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[SR5] Prism - Troll Adept Hacker

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Dinendae

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« Reply #30 on: <04-05-14/0444:15> »

To the topic, I think the weight is a little high for a Troll at minimum stats for both Body and Strength, but it looks like a very good attempt to make a reasonable character - and a non-enforcer troll is a rare find in the first place.

Oops, missed this bit when I was replying! According to that article Patrick Goodman wrote (link is on the first page of this thread), I'm actually a bit on the low side for a troll (probably underweight actually, but that can be assigned to her living in the CZ for most of her life). He makes some very good points as to why weights given in previous editions were way too low for many metahumans; enough so that it convinced me.

Actually, I stand corrected! I forgot to subtract some percentages given in the article, since she is under the average for a troll on both weight and strength. I have entered the corrected values in the first post.

Dinendae

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« Reply #31 on: <04-05-14/0629:44> »
Okay, here's what I have so far with Resources and Skills Priorities switched:

Priorities
A: Metatype - Troll (5)
B: Resources - 275,000¥
C: Skills - 28/2
D: Magic - Adept (Magic 2)
E: Attributes - 12

Real Name: Ashley Bowen
Street Name: Prism
Race: Troll
Height: 2.8m/9'2"
Weight:354Kg/780 pounds

Attributes
Body: 5
Agility: 3
Reaction: 2 (5)
Strength: 5
Willpower: 3
Logic: 5
Intuition: 4
Charisma: 1
Magic: 6
Edge: 3
Essence: 6

Limits
Physical: 7
Mental: 7
Social: 4

Negative Qualities
Distinctive Style 5
Allergy - Common/Mild (Pollution) 10
Uncouth 14

Positive Qualities/Karma Expenditures
Karma to Nuyen - 10
Weapon Focus Bonding - 3
Raising Edge from 2 to 3 - 15
Indomitable (Mental) - 8
Mentor Spirit (Fire-Bringer) - 5
9 Karma Left


Adept Powers
Rating 3 Improved Reflexes 3.5
Attribute Boost (Agility) .25
Rating 2 Improved Ability (Hacking) 1
Enhanced Accuracy (Longarms) .25

+1 free level of Improved Ability (Hacking) from mentor spirit

Active Skills
Electronics Skill Group 2
-Computer
-Hardware
-Software

Cybercombat 6
Electronic Warfare 6
Hacking 6
Longarms 6
Blades 1
Gymnastics 1
Perception 1
Sneaking 1

Knowledge Skills
English N
Matrix Security 4
Matrix Hangouts 4
Gangs 4
Safe Houses 4
Urban Brawl 1
Goblin Rock 1

Gear
Combat Axe 4,000
-R1 Weapon Focus 7,000
R6 Medkit 1,500
Armor Jacket 1,000
-R6 Chemical protection 1,500
-R6 Nonconductivity 1,500
R4 Fake SIN 10,000
5x R4 Fake Licenses (Firearms, Concealed Carry, Combat Axe, Cyberdeck, Programs) 4,000
1 Month Low Lifestyle 4,000
Enfield AS-7 1,100
-Shock Pad 50
-10x Spare Clips 50
-200x APDS 2,400
-200x Stick-N-Shock 1,600
-200x Regular Rounds 400
SVD (Sniper Rifle)
-Shock Pad 50
-10x Spare Clips 50
-200x APDS 2,400
-200x Stick-N-Shock 1,600
-200x Regular Rounds 400
-Bipod 200
Renraku Sensi Commlink 1,000
-Subvocal Mic 50
Electronic Tool Shop 5000
Gecko Tape Gloves 250
R6 Respirator 300
Miniwelder 250
Renraku Tsurugi Cyberdeck 214,125
-AR Gloves 150
-Satellite Link 500
-Biometric Reader 200
-Simrig 1,000
-Trodes 70
All 7 Common Use Programs 560
All 19 Hacking Programs 4750
Micro-transceiver 100
Tag Eraser 450
R3 Contacts 600
-Flare Compensation 250
-Image Link 25
-Vision Magnification 250
R3 Glasses 300
- R3 Vision Enhancement 1,500
R6 Headphones 300
-R3 Audio Enhancement 1,500
-Spatial Recognizer 1,000
-R1 Select Sound Filter 250
Harley-Davidson Scorpion 12,000

Nuyen: 2,670 (+ starting cash roll)

Cronstintein

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« Reply #32 on: <04-05-14/1629:16> »
If you plan on looting a better deck, you might want to have a conversation with your gm before you finalize the character.  That's an -extremely- valuable loot drop and I could see many gms having an issue with it.  (Similar to looting high end cyber).

Troll, adept, Decker is a tough build to pull off.

Edit: btw there is a cultured bioware that increases logic.  It's one of the reasons adept Decker is tricky to make (essence loss) along with priority issues.
« Last Edit: <04-05-14/1638:00> by Cronstintein »

Dinendae

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« Reply #33 on: <04-05-14/2004:10> »
If you plan on looting a better deck, you might want to have a conversation with your gm before you finalize the character.  That's an -extremely- valuable loot drop and I could see many gms having an issue with it.  (Similar to looting high end cyber).

Troll, adept, Decker is a tough build to pull off.

Edit: btw there is a cultured bioware that increases logic.  It's one of the reasons adept Decker is tricky to make (essence loss) along with priority issues.

Yeah, I saw the bioware but I'd like to stay away from it (or any augmentations). I can get the same benefit (eventually) from getting a Qi focus with the Increased Attribute power. As far as Attributes go, I'm ok with the current distribution of points, even after having to swap a couple to pump up Intuition. My major sticking point now seems to be whether to take Resources at B and Skills at C, or vice versa. If I go with Resources higher than skills, I can get the Renraku Tsurugi (and pump up some other purchases I couldn't afford before). However my Electronics Skill Group takes a hit, losing three dice in each skill, and I'm not sure that's a better trade off. Right now I'm only playing Missions, and from what I understand they're still looking at the loot rules and what to do there.

 Right now we have a gentlemen's agreement with the GM that I proposed: Other than grabbing some spare clips of ammo to replace what we might have used up during the fight, and we hardly ever even do that, we only grab something that's easily gettable (i.e. no augmentations or stripping armor (unless it's for a disguise related to the run)), and only if it's better than what we have. Still, it might be a moot point: We may never run into a decker in person during a run.

JackVII

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« Reply #34 on: <04-05-14/2023:32> »
I can get the same benefit (eventually) from getting a Qi focus with the Increased Attribute power.
Might want to double check that power, it only affects physical attributes. I guess there might be something that covers mental abilities in the Magic book, whenever that comes out.
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firebug

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« Reply #35 on: <04-05-14/2206:17> »
You'll want higher Computer skill; at least a rating of 4 with a specialization in Matrix Perception.  Matrix Perception tests are the bread-and-butter.  Important targets will be running silent and not being able to spot them can cost you precious time.

Also, I humbly suggest you buy a Agent of moderate rating (3 is fine).  You can instruct it to use Matrix Perception every pass on whatever device is the master of your PAN to tell you if it sees any unfamiliar marks.  Because putting a mark on the slave marks the master, you can use this to be immediately alerted to attempts to hack your gear.  It's small dice pool won't be an issue either because the roll is uncontested.
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Mithlas

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« Reply #36 on: <04-05-14/2251:11> »
I can get the same benefit (eventually) from getting a Qi focus with the Increased Attribute power.
Might want to double check that power, it only affects physical attributes. I guess there might be something that covers mental abilities in the Magic book, whenever that comes out.
There never has been a Will boost power (probably for good reason with it being a critical Awakened attrib). I don't believe there was an Increased Charisma power (I houseruled one when I started my meatspace group, even though nobody ended up taking it), but the Intuition and Logic increase powers weren't released until Way of the Adept (and were overpriced with a .75pp cost that doubled when you were trying to augment over the natural attribute and caused the karma cost of increasing that attribute to treat it as if the attrib itself was at the augmented value). If it had just been .75pp (not affecting Limits for the purposes of 5E Missions) then I think it would've been okay, but I'm still doubtful it'll make it into the magic splat book.

Dinendae

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« Reply #37 on: <04-05-14/2350:52> »
I can get the same benefit (eventually) from getting a Qi focus with the Increased Attribute power.
Might want to double check that power, it only affects physical attributes. I guess there might be something that covers mental abilities in the Magic book, whenever that comes out.

Doh! You're right, of course. Serves me right for just going off  vague memory and not checking before posting! :(

Dinendae

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« Reply #38 on: <04-05-14/2356:11> »
You'll want higher Computer skill; at least a rating of 4 with a specialization in Matrix Perception.  Matrix Perception tests are the bread-and-butter.  Important targets will be running silent and not being able to spot them can cost you precious time.

Also, I humbly suggest you buy a Agent of moderate rating (3 is fine).  You can instruct it to use Matrix Perception every pass on whatever device is the master of your PAN to tell you if it sees any unfamiliar marks.  Because putting a mark on the slave marks the master, you can use this to be immediately alerted to attempts to hack your gear.  It's small dice pool won't be an issue either because the roll is uncontested.

Yeah, what's what I was afraid of when toying with Resources B and Skills C; I just lose too many Group Skill Points that I need badly. Ok, back to the drawing board. I'll reuse the original post's priorities and tweak things from there.

Dinendae

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« Reply #39 on: <04-06-14/0422:04> »
Ok, switched back to B Skills and C Resources; here is what I have:


Priorities
A: Metatype - Troll (5)
B: Skills - 36/5
C: Resources - 140,000¥
D: Magic - Adept (Magic 2)
E: Attributes - 12

Attributes
Body: 5
Agility: 3
Reaction: 2 (5)
Strength: 5
Willpower: 3
Logic: 5
Intuition: 4
Charisma: 1
Magic: 6
Edge: 4
Essence: 6

Limits
Physical: 7
Mental: 7
Social: 4

Negative Qualities
Distinctive Style - 5
Allergy - Common/Mild (Pollution) - 10
Uncouth - 14

Positive Qualities/Karma Expenditures
Karma to Nuyen - 10
Raise Edge from 2 to 4 - 35
Analytical Mind - 5

Adept Powers
Rating 3 Improved Reflexes - 3.5
Rating 1 Attribute Boost (Agility) - .25
Rating 1 Enhanced Accuracy (Longarms) - .25
Rating 3 Improved Ability (Hacking) - 1.5
Improved Potential (Mental) - 1



Active Skills
Electronics Skill Group 5
-Computer
-Hardware
-Software

Cybercombat 6
Electronic Warfare 6
Hacking 6
Longarms 6
Blades 5
Gymnastics 2
Perception 2
Sneaking 2
First Aid 1

Knowledge Skills
English N
Matrix Security 4
Matrix Hangouts 4
Gangs 4
Safehouses 4
Urban Brawl 1
Goblin Rock 1

Contacts
Joe Mancini/Fixer 2/1

Gear
1 Month Low Lifestyle 4,000
R3 Fake SIN 10,000
5x R3 Fake Licenses (Firearms, Concealed Carry, Combat Axe, Cyberdeck, Programs) 4,000
Lined Coat 1,000
-R3 Chemical protection 750
-R6 Nonconductivity 1,500
Combat Knife 300
Enfield AS-7 1,100
-Shock Pad 50
-10x Spare Clips 50
-100x APDS 1,200
-100x Stick-N-Shock 800
-100x Regular Rounds 200
SVD (Sniper Rifle)
-Shock Pad 50
-Bipod 200
-Silencer/suppressor 500
-10x Spare Clips 50
-100x APDS 1,200
-100x Stick-N-Shock 800
-100x Regular Rounds 200
Renraku Sensi Commlink 1,000
-Subvocal Mic 50
Electronic Tool Kit 500
R6 Respirator 300
Miniwelder 250
Hermes Chariot 123,000
-AR Gloves 150
-Satellite Link 500
-Trodes 70
All 7 Common Use Programs 560
All 19 Hacking Programs 4750
Micro-transceiver 100
Tag Eraser 450
R3 Contacts 600
-Flare Compensation 250
-Image Link 25
-Vision Magnification 250
R3 Glasses 300
- R3 Vision Enhancement 1,500
R5 Headphones 250
-R3 Audio Enhancement 1,500
-Spatial Recognizer 1,000

Nuyen: 135 (+ starting cash roll)


I was able to pick up the next (slightly) better cyberdeck by dropping the ratings of the fake SIN and fake licenses to rating 3s, dropped the combat axe (I'll get it later), and dropped a few other items (R6 med kit, Biometric Reader, etc.). I decided to spend 35 points of Karma taking my Edge from 2 to 4, and instead of spirit I took Analytical Mind for the logic task bonuses. I had to give up trading Karma for contact points though, so I went with a generic low rent Fixer to get me started, and I'll have to rely on Missions contacts to be able to acquire items (or the party's Face). Any problems? Mistakes? Things I forgot?

Dinendae

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« Reply #40 on: <04-06-14/2001:09> »
Ok, barring anyone pointing out any errors, I've went ahead and posted that last build in the first post. If you do spot errors, or things I forgot, let me know. I'll get her bio posted a bit later. Thanks for the help, all!

Dinendae

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« Reply #41 on: <04-07-14/0024:19> »
Ok, made a few tweaks to get Firebug's suggestion on the R3 Agent in:

Dropped the Armor modifications for now, dropped the Spatial Recognizer from the Headphones, and I dropped one of the fake licenses. I picked up a R3 Agent and switched the Combat Knife for a Katana; I also upped the Headphones from R5 to R6, for future modifications.

Dinendae

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« Reply #42 on: <04-08-14/0524:25> »
And the Bio's done! Enjoy!