1) What is considered a Material Link for finding someone? Street magic was listing tables of items they "Owned". Is this just an Astral Tracking check?
2) Reading the Warding/mana barrier rules it only tells me what i need to do to create a ward ... how do i create a mana barrier?
3) Ritual magic ... what is it?
4) Summoning? .... you can include the Search power in there as well.
5) What can spirits do?
6) Astral Signatures: What can one do with one?
7) Overall what to watch out for as being a mage.
Masking + Flexible signature = You cant tell i am a Mage?
9) Camouflaged individuals and Astral Perceiving. There was some assassin with some crazy camouflaged armor in a dark room. Can i use Astral Sight to see him (Life Forms Glow) and cast spells at him (In same room starring at him just Astrally). Based on what me and my GM read we went with it but was it right?
10) How does casting on multiple Initiative passes work? Post are confusing me by splitting dice pool ... how does that work?
Order of operations in the below is important, do not skip steps or attempt this in a different order. This is the basics, understand this, then, if you have specific questions, ask away.
1. Street Magic, pg. 28 and 29.
2. SR4A, pg. 194, 211
3. SR4A, pg. 185, Street Magic, pg. 28, 29
4. SR4A, pg. 186 - 188, 297
5. SR4A, pg. 186 - 190, 302, 303, Street Magic pg. 89 - 110
6. SR4A, pg. 192 - 194
7. SR4A, Street Magic, Running Wild
8. Yeah, pretty much. SR4A, pg. 198, Street Magic, pg. 60, item 6, again.
9. No. Item 6. SR4A, pg. 183 (Step 3)
10. Casting a spell is a complex action, each Initiative Pass (IP) on which you have a Pass, you can cast a spell. You only split your Dice Pool (DP) if you want to cast multiple spells with a single complex action, on a single IP. SR4A, pg. 192 - 183.
Adept will be adressed later.