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[OOC] Milk Can Escape

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Elektrycerze3

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« on: <07-18-14/1145:43> »
Hoi!

So, that's the OOC thread. Please remember that I'm new at this, so if you have any suggestions or wishes - post them right away, it'll be greatly appreciated.

"Agenda" in no particular order:

1) I would like you as a collective and creative whole to decide whether your characters know each other and have worked with each other before. Please feel free to discuss it with each other. You can of course have your characters meet in-game, if you like, but why miss on an opportunity to make an engaging back-story? ;-)

FYI:

1) The game will be set in Default City Seattle in the Summer of 2075;

2) All SR5 books are in use.
There might be small house-rules here and there, but they are limited to such things as repair costs being 1% instead of 10%, or some gear having stats shifted a bit (I'm looking at Fineblades), so nothing drastic. The only single significant change I can state right away is that jammers (and Noise) affect Matrix connectivity as a whole, not just Wireless Bonuses.
I know that few people want to start a game without knowing all the houserules, so I'll try to write them all down. Again, there will be nothing drastic, just small stuff, usually in PCs favor. If you have a particular house rule you want to suggest (like technomancers having an ability to establish a direct connection through touch) - feel free to do so, we can discuss that;

3) I have to state right away that my descriptions borrow heavily from Hollywood;

4) We are using http://orokos.com/ for our dicerolling needs;

5) Please all keep all the rolls in the OOC thread.



List of house rules and rules clarifications in no particular order (currently not finished):

  • A pilot program can get non-implanted benefits of a smartgun system if it has a smartlink upgrade as part of it's sensor package;
  • Rigger with an implanted smartlink who's jumped into a drone with a smartlink upgrade as part of it's sensor package is treated as having an implanted smartlink;
  • Drones use an appropriate Fire Mode Action instead of a Complex Action when firing a mounted weapon;
  • Jumped-In Riggers use the Astral Attribute substitution;
  • Rigger Command Consoles provide +1 to Vehicle and Matrix Actions in addition to the +2 bonus from Hot-Sim;
  • Oversummoning (summoning a Spirit of Force greater than the Conjurer's Magic) is resisted with an Edged Force roll;
  • Pulse Storm lasts a couple of minutes;
  • Cougar fineblades have their AP and Acc increased by one point each;
  • Technomancers can form PANs;
  • A magician doesn't have to make an Unarmed Combat test to hit with a touch spell - he hits with Spellcasting;
  • Conjurers can only have one Spirit present at a time;
  • The rule "Social Skills and Language" on page 151 of the Core Book is enforced;
  • Firearms in a weapon mount have to be reloaded as usual, but the drone itself can perform reloading;
  • Rainforest Carbine from Gun H(e)aven 3 is banned, sorry. I wanted to ban qualities from the Assassin's Primer, but let's keep them for this game;
  • Noise cuts off Matrix connectivity whatsoever, not just Wireless Bonuses;
  • Wireless Bonus of a datajack stacks with itself. That means that 6 'jacks grant Noise Reduction of 6;
  • If there is a certain spell with its Drain code obviously off, or a piece of gear you think should have its stats adjusted slightly - bring that up, maybe we can figure it out;
  • Notoriety imposes a dice pool penalty on appropriate social actions;
  • Notoriety works like spirit reputation: everybody knows somehow (maybe there is a metaplane of Johnsons);
  • Bricking a smartgun bricks a gun (one can't fire it until it's repaired);
  • Items with "Custom Fit (Stack)" are not considered armor accessories;
  • This book is considered one of the Core Books.

P.S. I left out some of my house-rules, that won't show their heads in a one-shot, like SIN taxes being deducted one way or another. Also I'm quite sure that I've missed something - hope you understand.



Reference:

1) Triskavanski as
Alias: Cabonel, The King of Cats
Metatype: Human
Age: 22
Primary Role: Technomancy Director
Secondary Role: Hacker

2) Poindexter as
Alias: Skinny Jim
Metatype: Ork
Age: 15 years old
Primary Role: Close combat
Secondary Role: Close combat


3) martinchaen as
Alias: Moto
Metatype: Dwarf (Koborokuru, i.e. Japanese sub-type)
Age: 32
Primary Role: Rigger (wheelman, infiltration, and long range fire support)
Secondary Role: Mechanic / EWAR Specialist / General Knowledge Wiz

4) Number 2 as
Alias: Rolen Greenwood
Metatype: Elf
Age: 23
Primary Role: Demolition Expert
Secondary Role: Damage Dealer

5) obidancer as
Alias: Kay (short for Kachina)
Metatype: Human
Age: 26
Primary Role:  Magic Support
Secondary Role: Face/Leader
« Last Edit: <08-06-14/1355:01> by Elektrycerze3 »
Speech | Matrix/Communication | Thought | Astral
“Forget hackers, I have my buddies Smith & Wesson: innovators of the point-and-click interface.”

Triskavanski

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« Reply #1 on: <07-18-14/1306:24> »
Alias: Cabonel, The King of Cats
Metatype: Human
Age: 22
Primary Role: Technomancy Director
Secondary Role: Hacker

Usually I use Orokos.com for my dice rolling.

People might know me, though it would be more of my matrix persona more than myself.

On Jammers - because Technomancers are not a device, and there living persona is not a device, I read that Jammers (The Head, direction and area jammer in the electronic gear section) do not effect Technomancers, since they state they affect Devices and persona on those devices. Kinda the trade of not being able to form your own PAN/WAN or other things devices can do that the book repetitively says you cannot because you are not a device.

If Noise though can knock things off the matrix.. I might want to pick up pulse storm. Though I don't know how long pulse storm is suppose to last.



Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

Poindexter

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« Reply #2 on: <07-18-14/1315:47> »
Skinny Jim, Ork, 15 years old, Close combat.

I've really taken a liking to Orokos for dicerolling.

Anyone who spends a LOT of time on the streets, there's a good chance we know eachother, althought with two of our group who rarely leave the safety and comfort of their whatevers, you, as the GM may need to do some hand-waving if we're all to know one another.

There might be small house-rules here and there, but they are limited to such things as repair costs being 1% instead of 10%

A houserule we've been real happy with is 1% for the first half of the boxes, 5% for the second half. The more its beat up, the pricier it gets to fix.
« Last Edit: <07-18-14/1336:58> by Poindexter »
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martinchaen

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« Reply #3 on: <07-18-14/1342:14> »
Let's not make repairs more costly than the GM suggested, neh? As a seriously gear dependent rigger, I strongly object to deviating from the 1% per box as per the previous version.

I have some questions which I'll post later, mostly related to drones since the rules are somewhat lackluster in SR5 still.

Once I get home I'll also post the character bio.

Thanks for organizing this, Elek!

EDIT:
1) I'd like you to post a little snippet about your character, like "alias, metatype, age, primary role, secondary role". That snippet will go into this post for later reference.
Alias: Moto
Metatype: Dwarf (Koborokuru, i.e. Japanese sub-type)
Age: 32
Primary Role: Rigger (wheelman, infiltration, and long range fire support)
Secondary Roles: Mechanic / EWAR Specialist / General Knowledge Wiz

2) Please offer your suggestions on a diceroller to use.
Orokos.com has been mentioned; I prefer this one as well.

3) I would like you as a collective and creative whole to decide whether your characters know each other and have worked with each other before. Please feel free to discuss it with each other. You can of course have your characters meet in-game, if you like, but why miss on an opportunity to make an engaging back-story? ;-)
I'm good either way; Moto is both a wheelman/rigger and software engineer, and runs an automotive/aeronautics repair/bodyshop in a nicer neighbourhood of Tacoma. It's entirely possible that he would have met some of the others either during a run, or online, or while doing work on their gear.  He could also very well have been outside talent brought in when someone needed a heavily armed and armored transport option.

1) The game will be set in Default City Seattle in the Summer of 2075.
Yay! All of the backstory already centers on this, so that's perfect from where I'm sitting.

2) All SR5 books are in use.
There might be small house-rules here and there, but they are limited to such things as repair costs being 1% instead of 10%, or some gear having stats shifted a bit (I'm looking at Fineblades), so nothing drastic. The only single significant change I can state right away is that jammers (and Noise) affect Matrix connectivity as a whole, not just Wireless Bonuses.
I know that few people want to start a game without knowing all the houserules, so I'll try to write them all down. Again, there will be nothing drastic, just small stuff, usually in PCs favor. If you have a particular house rule you want to suggest (like technomancers having an ability to establish a direct connection through touch) - feel free to do so, we can discuss that.

First of all, unlike Triskavanski I would suggest making Technomancers vulnerable to jamming just like everyone else, but instead allow them to form PANs just like a device.

And I apologize in advance, because I have quite a few questions with regards to rigging :)

1. Will a drone's pilot program be able to benefit from a smartgun equipped weapon if it has a smartlink upgrade as part of it's sensor package?
Suggestion: Can gain non-implanted benefits of a smartgun system (+1 to limits and dice pool using Take Aim, if wireless various free actions)

2. Same as above, but for a rigger with an implanted smartlink who's jumped into said drone
Suggestion: Treat as implanted smartlink using normal smartgun equipped weapon

3. How do you want to handle progressive recoil with drones, as they are forced to take all Fire Weapon actions as Complex Actions, regardless of original action?
Suggestion: Determine Progressive Recoil based on Fire Mode used as normal, even though actions are Complex (so a drone firing a single Semi-Auto shot that is normally a Simple Action wouldn't build progressive recoil)

4. Rigger-related attributes
Jumped-In Gunnery uses Logic as linked attribute; disputed by statement from Aaron a while back, but recently updated version of core has removed Agility from Gunnery all together (source of confusion)
Jumped-In Sneaking uses Intuition as linked attribute (source)

Suggestion: An alternative to attribute usage is to allow Jumped-In Riggers to use the Astral Attribute substitution list on page 314 of the core rulebook;
Agility -> Logic, Body -> Willpower, Reaction -> Intuition -> Strength -> Charisma
The first two are already mostly in use (though I have no idea why Sneaking while Jumped-In is Intuition, to be honest), so the big one would be Reaction; Moto would be a better driver while jumped in, and a much worse one when not. I'm really curious as to how this would work out, so if you're up for it I'd love to give this house rule a go.

5. Will you follow Aaron's reading that Rigger Command Consoles provide +1 to Vehicle and Matrix Actions in addition to the +2 bonus from Hot-Sim (source)
Suggestion: I would allow it, both because Aaron says so and because it's a 150k+ investment :)

6. Just in case you aren't aware (I just recently discovered this rule myself), drones get Recoil Compensation equal to their BOD (hidden away on page 176, but YAY!).
Suggestion: None, just FYI in case you didn't know.

3) I have to state right away that my descriptions borrow heavily from Hollywood.
Fair enough, at least this way I'm aware ahead of time :)

Not my preference, but it's your game so I'll just roll with it.

And I think that's it.

Code: [Select]
== Info ==
Street Name: Moto
Name: Yoshiro Nakahara
Movement: 2/4
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf Male Age 28
Height 1m Weight 40kg
Composure: 7
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 14
Nuyen: 1700

== Attributes ==
BOD: 3
AGI: 1
REA: 2
STR: 3
CHA: 1
INT: 5
LOG: 6 (8)
WIL: 6
EDG: 3

== Derived Attributes ==
Essence:                   0.82
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    5 +DP + 3d6
Matrix Hot Initiative:     5 +DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    9
Social:                    3

== Active Skills ==
Aeronautics Mechanic       : 5                      Pool: 13
Armorer                    : 1                      Pool: 9
Automotive Mechanic        : 5                      Pool: 13
Computer                   : 4                      Pool: 12
Cybercombat                : 0                      Pool: 7
Demolitions                : 1                      Pool: 9
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Electronic Warfare         : 6 [Jamming]            Pool: 14 (16)
First Aid                  : 0                      Pool: 7
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 6 [Ballistic]          Pool: 7 (9)
Hacking                    : 0                      Pool: 7
Hardware                   : 2                      Pool: 10
Industrial Mechanic        : 5                      Pool: 13
Nautical Mechanic          : 5                      Pool: 13
Navigation                 : 0                      Pool: 4
Perception                 : 0                      Pool: 4
Pilot Aircraft             : 6 [Rotary Wing]        Pool: 8 (10)
Pilot Ground Craft         : 6 [Wheeled]            Pool: 8 (10)
Pilot Watercraft           : 0                      Pool: 1
Running                    : 0                      Pool: 2
Sneaking                   : 1                      Pool: 2
Software                   : 2                      Pool: 10
Survival                   : 0                      Pool: 5
Swimming                   : 0                      Pool: 2
Tracking                   : 0                      Pool: 4

== Knowledge Skills ==
Biology                    : 1                      Pool: 9
English                    : 1                      Pool: 6
Game Theory                : 1                      Pool: 6
History                    : 1                      Pool: 6
Japanese                   : N                      Pool: 0
Area Knowledge: Seattle    : 1                      Pool: 6
Magical Theory             : 1                      Pool: 9
Mathematics                : 2 [Modern Analysis]    Pool: 10 (12)
Matrix Theory              : 2 [AI]                 Pool: 10 (12)
Mechanical Engineering     : 4 [Robotics]           Pool: 12 (14)
News                       : 1 [Current Events]     Pool: 6 (8)
Security Design            : 2 [Physical]           Pool: 10 (12)

== Contacts ==
Tora Halvarsdottir (Valkyrie, Fixer) (4, 3)

== Qualities ==
Analytical Mind
Codeblock (Control Device)
Distinctive Style
Juryrigger
Natural Hardening
Prejudiced (Common, Biased) (Humans)
Resistance to Pathogens and Toxins
SINner (National) (Japanese Imperial State)
Thermographic Vision

== Lifestyles ==
Abandoned Warehouse (Fife, Tacoma)  1 months
Derelict Factory (Puyallup City, Puyallup)  1 months
Motozone Auto Repair (Kent, Tacoma)  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Control Rig Rating 3
Damage Compensators Rating 4
Datajack
Platelet Factories
Smartlink

== Armor ==
Urban Explorer Jumpsuit             9
Urban Explorer Jumpsuit: Helmet     2

== Weapons ==
Unarmed Attack
   Pool: 0   Accuracy: 4   DV: 3S   AP: -   RC: 1

== Commlink ==
Meta Link (, , 0, )
Proteus Poseidon (, , 0, )
   +Encryption
   +Signal Scrub
   +Toolbox
   +Wrapper
   +Browse
   +Virtual Machine [Biofeedback Filter, Shell]

== Gear ==
Autosoft (Ares Alpha Targeting) Rating 6
Autosoft (Clearsight) Rating 6
Autosoft (Cyberspace Designs Dragonfly Maneuvering) Rating 6
Autosoft (Cyberspace Designs Dragonfly Stealth) Rating 6
Autosoft (MCT-Nissan Roto-Drone Maneuvering) Rating 6
Autosoft (MCT-Nissan Roto-Drone Stealth) Rating 6
Certified Credstick, Gold
Fake SIN (Kenji Takahashi, UCAS) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Drone License) Rating 4
   +Fake License (Pilot License) Rating 4
Long Haul
Medkit Rating 6
Narcojet x5
Psyche
Respirator Rating 6
Slab x2
Survival Kit
Tool Kit (Hardware)
Tool Kit (Armorer)
Tool Shop (Automotive Mechanic)
Tool Shop (Aeronautics Mechanic)

== Vehicles ==
Ares Roadmaster (Armored Transport)
   +Morphing License Plate
   +Rigger Interface
   +Spoof Chips
   +Satellite Link
   +Sensor Array Rating 3
      +Atmosphere Sensor
      +Camera (Front)
      +Camera (Back)
      +Geiger Counter
      +Laser Range Finder (Front)
      +Laser Range Finder (Back)
      +Motion Sensor
      +Ultrasound

Cyberspace Designs Dragonfly (Small)
   +Sensor Array Rating 2
      +Atmosphere Sensor
      +Camera [Flare Compensation, Low Light]
      +Cyberware Scanner
      +Laser Microphone
      +Motion Sensor
      +Olfactory Sensor
      +Radio Signal Scanner
      +Ultrasound

Cyberspace Designs Dragonfly (Small)
   +Sensor Array Rating 2
      +Atmosphere Sensor
      +Camera [Flare Compensation, Low Light]
      +Cyberware Scanner
      +Laser Microphone
      +Motion Sensor
      +Olfactory Sensor
      +Radio Signal Scanner
      +Ultrasound

MCT-Nissan Roto-drone (Medium)
   +Weapon Mount
      +Ares Alpha
         +Ares Alpha Grenade Launcher
            +Airburst Link
         +Improved Range Finder
         +Silencer
         +Smartgun System, Internal
   +Ammo: Regular Ammo (Assault Rifles) x200
   +Minigrenade: Flash-Bang x6
   +Minigrenade: High Explosive x6
   +Sensor Array Rating 3
      +Atmosphere Sensor
      +Camera [Flare Compensation, Smartlink, Thermographic Vision]
      +Camera
      +Directional Microphone
      +Geiger Counter
      +Olfactory Sensor
      +Radio Signal Scanner
      +Ultrasound

MCT-Nissan Roto-drone (Medium)
   +Weapon Mount
      +Ares Alpha
         +Ares Alpha Grenade Launcher
            +Airburst Link
         +Improved Range Finder
         +Silencer
         +Smartgun System, Internal
   +Ammo: Regular Ammo (Assault Rifles) x200
   +Minigrenade: Flash-Bang x6
   +Minigrenade: High Explosive x6
   +Sensor Array Rating 3
      +Atmosphere Sensor
      +Camera [Flare Compensation, Smartlink, Thermographic Vision]
      +Camera
      +Directional Microphone
      +Geiger Counter
      +Olfactory Sensor
      +Radio Signal Scanner
      +Ultrasound
« Last Edit: <07-22-14/0820:47> by martinchaen »

Poindexter

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« Reply #4 on: <07-18-14/1350:41> »
Let's not make repairs more costly than the GM suggested, neh? As a seriously gear dependent rigger, I strongly object to deviating from the 1% per box as per the previous version.

whoops. sorry.

Thanks for organizing this, Elek!

yeah, indeed.
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Number 2

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« Reply #5 on: <07-18-14/1437:37> »
Alias: Rolen Greenwood
Metatype: Elf
Age: 23
Primary Skill: Demolition Expert
Secondary skill: Damage Dealer

I use Orokos for dice rolling, although I've heard of people using something called invisiblecastles.

I think we should know each other already. If not from only one or two runs at least. It's easier on the GM and it lets us have a bigger backstory.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Poindexter

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« Reply #6 on: <07-18-14/1451:52> »
Alias: Rolen Greenwood
Metatype: Elf
Age: 23
Primary Skill: Demolition Expert
Secondary skill: Damage Dealer

I use Orokos for dice rolling, although I've heard of people using something called invisiblecastles.

I think we should know each other already. If not from only one or two runs at least. It's easier on the GM and it lets us have a bigger backstory.

I agree.

Yall coulda just needed a close combat guy, and found Skinny though a fixer or something.
It aint gotta be oscar worthy
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obidancer

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« Reply #7 on: <07-18-14/1458:07> »
Alias: Kay (short for Kachina)
Metatype: Human
Age: 26
Primary Role: Magic Support
Secondary Role: Face/Leader

Sheet:
Code: [Select]
== Info ==
Street Name: Kay
Name: Kachina
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 26
Height 1m62 Weight Never Ask
Composure: 10
Judge Intentions: 10
Lift/Carry: 5 (30 kg/20 kg)
Memory: 7
Nuyen: 840

== Attributes ==
BOD: 3
AGI: 2
REA: 2
STR: 2
CHA: 6
INT: 4
LOG: 3
WIL: 4
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                6 + 1d6
Rigger Initiative:         6 + 1d6
Astral Initiative:         8 + 2d6
Matrix AR Initiative:      6 + 1d6
Matrix Cold Initiative:    4 +DP + 3d6
Matrix Hot Initiative:     4 +DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  3
Mental:                    5
Social:                    8

== Active Skills ==
Animal Handling            : 0                      Pool: 5
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 2
Assensing                  : 6                      Pool: 10
Astral Combat              : 6                      Pool: 10
Automatics                 : 6 [Submachine Guns]    Pool: 8 (10)
Banishing                  : 6                      Pool: 12
Binding                    : 6                      Pool: 12
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 2
Con                        : 4                      Pool: 10
Counterspelling            : 6                      Pool: 12
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 1
Etiquette                  : 4                      Pool: 10
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 0                      Pool: 5
Instruction                : 0                      Pool: 5
Intimidation               : 6 [Interrogation]      Pool: 14 (16)
Leadership                 : 4                      Pool: 10
Longarms                   : 0                      Pool: 1
Navigation                 : 0                      Pool: 3
Negotiation                : 4                      Pool: 10
Perception                 : 6                      Pool: 10
Performance                : 0                      Pool: 5
Pilot Ground Craft         : 0                      Pool: 1
Pilot Watercraft           : 0                      Pool: 1
Pistols                    : 0                      Pool: 1
Running                    : 0                      Pool: 1
Sneaking                   : 4 [Urban]              Pool: 6 (8 )
Spellcasting               : 6 [Health]             Pool: 12 (14)
Summoning                  : 6                      Pool: 12
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==
English                    : N                      Pool: 0
Magical Theory             : 2 [Conjuring]          Pool: 5 (7)
Military                   : 1                      Pool: 5
Psychology                 : 3                      Pool: 6
Spanish                    : 3 [Speak]              Pool: 7 (9)
Sprawl Life                : 2 [Talismonger]        Pool: 6 (8 )

== Qualities ==
Allergy (Uncommon, Moderate) (Silver)
Distinctive Style
Focused Concentration (Rating 4)
Magician
Mentor Spirit (Thunderbird)
Prejudiced (Specific, Biased) (Politicians)
Spirit Bane (Fire)

== Spells ==
(Tradition: Shamanic, Resist Drain with WIL + CHA (10))
Chaotic World (Limited)    DV: F-2
Clairvoyance               DV: F-3
Heal                       DV: F-4
Increase [Attribute] (INT) DV: F-3
Increase Reflexes          DV: F
Levitate                   DV: F-2
Lightning Bolt             DV: F-3

== Lifestyles ==
Small Studio (Cramped)  1 months

== Armor ==
Lined Coat                          9

== Weapons ==
Colt Cobra TZ-120
   +Folding Stock
   +Foregrip
   +Laser Sight
   Pool: 8 (10)   Accuracy: 5   DV: 7P   AP: -   RC: 5
Survival Knife
   Pool: 1   Accuracy: 5   DV: 4P   AP: -1   RC: 1
Unarmed Attack
   Pool: 1   Accuracy: 3   DV: 2S   AP: -   RC: 1

== Commlink ==
Renraku Sensei (, , 3, )
   +Micro-Transceiver
   +Trodes

== Gear ==
Ammo: Regular Ammo (Submachine Guns) x320
Binoculars, Optical
   +Vision Magnification
Certified Credstick, Silver
Fake License (Summoner License) Rating 4
Fake SIN (Kachina Powaka) Rating 2
Fetish
Flashlight
Glasses Rating 2
   +Image Link
   +Low Light
Periscope
Reagents, per dram x82
Respirator Rating 6
Spare Clip (Colt Cobra TZ-120) x4

== Karma Expenses ==

== Nuyen Expenses ==
7/23/2014 1:31:28 AM      840          Starting Nuyen

== Description ==
<img src="http://fc08.deviantart.net/fs70/f/2014/197/1/b/shadowrun__amerindian_shaman_by_obidancer-d7qw3jw.png" alt="Artwork © Obidancer" />

Despite a feeble physic, Kachina has an intimidating presence and undeniable charisma. She walks straight up, and has piercing green eyes.

== Background ==
Kachina was born and raise in a small community of Hopi in the Pueblo Corporate Council Territories, with strong ties to Shamanism as both her parents and grand-parents were shamans. Her grand-father was part of the Kachina Society during their support of Daniel Howling Coyote against the US and as a tribute, was named after it.

It wasn't before she was 14, however, that she started Awakening. She had full support from her peers and embraced her learning, excelling in her understanding of the Astral World and the conjuring of spiritual entities. Physically, she was feeble and clumsy, but had a strong mind and was fearless. She would stand up in front of bullies, and was short-tempered if she felt insulted. She had already a strong personality, and her good heart made her very likable. The Shamans could see her struggle between her good nature, and her fighting spirit.

It was only when she embraced the path of the Thunderbird Totem, as suggested by her peers, that she managed to develop her spellcasting abilities, which let her to believe what she could do with what theorists called the Mana was granted by the Spirits. As such, her 'magic' is closely related to what the Thunderbird was known for in her tribe's lore.

She went to college and studied psychology and behaviors but, quickly and radically changed path and accepted to be recruited into the military. She received good training and they utilized her skills efficiently. Soon she became part of a special unit; her skills in interrogation techniques and scouting giving her a special edge in spite of her weak physic. She fought in Skirmishes against the Aztlans within a year of her enrollment, and though difficult and dangerous, she strove in the midst of battle and conflict.

But it was when she was back home that she found her disillusion. The Pueblo Council was one big corporation and Kachina soon discovered than like any corporation, the PCC had its interest in mind before its people. During the Ute absorption in 2067, fight over land control force her unit to intervene. She found herself protecting the land she was born on and fighting for her own tribe. She was proud. Opposition would be no match if they were going for the fight.

A few shots were exchanged. Then Politicians stepped in. Within hours, orders were reversed and her unit was ordered to withdraw. Enemy Force was taking over, her unit forced to step back and her own Tribe's Shaman refused to be relocated and were ready to fight back. She tried to convince them to leave but to no avail. She had no choice: Disobey order or watch the last stand of her own people. A black eagle flew over the community. An omen? She rallied her unit, and convinced them to fight by her side and protect the community.

Her tribe's shamans summoned many spirits for the fight. But the enemy force were prepared. The battle ensued both in the physical and Astral Space. It was a massacre. The land burnt. Her people died. Fire Spirits were all over. She banished 4 of them that day. Exhausted, she was taken away on a helicopter. Suddenly the Black Eagle flew in, knocked her over, and as she fell to her death, saw the helicopter explode in flame as a rocket hit it.

Kachina still believes to this day she had mustered the last strength to cast a levitation spell on her and protect her from her fall. She awoke well after the fighting was over. Desolation was all that remained. Most in her tribe was dead. Most in her unit were dead. The ones that weren't would soon be sent to court martial. She had convinced them to fight, her alone.

She was left for dead. She disappeared. Little is known about what became of her during that time, outside of being stamped KIA.

5 years later, Kachina was roaming the streets of Seattle. She had lost, she had been defeated, she was a SINless, and starting over was hard. But a storm still raged inside her. She had understood the Thunderbird had a different path He wanted her to take and she had the spirits on her side (well most; she had found out Fire Spirits weren't too keen of her), and she knew there was a demand for her skill set. She entered the Shadow

2075. 3 years into the shadows already, and she hasn't been as successful as she would have hope for. She was now Kachina Powaka. The Spirit Witch. She had kept her first name to always remember her past, but thought Powaka - Witch in Hopi dialect - was suited for her activity. Her craft was sought after, but one doesn't succeed alone in this field of criminals and often egocentric half-witted amateurs. She wanted her own team, one that would become a force to reckon in the Shadow; one that would make the Thunderbird proud.


Kachina's objective is to have her own team. She could have put the word out and have our respective fixers arrange for us to meet.
Her and Greenwood have military background, they could also have connected before. From there in need of a skilled Rigger they would have been put in touch with Moto.
Their last hacker could have been shot/burned and in serious need of a computer guy, they agreed to take on a rookiee, see what he's made of. Welcome Cabonel.
Cabonel wouldn't come without his favorite bodyguard and swordsman Skinny Jim, who may end up being the best part of the bargain (no offense to Cabonel, just playing on his bad rep).

It creates some connection between characters without a full range of knowledge of each others or trust. The team is ready to go and learn more about each others.


For dice roller I like http://rolz.org/ . You just create a room and all rolls are recorded.  I'm not familiar with Orokos. 
« Last Edit: <08-14-14/0342:31> by obidancer »
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

Number 2

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« Reply #8 on: <07-18-14/1500:01> »
Alias: Kay (short for Kachina)
Metatype: Human
Age: 26
Primary Role: Magic Support
Secondary Role: Face/Leader

Kachina's objective is to have her own team. She could have put the word out and have our respective fixers arrange for us to meet.
Her and Greenwood have military background, they could also have connected before. From there in need of a skilled Rigger they would have been put in touch with Moto.
Their last hacker could have been shot/burned and in serious need of a computer guy, they agreed to take on a rookiee, see what he's made of. Welcome Cabonel.
Cabonel wouldn't come without his favorite bodyguard and swordsman Skinny Jim, who may end up being the best part of the bargain (no offense to Cabonel, just playing on his bad rep).

It creates some connection between characters without a full range of knowledge of each others or trust. The team is ready to go and learn more about each others.


For dice roller I like http://rolz.org/ . You just create a room and all rolls are recorded.  I'm not familiar with Orokos. 

I've used rolz, but doesn't everybody have to be using it at the same time to see the rolls?
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

martinchaen

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« Reply #9 on: <07-18-14/1526:02> »
I second Obidancer's background story, by the way.

Also, Elek, I updated my post with questions above. Again, apologies, but riggers need some damned love in this edition already so I DON'T have to clarify this shit every time I play with a new GM :)

Poindexter

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« Reply #10 on: <07-18-14/1531:34> »
Alias: Kay (short for Kachina)
Metatype: Human
Age: 26
Primary Role: Magic Support
Secondary Role: Face/Leader

Kachina's objective is to have her own team. She could have put the word out and have our respective fixers arrange for us to meet.
Her and Greenwood have military background, they could also have connected before. From there in need of a skilled Rigger they would have been put in touch with Moto.
Their last hacker could have been shot/burned and in serious need of a computer guy, they agreed to take on a rookiee, see what he's made of. Welcome Cabonel.
Cabonel wouldn't come without his favorite bodyguard and swordsman Skinny Jim, who may end up being the best part of the bargain (no offense to Cabonel, just playing on his bad rep).

It creates some connection between characters without a full range of knowledge of each others or trust. The team is ready to go and learn more about each others.

I dig ALL of this.
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

obidancer

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« Reply #11 on: <07-18-14/1534:36> »
I've used rolz, but doesn't everybody have to be using it at the same time to see the rolls?

No I believe everything in the room is saved so whenever you return to the room, you see all the rolls that have happened.
Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows

martinchaen

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« Reply #12 on: <07-18-14/1537:00> »
I still prefer Orokos, but that's probably just because I am familiar with it :-)

Up to Elek, I'll use whatever in the end.

Poindexter

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« Reply #13 on: <07-18-14/1637:38> »
I still prefer Orokos, but that's probably just because I am familiar with it :-)

Up to Elek, I'll use whatever in the end.

same here
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

obidancer

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« Reply #14 on: <07-19-14/1558:53> »
Yes any roller will do.
@Number2, if Greenwood and Kachina have known each other and decided to team up, any suggestion how and why?

How did Cabonel got to swear by Skinny Jim for protect? Have they built a friendship or purely professional?

Rick Deckard - Circles of Fate
Kachina - Shaking the Shadows