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[5e OOC] It Started at the Belmont

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Poindexter

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« Reply #105 on: <08-08-14/1614:11> »
@Poindexter, these are indeed how he remembers them. No need for any rolls. He's not under a time crunch so he will be able to create them for the team as soon as he has 4-6 hours to kill.

Texas A&M is at least three hours out of DFW, although im not sure on the exact distance. Should be almost enough time to do it on the ride down, assuming one of us has a car.

How fuckin funny is this gonna be if NONE of us have cars and we ALL end up taking the train down there? TRAIN?! Dammit.
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reyjinn

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« Reply #106 on: <08-08-14/1622:51> »
I went on google maps and it's roughly 200 miles from Arlington (where Breeze lives).

So what are we exactly, bargain bin mercenaries?
An actual item on Breeze's to-do list was going to the salvation army or somewhere to pick up some clothes that he feels will blend in on a collage campus :D
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rednblack

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« Reply #107 on: <08-08-14/1752:24> »
Breeze turns to Hopeless, "Hopeless, yeah? How paranoid are those chummers? Where can you just wander around without being hassled?" I’d rather try and get some use out of tomorrow if I can, seeing this box we’re breaking into will be a good start.

@Poindexter, you know that the campus itself is very open, however anyone walking around without a SIN is likely to be detained, and, at the very least, forcefully ejected from the premises.  The exception to this would be guided tours, which are sometimes given to underprivileged adolescents who are awakened and exhibit promise.  Some of the corps love to buy those kids up once they graduate -- not a lot of book sense, so they tend to really well on their contracts and are easily lured into dangerous jobs with the promise of steady nuyen. 

Given the human traffic on campus, there's no way security can actually look at our scrutinize everyone's SIN.  Similarly, the campus is under fairly extensive video surveillance, but they don't have the staff to really be on the lookout for suspicious behavior.  The cameras are much for for their deterrent effect and to examine later should something bad happen.

@All, anything else anyone needs to do before heading off for the night?  Do y'all have your rendezvous spot picked to meet next?
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reyjinn

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« Reply #108 on: <08-08-14/1846:37> »
@All, anything else anyone needs to do before heading off for the night?  Do y'all have your rendezvous spot picked to meet next?

Waiting for one of the face characters to reject the idea of asking Ms Johnson for a safehouse. Breeze has a to-do list for the night/early morning, matrix searches is the only thing that I need to bother you about I think.
Nobody has put forth any ideas for a meeting place, train station is becoming increasingly likely though :)

Matrix searches are for limited interest, not publicized, threshold 3, time interval 30 min
Hack on the fly, grid hop to public grid: 13d6t5 4
Matrix search, applied magics lab blueprints: 11d6t5 1
Edge to reroll: 10d6t5 5
Matrix search, Medical Dispensers, technical blueprints: 11d6t5 2
Matrix search, Medical Dispensers, technical blueprints. Try again.: 10d6t5 4

So Breeze spends around 2 hours on that and then gets a good nights sleep. I'll get this into my thread for when the meet is over.
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Poindexter

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« Reply #109 on: <08-08-14/1850:21> »
Waiting for one of the face characters to reject the idea of asking Ms Johnson for a safehouse.

Yeah, me too. It's nice to know Hopeless wasn't the only one horribly unprepared for this run. :)
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rednblack

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« Reply #110 on: <08-08-14/2007:17> »
@Blazrath, I'm going to rule by GM fiat that nothing you are going to do with the go-gangers is going to get you killed, so that you can move on to the next day -- in game -- over the -- real life -- weekend and don't have to wait on me.  Just don't go doing something like handing them your gun and say, "Come on, I dare you."  Whatever plays out, we'll roll it into the game going forward.

@reyjinn, sorry,I saw this post after I just made my IC post.  I'll try and get the info up in the IC thread soon.  If Breeze hits up the Salvation Army, he'll find a ton of Aggies wear. 

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rednblack

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« Reply #111 on: <08-08-14/2032:31> »
From Martin:

Quote
Hehehe, nice. I'll use performance, as Loki is not the athletic kind of guy but he's plenty attentive.
Performance: 7d6t5 3
Force 4 Magic Fingers (hah at missing that, by the way! :) )
Spellcasting [4]: 16d6t5 6
7 hits total.

Con roll for the talk about the vehicle:
Con [4]: 16d6t5 6
6 hits; I'll take that :)

Story as per the below. And thanks for running with this; I always enjoy it when a GM goes with some of my crazier ideas. Loki absolutely won't try to steal anything from his mark, he'll legitimately want to see her when he gets back, and he'll make every effort to ensure the car isn't damaged in any way, shape or form, and that it's only used to drive to College Station and back.

@Martin, 6 hits will get you 3 days with the car.  If you want to stretch longer than that, you'll need to provide your services again for another series of tests.  Probably a good idea to shoot a few texts her way in between so she don't feel cheap.  Also, so long as you don't take the car off auto-pilot, you don't really need to worry about the drive skill.  Just hope you don't get involved in some sort of chase.
« Last Edit: <08-08-14/2036:11> by rednblack »
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Poindexter

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reyjinn

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« Reply #113 on: <08-09-14/0604:39> »
@reyjinn, sorry,I saw this post after I just made my IC post.  I'll try and get the info up in the IC thread soon.  If Breeze hits up the Salvation Army, he'll find a ton of Aggies wear.
Not a problem, I'll get up my post and leave it sufficiently vague for whatever results might happen.
I'll also just assume that Breeze pulled all the stops out and got superwiz results for Loki since it already says he did :)

eta: edited my post to reflect Wind not going to the bus stop.
Also, like I said at the start I'm not 100% on the matrix stuff so don't hesitate to point out if I'm doing something wrong or in an inefficient manner. Didn't realise until this morning for example that Breeze should, and would, have been in VR when doing those searches from the safety of his own home. So I'm bound to miss some more stuff as well.
« Last Edit: <08-09-14/0646:44> by reyjinn »
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Horsemen

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« Reply #114 on: <08-09-14/0615:01> »
Sorry all I just got home from running a nine hour demo game.  I'm beat and need sleep so I'm not even going to try to post right now as it is after 4am and I do need that silly sleep thing at some point.

I'll post some time this afternoon probably around nine or ten hours from now.  Yes Wind will comment about the safe house if the game has not charged beyond that point already.

Wind also has a vehicle there.
« Last Edit: <08-09-14/0621:44> by Horsemen »
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Poindexter

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« Reply #115 on: <08-09-14/2125:04> »
hey horsemen, is this park you mentioned a real place? If so, could you gimme a link on google maps?
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Horsemen

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« Reply #116 on: <08-09-14/2133:31> »
It's one I just made up given that as a city expands and develops parks come and go and even in it is in a downturn, this metroplex has definitely expanded in the SRU.

Also to speed things along given what's been written about those that needed a ride, I chose to not offer any rides.   ;)

That'll change though.
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Blazrath

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« Reply #117 on: <08-10-14/0308:28> »
Welp, I have a feeling they are not all put together. But we'll see

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« Reply #118 on: <08-10-14/0400:03> »
I have another demo later today.  I likely will not be able to reply to anything until at least sixteen hours from now possibly up to twenty-one.
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martinchaen

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« Reply #119 on: <08-10-14/1936:18> »
I'm back!

All right, so Loki managed to sleuth a car for the ride down there and he's ready to go whenever. Also, rednblack, I'll try to reuse the betaware comment in what I'm sure will be a later seduction attempt; that one was just too good to let go, I agree.
« Last Edit: <08-10-14/1950:45> by martinchaen »