • ***
  • Posts: 641
« Reply #92 on: <08-08-14/1035:12> »
Regarding unrestricted gear with fairly high availability, can I for example assume that you can find a monofilament chainsaw in all higher quality hardware stores?
[Time&Date|Place|Area] "Dialogue" "Non-English" >>Matrix/"Commlink" "Astral" <<Text&email>> Internal&"subvocal"

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #93 on: <08-08-14/1304:41> »
From Martin:

Forgot to include rolls:

Casting Trid Phantasm at Force 2 to pull the lizard out of my coat sleeve:
Spellcasting [2]:: 12d6t5 5
Opposed by Logic+Intuition with a threshold of 2; anyone who hits the threshold immediately sees through the illusion.

Also figuring that Loki will just stay at the Belmont and chat up some more ladies, taking his time at this point. If the others don't want to go until the morning, he'll try to schmooze his way into going home with one of them. Rolling up some seduction rolls just in case:
Con [9]: Seduction +2, Raven +2: 16d6t5 7 16d6t5 6 16d6t5 4 16d6t5 3
Having less luck as the night progresses, but if the first one is interesting and open to it, he'll happily go home with her. Otherwise, perhaps the (increasingly) drunk nature of one of these slumming socialites will land me a place to crash for the night :)
Speech
Thought
Matrix/Comm
Astral
Subvocal

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #94 on: <08-08-14/1307:26> »
@Reyjinn, Yes, definitely. 

@Martin, When you get a chance give me an edge roll.

@Horsemen, I appreciate that.  Will do.
Speech
Thought
Matrix/Comm
Astral
Subvocal

reyjinn

  • *
  • Omae
  • ***
  • Posts: 641
« Reply #95 on: <08-08-14/1357:00> »
From Martin:
Casting Trid Phantasm at Force 2 to pull the lizard out of my coat sleeve:
Spellcasting [2]:: 12d6t5 5
Opposed by Logic+Intuition with a threshold of 2; anyone who hits the threshold immediately sees through the illusion.
Log+Int, see through lizard: 10d6t5 3
cute trick :)

Huh, had not realised we'd be going on a road trip :)
« Last Edit: <08-08-14/1404:32> by reyjinn »
[Time&Date|Place|Area] "Dialogue" "Non-English" >>Matrix/"Commlink" "Astral" <<Text&email>> Internal&"subvocal"

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #96 on: <08-08-14/1509:49> »
@Poindexter, here's what you remember.

Just for clarification's sake, let's say that the top of the image is north.  The north doors are the main entrance and made of glass  The doors at the corners are side exits, and will be locked, obviously.  All doors open in the direction of the solid blue box.  The computer desk thing in front of the main doors is the security area.  It's a fishbowl setup enclosed in glass.  The small rooms on the north side of the building are restrooms.  The larger rooms are classrooms, with the biggest room in the southeast being a lecture hall. 

The boxes with arrows are elevators.

I think I messed up and put an elevator in front of a classroom.  Maybe Poindexter doesn't remember where the door is, or maybe the door is just right next to the elevator ;)

Speech
Thought
Matrix/Comm
Astral
Subvocal

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #97 on: <08-08-14/1515:08> »
You remember the second floor so well because it's kind of the main hub.  The southern elevators are the only way to access the fourth and fifth floor.  The narrow, northernmost room is a restroom.  The computer desk is a a secondary security station, though this one is not enclosed.  The rest of the rooms are classrooms, with the exception of the southwestern most room, which is a utility closet.
Speech
Thought
Matrix/Comm
Astral
Subvocal

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #98 on: <08-08-14/1517:36> »
The large cross-shaped center room is the applied casting lab.  Hopeless is pretty sure that there are classrooms on the west and east, but he can't remember where the doors are, or what size the rooms are.  The narrow room at the north is another bathroom.
Speech
Thought
Matrix/Comm
Astral
Subvocal

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #99 on: <08-08-14/1521:00> »
The fourth floor is pretty confusing.  Hopeless remembers most of the doors, but he's unsure about the size of each of the individual rooms.  As he remembers, the best bet for a substance dispenser would be the room in the far nw corner, or the far se corner. 
Speech
Thought
Matrix/Comm
Astral
Subvocal

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #100 on: <08-08-14/1523:54> »
The rooms on the eastern part of this floor are private faculty offices for research and development. 

If you guys are looking for some extra payday here, some of the other rooms are where a lot of reagents are kept.  Security will be tight, but еее!
Speech
Thought
Matrix/Comm
Astral
Subvocal

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #101 on: <08-08-14/1533:58> »
The rooms on the eastern part of this floor are private faculty offices for research and development. 

If you guys are looking for some extra payday here, some of the other rooms are where a lot of reagents are kept.  Security will be tight, but еее!

we are indeed.
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Poindexter

  • *
  • Prime Runner
  • *****
  • Posts: 3836
  • If you lack empathy, you are worthless.
« Reply #102 on: <08-08-14/1536:20> »
Ok, in response to all these maps, This is how Ian remembers them, right? Do i need to make a computer roll to create accurate AROs to share with the rest of the group? Could i, hypothetically make an artisan toll to draw up physical maps as an alternative? Or is all of this un needed at all, simply creating extra work?
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #103 on: <08-08-14/1543:03> »
@Poindexter, these are indeed how he remembers them. No need for any rolls. He's not under a time crunch so he will be able to create them for the team as soon as he has 4-6 hours to kill.
Speech
Thought
Matrix/Comm
Astral
Subvocal

Blazrath

  • *
  • Chummer
  • **
  • Posts: 246
  • I've yet to see a regular sword being hacked into.
« Reply #104 on: <08-08-14/1611:54> »
So what are we exactly, bargain bin mercenaries?
Talking Aloud Thoughts Matrix Astral E-Mails/"Sub-Vocal"