Hey all,
Looking over the cyberware and bioware rules, stats, etc. I came across some interesting oddities and questions:
1) Upgrading? I don't see any rules for upgrading cyberware, or replacing it? As I recall, used to be a long time ago once essence was spent on cyberware it was spent, and if you later took it out, even to get new gear, you did not get any essence back, and had to spend again. That made upgrading from say wired 2 to wired 3 a no go and you had to be really choosy about your gear, especially for a campaign that was intended to be long. Eventually I think (and maybe this was house ruled) you could upgrade or replace cyberware having new pieces take the essence lost from an old piece, so you only paid the difference in essence lost. If you replaced it with something that cost less essence you did not recoup the lost essence however. Now in 5th I see nothing that talks about upgrading or changing out pieces of cyberware. So what if someone wants to move from say an RCC 2 to an RCC 3 (since you cannot start with an RCC 3 at start), or perhaps improved from alpha to betaware?
2) Looking at wired reflexes versus synaptic reflexes (the cyberware and bioware reaction+initiative enhancements) why would anyone ever take the cyberware version? The bioware version has a drastically reduced essence cost, for a small if not insignificant cost increase. Coupled with the ability to take alpha/beta/deltaware versions of bioware now, it just seems very out of whack. The only thing I can see is the ability to use wireless versions of wired reflexes with reaction enhancers, but that also seems quite an investment, and for the savings in essence, I still cannot see the upside. Is there something I am missing?