Remember that clones have been around since first edition / game start - 2050 - as part of high-end replacement parts. With Gold+ DocWagon, you have a fast-grown clone after 3 months, ready to replace any of your limbs or organs that fail, no matter the cause. So this ain't a new thing. Part of the issue, though, is that it isn't the 'sentient' portions that are at fault; it's the 'stay alive' sections that have to have wires run into them; think of the clones as requiring a pacemaker, and not because the heart is glitchy ...
Since the corporations are trying to figure out how to fast-grow sentient clones (no law against it, after all), though the de facto canonical answer to 'Escaped Clone' is a slow-growth one, I would table rule that anyone with the Quality was a one-in-a-thousand long-shot successfully-fast-grown sentient. The corporation will always be after the character - you'd have to take Hunted at max (or even max-plus-one), because whenever you get genescanned, agents are on their way. I might lump two or three top-level Hunteds on you, in fact, because not only ParentCo. would be after you - other ones would be too, because if they can figure that one out ... whoo, boy. That's one of the golden geese, man, especially if they can guide the development of the sentience, between psychotropic programming and the rest ...