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[5e OOC] It Started at the Belmont

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rednblack

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« Reply #1110 on: <11-24-14/1659:49> »
STR (11) - Default (1) (10d6.hits(5)=2)

I'm not sure if we actually answered the question of whether cyberlimbs actually help with the Sprint test or not when this last came up. I know we decided that the AGI boost applies to his speed. If his cyberlimb stats don't help the Sprint test, he only has four dice and no successes (but no glitch).

Note: Error isn't leaving his bag o' tools in case that wasn't clear. He is definitely grabbing that before he leaves.

Stats from Error's legs will affect both speed and sprint tests.
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rednblack

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« Reply #1111 on: <11-24-14/2156:32> »
For the end of CT 3 AP 2 and CT AP 3

Terrance used the Accident power on the driver and passenger in the Commdore.  Both were able to avoid any future glitches based on that power.

The Magic User attempted to Banish Pholg, reducing the number of favors to 1.  The Magic User then used edge to roll 5 d6 for CT 4.  I  bet you guys see what's coming there.

The driver attacked Pholg with her SMG, but was unable to generate enough net hits to bypass Pholg's Immunity.

For CT 4 AP 1, the Driver will be using Evasive Driving, and dropping her initiative by 10.  The Magic User used Banishing again, and this time reduced the number of Services Pholg owed to 0.  Now, Hopeless gets to act before Pholg returns to the astral, so there is the chance to keep Pholg in play, but I'm unsure how the rules work here as to whether or not Pholg would be able to attack this round.  Thoughts?  It makes sense to me that Hopeless could keep the spirit in play and basically say, "Not yet, buddy.  Smash that car," but I could also see Banishing as being disruptive to the spirit so it had to be issued an order all over again. 

Last, is Lil Rambo still on its way to the pit?

CT 4 AP 1

Driver Thug 22 (12)
Lil' Rambo 22
Magic User Thug 16
Hopeless 15
Error 14
Pholg 13
Terrance 13
Big Daddy 12
Bookworm 11
Some 10
Dantes 9


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Poindexter

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« Reply #1112 on: <11-24-14/2305:43> »
lil rambo aint in the air, yet.
And i think, as long as pholg hasn't gotten an action yet, with which to leave, ANY summoner who gets an action before his comes up can try and use summoning on him to gain favors.
which is what hopeless is gonna be doing with his complex action this pass. MAN, there's gonna be a LOT of my signature layin around here, dammit.

Grab Pholg again before he can leave: 7d6t5 2

im outta here: 4d6t5 1

woo hoo!

one favor! Which is all i really wanted from him anyhow. Now, do i need to wait till next pass to re-give the order? Or will he continue on with it, since he never got an action?

oh yeah, my drain roll

drain resist: 5d6t5 1

yay, no drain.
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JackVII

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« Reply #1113 on: <11-24-14/2308:22> »
It doesn't say it, but I get the sense a magician that wants to gain control over a banished spirit needs to be within LOS of it. I'm not sure Pondexter is or not. Either way, I think the (re)summoning is a Complex Action and issuing a new order is another Simple Action. I don't think Pholg would get to act this AP, but could next AP.

Technically, Poindexter could have been mean/awesome and use Hopeless' Edge to help Pholg resist each banishing attempt. 8 extra dice to a banishing resistance test should up the potential drain dramatically...

ETA: Drain is a minimum of 2, so you took a point of drain.
« Last Edit: <11-24-14/2310:31> by JackVII »
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Poindexter

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« Reply #1114 on: <11-24-14/2311:38> »
It doesn't say it, but I get the sense a magician that wants to gain control over a banished spirit needs to be within LOS of it. I'm not sure Pondexter is or not. Either way, I think the (re)summoning is a Complex Action and issuing a new order is another Simple Action. I don't think Pholg would get to act this AP, but could next AP.

Technically, Poindexter could have been mean/awesome and use Hopeless' Edge to help Pholg resist each banishing attempt. 8 extra dice to a banishing resistance test should up the potential drain dramatically...

ETA: Drain is a minimum of 2, so you took a point of drain.

That's all true.

Hey, RnB! Instead of doing all that stuff up there, COULD i throw pholg an edge for the resist?
This is a BIGGY. I mean, its not gonna be the difference between life and death, but it might be the difference between prison and fleeing the city.
« Last Edit: <11-24-14/2323:49> by Poindexter »
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rednblack

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« Reply #1115 on: <11-24-14/2337:06> »
Hopeless is within LOS, but I don't think the action economy is there to get Pholg to attack this pass.

But, I will totally take Hopeless's edge to resist the banishing. @Poindexter, would you roll that, since it is kinda a big deal? Also, are you rolling the first or second attempt? If you roll against the second, you won't be able to later roll against the first.
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Poindexter

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« Reply #1116 on: <11-24-14/2350:54> »
edge for the first...

edge to keep pholg in the fight: 8d6h5 2

so, that leaves pholg with 3 remaining after the first instead of 1, correct?

is that enough to leave him in it through the second attempt?
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JackVII

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« Reply #1117 on: <11-24-14/2351:58> »
edge for the first...

edge to keep pholg in the fight: 8d6h5 2

so, that leaves pholg with 3 remaining after the first instead of 1, correct?

is that enough to leave him in it through the second attempt?

That's also four extra drain the banisher has to resist and she's already rocking 5 boxes of physical damage, IIRC. Granted the drain is probably stun, so unless she's a mook with one condition track, it probably won't necessarily take her out of the fight, but it may give her more penalties to her second banishing attempt.
« Last Edit: <11-24-14/2354:19> by JackVII »
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« Reply #1118 on: <11-24-14/2353:03> »
edge for the first...

edge to keep pholg in the fight: 8d6h5 2

so, that leaves pholg with 3 remaining after the first instead of 1, correct?

is that enough to leave him in it through the second attempt?

That's also four extra drain the banisher has to resist and he's already rocking 5 boxes of physical damage, IIRC.

YAY!!!
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rednblack

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« Reply #1119 on: <11-25-14/0015:03> »
The Magic User takes 2S damage.

<<2S damage has not been added to notes>> Damage added to notes.  Magic User is now at an additional -1 from the S track.

So, the question is now, would the Magic User edge her second attempt if she was faced with so much opposition the first go-around? Edge test says she wouldn't. Pholg isn't banished. IC will not be updated until tomorrow, but feel free to move along.
« Last Edit: <11-25-14/1110:49> by rednblack »
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« Reply #1120 on: <11-25-14/0030:23> »
CT 4 AP 1

Driver Thug 22 (12)
Lil' Rambo 22
Magic User Thug 16
Hopeless 15
Error 14
Pholg 13
Terrance 13
Big Daddy 12
Bookworm 11
Some 10
Dantes 9

Ok, so hopeless will continue to move along the treeline and...
complex action: scrub some more, bringing my signature down to 2 now, if im doing it right.
free action: send message to team suggesting the savior of college station.

lil rambo is still loaded up with gel rounds and running silent in the trunk.
The three spirits are all still busy with their assigned tasks, i spose.
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« Reply #1121 on: <11-25-14/0036:22> »
Each Complex Action reduces the signature by 1, in case that helps.

I think Error's action this CT is jumping down from the storage container and running? He would receive the message from Hopeless first, so he would probably use a Complex Action to tell the two students who were left that the body he is holding is the Savior of College Station and a friend. If they want to live and hear the rest of the story, they need to come with us.He'll save the sprinting for next action to give himself extra movement if he needs it. He isn't going to outpace the kids though.
Actually, I think I'm getting ahead of myself. Error's action was to climb up and get Breeze's body and gear. With a free action, he'll acknowledge Hopeless' message.

Bookworm is going to wipe her astral signature with a Complex Action and continue running.
« Last Edit: <11-25-14/0042:32> by JackVII »
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« Reply #1122 on: <11-25-14/0039:14> »
Each Complex Action reduces the signature by 1, in case that helps.

so, hopeless summoned a force 4 spirit for 4 hours worth of magic stank.
he's scrubbed twice, reducing it to 2 hours, correct?

I don't think "magic stank" is the hermetically correct term, is it?
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JackVII

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« Reply #1123 on: <11-25-14/0041:08> »
That sounds shamanic, but generally accurate.

Yeah, that's correct, although I think you missed a step that required you to switch to astral perception, but who's counting? I think you probably had a simple action in there somewhere that you could have done it.
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« Reply #1124 on: <11-25-14/0042:07> »
Hey, in the event that breeze isnt dead dead DEAD just yet, Hopeless is planning on summoning a spirit to heal him once they get to the car.
Thing is, i have no idea how to heal someone with a spirit. I see in my hermetic tradition list that my spirit for healing is the spirit of man, but i don't know how a spirit of man would even go about healing someone, as i dont see anything about healing in his list of powers.

lil help?
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