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[5e OOC] It Started at the Belmont

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Poindexter

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« Reply #1125 on: <11-25-14/0045:13> »
That sounds shamanic, but generally accurate.

Yeah, that's correct, although I think you missed a step that required you to switch to astral perception, but who's counting? I think you probably had a simple action in there somewhere that you could have done it.

I've actually been wondering about this for a minute now. I think I've technically BEEN in astral perception since before we started rolling initiative. Now, that doesn't mean i can't see the physical world, it just means its hard to concentrate, right? something like -2 dice on all physical actions or something? Well, if all that is correct, i havent really taken any actions requiring a dice pool except banishing and summoning and i don't think those would count for the -2 penalty, as they're not really physical world sort of actions, anyways, right?

yeah, back on page 27 of the IC thread, hopeless was talking about watching Some flit around the rotodrone and seeing the pegasus show up.
« Last Edit: <11-25-14/0051:25> by Poindexter »
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JackVII

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« Reply #1126 on: <11-25-14/0055:38> »
Spirit Healing

They can't. Well, a Spirit of Man with the Heal Spell or a Task Spirit with First Aid/Medicine could, but not generally.  Really, the only thing those categories mechanically tie to is a bound spirit's ability to Aid Spellcasting/Alchemy/Rituals.

They fucked it up with a line in Street Grimoire that says that spirits of each tradition will only perform tasks related to their category, which left everyone wondering how (for instance) an Earth Spirit is supposed to heal. Some people came up with some really round about way of approaching it (i.e. a spirit ordered to defend is sort of healing, etc). I'd just ignore that line and go with the current mechanical effect. If its not enough, then make the spell sustaining/spell binding tied to the category as well.

But yeah, one of the few things you can't do as an aspected summoner is magically heal. Breeze actually has an alchemical healing spell attached to him, but it won't do anything unless he stabilizes (assuming he isn't dead-dead, although I imagine the extra bullets fired his way may insure he's dead-dead-dead).

RE Astral Perception: Oh yeah, that's right, I guess you did perceive at the beginning of the fight. Astral Perception is a little wonky. Can you still perceive in AR if you're astrally perceiving? I'm not sure, it's not really the physical world... Or whether you would have taken the penalty to spotting Dantes. Did you ever assense his aura?
« Last Edit: <11-25-14/0058:01> by JackVII »
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Poindexter

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« Reply #1127 on: <11-25-14/0135:34> »
Breeze actually has an alchemical healing spell attached to him, but it won't do anything unless he stabilizes (assuming he isn't dead-dead, although I imagine the extra bullets fired his way may insure he's dead-dead-dead).

I DO have a trauma patch on me, if he's still alive once we get to the car.
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rednblack

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« Reply #1128 on: <11-25-14/0833:00> »
I've been working off of the assumption that Hopeless was continually Astrally Perceiving.  I can't think of anything he did that would have imposed the -2 penalty, except for maybe the Perception Check, but I've been writing IC as if Hopeless was checking out the astral as all this was going down.

They fucked it up with a line in Street Grimoire that says that spirits of each tradition will only perform tasks related to their category, which left everyone wondering how (for instance) an Earth Spirit is supposed to heal. Some people came up with some really round about way of approaching it (i.e. a spirit ordered to defend is sort of healing, etc). I'd just ignore that line and go with the current mechanical effect. If its not enough, then make the spell sustaining/spell binding tied to the category as well.

I do not like that particular rule from SG. 

RE Astral Perception: Oh yeah, that's right, I guess you did perceive at the beginning of the fight. Astral Perception is a little wonky. Can you still perceive in AR if you're astrally perceiving? I'm not sure, it's not really the physical world... Or whether you would have taken the penalty to spotting Dantes. Did you ever assense his aura?

I don't think you can perceive AR while you're astrally perceiving, similar to how you cannot cast spells through AR enhanced vision, etc.  That's how I would interpret it anyway.
« Last Edit: <11-25-14/1024:15> by rednblack »
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JackVII

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« Reply #1129 on: <11-25-14/1028:00> »
I'm a fan of all of the above. Makes sense to me.
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« Reply #1130 on: <11-25-14/1105:26> »
IC updated.  Hopeless and Error are up.

CT 4 AP 1

Driver Thug 22 (12)
Lil' Rambo 22 (Hold)
Magic User Thug 16
Hopeless 15
Error 14
Pholg 13
Terrance 13
Big Daddy 12
Bookworm 11
Some 10
Dantes 9

@Poindexter, Pholg isn't rocking a very big dice pool for his attack against the GMC.  Do you want to pre-edge that with exploding 6s, or wait until you know how Pholg rolled on his attack?
« Last Edit: <11-25-14/1112:36> by rednblack »
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JackVII

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« Reply #1131 on: <11-25-14/1118:33> »
The IC post doesn't contain any details about Error having climbed on top of the storage container. Has that happened yet? If not, Error is climbing on top of the container and getting Breeze. Do you want me to write that up? If so, I assume Breeze is dead with multiple gunshot wounds?

Just to try to get this sorted quickly, here's what I am seeing from our previous posts:

CT 4 AP 1

Driver Thug 22 (12)
Lil' Rambo 22 (Hold)
Magic User Thug 16

Hopeless 15
Error 14
Pholg 13
Terrance 13
Big Daddy 12
Bookworm 11
Some 10
Dantes 9

Hopeless
Complex Action: Scrub astral signature (Summoning Pholg: 2/4 Complex Actions completed)
Free Action: Send Message to team suggesting the "Savior of College Station" angle

Error
Complex Action: Climb on top of storage container and retrieve Breeze (I think we determined he didn't do that last AP)
Free Action: Probably let everyone know that Breeze is likely dead

Bookworm
Complex Action: Scrub Astral Signature (Stunbolt: 1/4 Complex Actions Complete)
Free Action: Run towards the woods towards the car

I think that's correct for CT 4 / AP 1
« Last Edit: <11-25-14/1129:31> by JackVII »
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« Reply #1132 on: <11-25-14/1140:07> »
IC updated with Error's actions for this pass.
Simple: Climb
Simple: Hoist Breeze
Free: Send comm


CT 4 AP 1

Driver Thug 22 (12)
Lil' Rambo 22 (Hold)
Magic User Thug 16

Hopeless 15
Error 14
Pholg 13
Terrance 13
Big Daddy 12
Bookworm 11
Some 10
Dantes 9
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« Reply #1133 on: <11-25-14/1145:22> »
Just to be clear, we don't really have any idea where this gunshot that hit the trunk of the fleeing GMC came from, do we? Maybe one of the inbound security drones?
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« Reply #1134 on: <11-25-14/1200:33> »
Just to be clear, we don't really have any idea where this gunshot that hit the trunk of the fleeing GMC came from, do we? Maybe one of the inbound security drones?

Yes, that shot was heard from the general direction of the incoming drones.  The team down on the ground would probably put together that the shot was fired only after the driver of the GMC fired a weapon herself. 
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« Reply #1135 on: <11-25-14/1232:15> »
@Poindexter: Just an FYI, I did a keyword (Edge) search of the OOC thread and I think Hopeless is sitting at one remaining use of Edge.

Edge Uses:
- Hiding grenade at the Johnson meet
- Acquiring a SIN from Dr. Ken
- Memory Test about MS Students
- Negotiating with Error's Lookouts
- Banishing the Pegasus
- Resisting Banishing Drain
- Initiative
- Terrence's Accident Power
- Resist Manabolt
- Resist Banishing for Pholg

Edge Regained:
- Rest after sleeping
- Another one after lunch
- Random bonus edge during this fight
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« Reply #1136 on: <11-25-14/1253:08> »
I think I have missed some Edge refresh checkpoints.

Hopeless has gotten 2 good night's sleep, so that's an additional 1 edge refreshed.

He got 1 after lunch, but not after breakfast, and since the first part of Saturday was very chill, that should be 1 more edge refreshed.

That would put Hopeless at 3, unless I'm double-counting something.

I try not to be too stingy with refreshing edge, but it doesn't always occur to me as we're playing things out, so feel free to remind me if we hit a milestone, and I don't say anything.  Ditto that with karma.
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« Reply #1137 on: <11-25-14/1300:38> »
From my experience, that's actually really generous. I'm used to MAYBE getting back 1 Edge each day assuming the character ate and rested sufficiently the previous day. Of course, it's possible I just play with Edge-stingy GMs ;) I'm low Edge, so it's relatively low impact to my character. She used a point of Edge to spot the MARKs on Hopeless' commlink, but I don't think sufficient time has passed since then to have regained Edge.

I think the only time you awarded karma so far was the morning after the riot at the Quad and I don't know if we've really done anything since then (barring our current circumstances, which have yet to conclude).
« Last Edit: <11-25-14/1309:49> by JackVII »
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« Reply #1138 on: <11-25-14/1310:18> »
From my experience, that's actually really generous. I'm used to MAYBE getting back 1 Edge each day assuming the character ate and rested sufficiently the previous day. I'm low Edge, so it's relatively low impact to my character. She used a point of Edge to spot the MARKs on Hopeless' commlink, but I don't think sufficient time has passed since then to have regained Edge.

I think the only time you awarded karma so far was the morning after the riot at the Quad and I don't know if we've really done anything since then (barring our current circumstances, which have yet to conclude).

Have I been misinterpreting the rules on edge? I thought it was 1 after a good filling meal AND one after a good might's sleep AND one for doing something cool. Is it more of a meal+rest=edge thing?
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« Reply #1139 on: <11-25-14/1317:56> »
The rules are kind of wide-open. It's pretty much all a GM call, so it depends on how often you want Edge to refresh in the game. Usually, it isn't a big deal, but we've got a character largely built around Edge usage, so whatever Edge refresh mechanism is used is going to impact Hopeless pretty significantly.

Quote from: SR5, pg.56
Your character gets one point of Edge back after a fulfilling meal and a good night’s sleep (at least eight hours)
I do tend to read that as requiring both to regain a point of Edge rather than Edge refreshing after each. It seems like it would be an either/or statement if that's what they meant, just my opinion. So, for instance, I probably wouldn't have allowed Breeze to regain Edge after the night in the safehouse due to his allergic reaction with the mattress. I also think there is some support for that interpretation in the rules for the Insomnia NQ.

With that said, there are also nearly 10 other suggested ways for characters to refresh Edge that a GM can allow for doing interesting things.
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