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[5e OOC] It Started at the Belmont

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rednblack

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« Reply #1080 on: <11-20-14/1517:45> »
Yeah, weird edge cases are just that. Let's run with that house rule and call it good.

When we've decided on what actions the spirit will take, I'll make the rolls and report the hits back so Poindexter can decide whether or not to spend edge. While were on that topic, Some did spend one of its own edge on the eoto-drone. I'm kinda loathe to spend spirit edge, but I would imagine that Some hates to miss so I made that call. Any idea what kind of edge pool spirits are rocking?
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JackVII

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« Reply #1081 on: <11-20-14/1525:33> »
I have an event tonight I have to go to and tomorrow I have an AM meeting followed by a 4-hour drive, high school football game, and 4-hour drive back.

In case I don't get a chance to post, here's basically what I want to have happen:

Error:
Once the threat of the car is gone, will sling his AR and head over to the storage container with the students. He's going to tell them that someone attacked all of them for no reason but that he took care of it. He is going to EXHORT them to get the frag out of there before the Star or security drones show up because they're going to get in trouble with the law and/or school and he doesn't want his fans to get in trouble. At Bookworm's prompting, he's going to see if any of the students will take the kegs with them to return in exchange for keeping the deposit. Once the kids are heading towards the cars (of course, if Hopeless' spirit does its job, they may be stuck in any case, but Error doesn't know that), he'll climb on top of the storage container and check on Breeze/recover his body and gear as well as Error's bag o' gear and high-tail it toward the car.

Bookworm:
While Error is doing all of that, Bookworm is going to astrally perceive and start erasing her astral signatures. She will also send Error a message about asking the students to take the kegs with them. If they refuse, I guess we'll just leave them, hoping that they will be difficult to trace and, even if they can be traced, not be tied to them officially. Considering the Barrier, it's sustained for a total of two minutes, so depending on how long it takes to do all of this stuff (and with the incoming drones in mind) it may not fall before then (and she doesn't want to attempt to dispel it since she's wounded). If there is time, she might ask Error to punch it to see if he can knock it down. If it falls, she will try to erase that signature before high-tailing it toward the car.

This all depends on how much time they have before the drones show up of course. If the team is REALLY pressed for time, I think we recover the body/gear and get the Hell out of here, burned as burned can be once the cops show up and start questioning the kids.

Spirit Edge: By their stats, they have Edge = F/2. But the note about Spirits and Edge on pg. 304 says Summoned and Bound spirits don't spend Edge, although a lot of people house rule that "oversummoned" spirits spend Edge to resist Binding. I think the main point is that a spirit only spends Edge if it wants to do so, not if its master commands it, which works fine for Some who really, really likes to burninate the countryside.
« Last Edit: <11-20-14/1622:23> by JackVII »
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Poindexter

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« Reply #1082 on: <11-20-14/1715:16> »
When we've decided on what actions the spirit will take, I'll make the rolls and report the hits back so Poindexter can decide whether or not to spend edge.

I've decided to leave it up to Pholg. I told him what I wanted to happen. How well it happens it up to him now. Hopeless is getting the fuck OUTTA there.
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rednblack

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« Reply #1083 on: <11-21-14/1256:47> »
CT 3 AP 2

Airport Drones 1-3 15
Driver Thug 14
Lil' Rambo 10
Some 9
Hopeless 5
Pholg 4
Motorcycle Thug 4
Error 3
Magic User Thug 3
Terrance 1

I just want to call everyone's attention to the fact that the Magic User's Initiative increased between last round and this round.  Also, since Bookworm went Astral, does she get another pass now?  Dantes will be 15-20 M out from his position at the beginning of this CT by the end of this CT.  That will put him at about 120 M from the pit, if I remember correctly.

We're ready for AP 2, and I guess Hopeless is up.
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JackVII

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« Reply #1084 on: <11-21-14/1308:30> »
I just switched to astral perception.

Technically, her actions for the pass were probably:
Simple Action: Holster Pistol
Simple Action: Shift Perception
Free Action: Message Error about the kegs...

Sorry, I figured CTs were going to be over. How foolish of me... ;)

ETA: Just for clarification, I think it is going to take her a few Complex Actions to clear the Astral Signature of the Stunbolt she threw earlier. She can't clear the signature of the Barrier until the preparation finishes sustaining the spell, which won't be for another minute or so.
« Last Edit: <11-21-14/1311:18> by JackVII »
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rednblack

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« Reply #1085 on: <11-21-14/1313:12> »
Also, I made actions for the Magic User under the assumption that one could not reckless spellcast Banishing, as there's no drain to that roll.  Is that how everyone else understands Banishing by RAW?

Of course that would be the case.  Otherwise, everyone would always Banish recklessly.  No reason not to.
« Last Edit: <11-21-14/1316:30> by rednblack »
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JackVII

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« Reply #1086 on: <11-21-14/1322:22> »
Banishing has a drain roll, potentially a LOT of it too. Poindexter had asked earlier about Reckless Banishing when the pegasus thing was around. I looked in Street Grimoire, but there isn't reckless banishing. There is Reckless Summoning though.
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rednblack

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« Reply #1087 on: <11-21-14/1328:11> »
Cripes, right you are, Jack  :o Aren't you guys glad you have a GM who knows the rules inside and out?  I'd completely forgotten that Poindexter had the same question.  Well, I'm perfectly fine playing it this way. 

ETA: @Poindexter, just saw that you hit 2000 posts! 
« Last Edit: <11-21-14/1330:12> by rednblack »
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JackVII

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« Reply #1088 on: <11-21-14/1332:06> »
No sweat man, I find PbPs a GREAT way to learn the rules. You have the pacing where you can check things and not have to worry about Phat Phil emptying the Cheetos bag in the interim.
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rednblack

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« Reply #1089 on: <11-21-14/1344:19> »
No sweat man, I find PbPs a GREAT way to learn the rules. You have the pacing where you can check things and not have to worry about Phat Phil emptying the Cheetos bag in the interim.

For sure. PbP was how I really learned dnd 4e, back when I was playing that. The learning curve with SR is just a bit more steep ;-)
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JackVII

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« Reply #1090 on: <11-21-14/1405:46> »
The learning curve with SR is just a bit more steep ;-)

Reminds me of the EVE Learning Curve
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Poindexter

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« Reply #1091 on: <11-21-14/1719:39> »
or the dwarf fortress learning curve

http://i.imgur.com/mHXiz.png

as for ians actions this turn, i spose it depends on your ruling as for whether or not summoning a spirit leaves an astral signature.
Jack and I agree that it should, equal to the force of the spirit, but the rules seem rather hazy on the subject.

If summoning DOES leave an astral signature, Ian will continue to run in the same direction and will scrub his signature as a complex action.
If summoning does NOT leave an astral signature, he will make a sprint roll as a complex action.

is anything troubling looking showing up on the camera feed from the americar?

no test on the scrubbing, assuming i can do it while running.
sprinting: 3d6t5 1
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rednblack

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« Reply #1092 on: <11-21-14/1754:44> »
or the dwarf fortress learning curve

http://i.imgur.com/mHXiz.png

as for ians actions this turn, i spose it depends on your ruling as for whether or not summoning a spirit leaves an astral signature.
Jack and I agree that it should, equal to the force of the spirit, but the rules seem rather hazy on the subject.

Both of those comics are gold.

We'll rule that Summoning leaves an astral signature, equal to the force of the spirit.
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Poindexter

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« Reply #1093 on: <11-21-14/1804:09> »
scrubbing, it is then.
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JackVII

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« Reply #1094 on: <11-22-14/0324:58> »
Error's next move is going to have to involve climbing on the storage container and recovering Breeze's body and gear. Since the cops/security are going to be all over this place very soon, it seems kind of important. I do worry that we're not going to have enough time to do what we need to do. We also have to deal with the two kids who are left as well and the kegs are still there, although I think those would be the safest bet if we need to leave something.
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