I don't have a problem if others want to play without. My problem is that it is such an artificial game balancer that it detracts from actually playing the game.
In the Shadowtech book, enhanced articulation benefitted Active skills. Basicly, any skill that wasn't a knowledge or language type skill, one that required use performing a task, benefitted from EA. This was a bit vague, as it included skills like Decking (old edition Hacking), even when jacked in. Later, in the third edition book Man and Machine, they clarified it to only benefit Combat, Physical, Technical, and Build/Repair skills, and while it did still grant a +1 bonus to Reaction (a derived attribute for all previous editions), that bonus didn't affect matrix or rigging abilities.
In every edition, if you were physically doing something, EA had a benefit. This only makes sense, as it is such a pervasive and encompassing augmentation. More fluid movement helps any physical activity, even some completely mundane ones (one could even argue sculpting would benefit, and this was still reflected in the skill sets).
Now, in 4th edition, magically, EA only benefits someone who is moving, but not moving in a hostile fashion. One could use it to benefit their Gymnastics skill but not when they are in combat. That falls under the purview of the Dodge skill (superficially very similar to jumping around quickly) which is completely different from jumping around for fun. It's jarring, and it can completely pull someone out of the game because it is so obviously and randomly done for some sort of strange nod toward "game balance" which never existed in any edition prior to this one. It's another big change done for, IMO, the sake of big change.
Now, back to the monowhip issue.
I don't find anything really "cheap" about monofilament whips. They are expensive and a little hard to procure for starting characters. They are also really dangerous to use. Not to mention what the authorities will do to the character if they find one on him/her/it. They are very powerful in close combat, and easy to conceal. And nothing about them could be interpreted as anything other than lethal force. No wonder cops get snarky when you pull out the whip.