Thank you for providing the snippets =)
So, before I unexpectedly vanish for no good reason like many prospective GMs on this pbp forums do, I'll try to answer your questions:
On Jammers - <...>I read that Jammers<...>do not effect Technomancers.
First of all, unlike Triskavanski I would suggest making Technomancers vulnerable to jamming just like everyone else, but instead allow them to form PANs just like a device.
Well, I have two ways in mind to go about it:
1) Only headjammers affect technomancers;
2) Technomancers can form PANs.
@Triskavanski, as the only technomancer in this group you can choose the one you like.
I might want to pick up pulse storm. Though I don't know how long pulse storm is suppose to last.
Let's say it lasts an encounter/scene. So about couple of minutes.
A houserule we've been real happy with is 1% for the first half of the boxes, 5% for the second half.
Let's not make repairs more costly than the GM suggested, neh?
Not an answer, but a comment: LOL =)
And I apologize in advance, because I have quite a few questions with regards to rigging
No need: I quite understand the issue =)
1. Will a drone's pilot program be able to benefit from a smartgun equipped weapon if it has a smartlink upgrade as part of it's sensor package?
Suggestion: Can gain non-implanted benefits of a smartgun system (+1 to limits and dice pool using Take Aim, if wireless various free actions)
Let's go with your suggestion =) Although I believe one doesn't have to Take Aim to get the +1 wireless bonus.
2. Same as above, but for a rigger with an implanted smartlink who's jumped into said drone
Suggestion: Treat as implanted smartlink using normal smartgun equipped weapon
Your suggestion seems reasonable.
3. How do you want to handle progressive recoil with drones<...>?
Suggestion: Determine Progressive Recoil based on Fire Mode used as normal, even though actions are Complex<...>
That one you might like a lot: let's just houserule, that drones (not vehicles or pivoted manual operated guns) fire using the base Fire Mode Action, not Complex Action.
4. Rigger-related attributes
Jumped-In Gunnery uses Logic as linked attribute; disputed by statement from Aaron a while back, but recently updated version of core has removed Agility from Gunnery all together (source of confusion)
Jumped-In Sneaking uses Intuition as linked attribute (source)
Suggestion: An alternative to attribute usage is to allow Jumped-In Riggers to use the Astral Attribute substitution<...>
I am not sure about that one. Everything inside me screams that Reaction is stylistically more appropriate for jumped-in riggers, but for the sake of experiment let's go with your suggestion (including Sneaking).
5. Will you follow Aaron's reading that Rigger Command Consoles provide +1 to Vehicle and Matrix Actions in addition to the +2 bonus from Hot-Sim (source)
Suggestion: I would allow it, both because Aaron says so and because it's a 150k+ investment 
I follow Aaron's reading 60% of the time, all the time =P All hail Aaron. So yes =)
6. Just in case you aren't aware (I just recently discovered this rule myself), drones get Recoil Compensation equal to their BOD (hidden away on page 176, but YAY!).
Suggestion: None, just FYI in case you didn't know.
tl;dr: YAY!
Funny bit about that one: I noted that on the first reading of the book, but considered it too OP, so when GMing SR5 for the first time, I houseruled that bit away. After the first combat our rigger was devastated: his drones couldn't hit anyone and they were as fragile as fragging china. So we dismissed that house-rule, which was the most short-lived houserule I ever implemented.
Fair enough, at least this way I'm aware ahead of time 
Not my preference, but it's your game so I'll just roll with it.
Thank you =) I took a note of your preference a long time ago. By the way, even if I wanted to go with realism (military realism, I guess), I'd suck at it: not only am I a person who has no head for science, but also my whole military experience is limited to patching up my service coat, fetching stuff for drill sergeants and assembling AKs. Gotta love Russian Army =P
Also, Elek, you mentioned doing something with the cougar fineblades. what was that exactly?
Let's buff its AP and Acc by one point each, just like you said. It shouldn't be worse that the sword, but it shouldn't be better in every respect too (that way the sword has higher Reach at least).
I'll have to test all those rollers to find the one. Thanks for the suggestions.
Thanks for organizing this, Elek!
yeah, indeed.
You are welcome =) But better wait until we start an IC thread, don't jinx it))