NEWS

[OOC] Of Fire and Ice

  • 121 Replies
  • 16964 Views

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #15 on: <07-16-14/1513:39> »
@Martinchaen, sorry nevermind. I read the Latex Face Mask descrip again.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Isane

  • *
  • Newb
  • *
  • Posts: 86
« Reply #16 on: <07-16-14/1829:31> »
Oh jeeze, I go to sleep then work and we're already going.  Give me a moment to get ready.  Anyway here is the finalized sheet.  Only big change from the last was replacing the hovercraft with an SUV.

http://pastebin.com/VVeCdV5k

Edit: Forgot to add in description and background.  I'll get an IC up post in a moment.

4d6=13 13 x 100,  1,300 starting nuyen.
« Last Edit: <07-17-14/0338:23> by Isane »
"Speech"  'Thought'   <Matrix>

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2248
    • Triskavanski's house Rules
« Reply #17 on: <07-16-14/2302:10> »
I just realized I have select sound filter in my earbuds. So, I'm not going to leave after I notice the borg move to the table. Instead, focus the filter on their table, as I move towards the bar to get the cheapest drink I can.
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #18 on: <07-16-14/2312:29> »
Good idea, I love it when players seek to learn things. It gives me opportunities to not only flesh out the world (Well, technically it's a city) I'm a god of, but it also lets me exercise my story-writing abilities.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2248
    • Triskavanski's house Rules
« Reply #19 on: <07-16-14/2316:54> »
I'll post after someone else does, so I'm not moving the story myself too quickly.
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #20 on: <07-16-14/2319:26> »
Gotcha.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

martinchaen

  • *
  • Guest
« Reply #21 on: <07-17-14/0017:41> »
I'm going to leave off standing on the street down the road, in the interest of not advancing too quickly...

Quote from: Dice Rolls
Parazoology and Cybertechnology to recognize what Trisks character is:
Cybertechnology: Vlademir's legs: 4d6t5 1
Parazoology: Vlademir's legs: 8d6t5 1
Rough idea of what SURGE is and about cyber that would give someone legs like Trisks', I would say.

Trying to see if I can spot any insignia or marks on the people at the table
Perception: Crowd sitting at the table: 10d6t5 3
Should be able to pick out pretty small objects, including insignia or gang markings if they have any.

Checking out the building Alexei told me about:
Perception: Thermographics on the building: 10d6t5 2
Perception: Ultrawideband radar on the building: 10d6t5 3
Ultrawideband radar is Rating 4, has a range of 100m, and can penetrate up to 20 cumulative points of Structure Rating. Essentially, it's a system that can "can see through walls and obstacles and create a three-dimensional map of the area"; in addition, it can also detect cyberware and weapons in the same way as millimeter-wave radar.

Should be enough to spot obvious things like security cameras, external door locks, etc. Should also give me an idea of where the entrance and exit points of the building is. If I don't have a complete map, I'll walk down the street to ping the next building corner with ultrawideband radar before heading inside.

And if Trisk does end up firing off a round and Marcus hears it, he'll be using his Spatial Recognizer to figure out where it came from.
« Last Edit: <07-17-14/0020:37> by martinchaen »

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #22 on: <07-17-14/0019:59> »
Right, I'll post IC what you know
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

martinchaen

  • *
  • Guest
« Reply #23 on: <07-17-14/0021:20> »
Hehe, whoops, I already posted based on what I thought I'd know; that's ok, I'll edit if need be.

Isane

  • *
  • Newb
  • *
  • Posts: 86
« Reply #24 on: <07-17-14/0317:29> »
I made a mistake and put a Large Drone rack on my vehicle despite it not having enough body.  I've changed it to a Small Drone Rack and used the spare nuyen to tidy up some sensors on my drones.
"Speech"  'Thought'   <Matrix>

martinchaen

  • *
  • Guest
« Reply #25 on: <07-17-14/0822:14> »
Hey Number 2, did Cyclone notice what was going on at the bar entrance with the Ares team being walked out?

I'll roll some perception tests just in case:
Quote from: Dice Rolls
Hearing:
Perception Test: 10d6t5 1

Visual:
Perception Test: 10d6t5 4

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #26 on: <07-17-14/1433:48> »
You were already out of the building when they started being led out. Although I would say you weren't too far. If Marcus looked over his shoulder at some point (Which, being how he is he probably did) he would see the Borgs taking a defensive position around the Ares sec guys.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2248
    • Triskavanski's house Rules
« Reply #27 on: <07-17-14/1443:34> »
So it looks like that borg is about to crush their heads or use hidden cyber weapons to blow holes through them?

Knowledge - Military, Special Forces: 9d6t5 5

A quick knowledge check on that van, before I line up a shot on the back borg, hopefully before death and dieing are made done.
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules

Number 2

  • *
  • Chummer
  • **
  • Posts: 149
« Reply #28 on: <07-17-14/1449:13> »
It's a GMC Bulldog step van.
Dovahkiin, Dovahkiin, naal ok zin los vahriin,
Wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan,
Dovahkiin, fah hin kogaan mu draal!

Triskavanski

  • *
  • Ace Runner
  • ****
  • Posts: 2248
    • Triskavanski's house Rules
« Reply #29 on: <07-17-14/1455:55> »
So no obvious signs of ares on it?

And I take it my assumption that it looks like they are about to do a mafia hit on the boys to send a message is right?

What modifiers would I have to fire a shot at that borg. I'm pretty sure I couldn't kill him, not with one bullet, but I could possibly give the other guys a chance in the ensuing confusion.

Also, since i'm not yet in combat, I'd like to take a free action, to focus with my hearing on the group before I do anything. What modifiers do I take?
« Last Edit: <07-17-14/1506:37> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

Triskavanski's House Rules