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Run and Gun release date?

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Parker

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« Reply #165 on: <03-15-14/1023:45> »
So...  What happens in your game when the enemy has initiative boosters, and can thus waste every character without initiative boosters, or every character who doesn't have their boosters active yet before they can so much as grab cover?

Then they get wasted. Like I said this rule isn't for every game that's what makes it a good optional rule. In my game we play realistic black trenchcoat. The opposition is not balanced to the party, you make too many mistakes and the party is wasted or has to retire due to too much unwanted public attention. It's the way me and my group likes to play. We enjoy the challenge of portraying criminals in a dystopian world. They tend to avoid combat and we see one every four or more game sessions. Typically it's a random thrill gang who are no match for a seasoned shadowrun team and even those fights they avoid due to the possibility of public awareness, someone somewhere has a camera and being caught on tape doesn't fly to well with my group. We like our game deadly and less pink Mohawk. You don't stick out, you avoid getting into a gun fight if possible, you are a criminal, you stick to the shadows. It's the way we play and this rule doesn't really change that, it just make combat more deadly. And if you don't have your boosters on that's what edge is for, you blitz for 5d6.

Red

Gotta agree.  It was made perfectly clear since 1st Ed. that the best shadowruns are pulled off without firing a shot or even the enemy knowing that your team pulled it off!  Ya wanna pull an action movie boom-boom?  Go down to the Barrens and tangle with a local gang.  Highly doubt Mr. Johnson is going to pay if your team gets on the 6 o'clock news or even is recorded while breaking a dozen laws pulling off the 'run.  Heck, why did ya think they brought in the Reputation and Notoriety scores back in 4th?
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AJCarrington

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« Reply #166 on: <03-21-14/1655:16> »
Preview #4 on DTRPG

Michael Chandra

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« Reply #167 on: <03-22-14/0713:36> »
Nice fluff. :)
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firebug

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« Reply #168 on: <03-22-14/0816:14> »
Yeah, the talk about small unit tactics is really interesting.  I also liked that it did establish that military units do use wireless devices and why they're willing to take the risk.  Good info on how to make a character in regards to team composition...  And also makes me wonder if maybe they'll have the rules for TacNet in Run & Gun since they seem to be focusing on much more than just straight-up gear.
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PeterSmith

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« Reply #169 on: <03-22-14/0901:48> »
And also makes me wonder if maybe they'll have the rules for TacNet in Run & Gun since they seem to be focusing on much more than just straight-up gear.

The fiction at the start of the section seemed to imply there would be something akin to the TacNet.
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Absolute power is kinda neat.

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callmedinosaur

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« Reply #170 on: <03-22-14/1241:11> »
Yeah, the talk about small unit tactics is really interesting.  I also liked that it did establish that military units do use wireless devices and why they're willing to take the risk.  Good info on how to make a character in regards to team composition...  And also makes me wonder if maybe they'll have the rules for TacNet in Run & Gun since they seem to be focusing on much more than just straight-up gear.

Yeah, honestly the direction they're going with Run & Gun as specifically the "combat book", and splitting the rigger book off into it's own thing, is making me wonder if they're gonna split a bunch of the gear into a "b&e book" or a "gadget book" considering most of that stuff is not combat focused.
rawr rawr

AJCarrington

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« Reply #171 on: <03-22-14/1725:51> »
Per the latest blog, looks like this is the last preview...should be available for purchase pretty soon. :)

Sendaz

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« Reply #172 on: <03-22-14/1728:08> »
Just take my money already :P
Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

Michael Chandra

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« Reply #173 on: <03-22-14/1918:16> »
Oooh, can't wait. :) Now if only we had the FAQ so I can finally decide what to spend my Missions availability favour on. ^_^'
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Kincaid

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« Reply #174 on: <03-23-14/0927:02> »
Oooh, can't wait. :) Now if only we had the FAQ so I can finally decide what to spend my Missions availability favour on. ^_^'

Don't forget, it's +1 month from Catalyst's street date for the physical book before you get to do that.
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Michael Chandra

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« Reply #175 on: <03-23-14/1539:01> »
I'm eternally stuck as GM, I already got over half a dozen missions in backlog in character advancement. ^_^'
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Nightmare

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« Reply #176 on: <03-26-14/1116:07> »
I'm eternally stuck as GM, I already got over half a dozen missions in backlog in character advancement. ^_^'

Same here...so stuck....

Ursus Maior

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« Reply #177 on: <03-26-14/1219:10> »
Yeah, double stuck! One, the first GM quit the job out of time issues. Second, he likes to play a lot more than GM SR.
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Frankie the Fomori

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« Reply #178 on: <03-26-14/1501:55> »
If your in the Seattle area we have two GM's already running a campaign... The two of us are always looking for fresh meat....um new runners to introduce into game:) It would be a great way to introduce run and gun to have a larger okay group! (See what I did....thread tie in!)

We play roughly once a month, but some of us maybe able to stretch to twice if there is more players.

Cheers Frankie

AJCarrington

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« Reply #179 on: <04-09-14/0115:07> »
Randall just posted the following on FB:

Quote
A little Johnson just said Run & Gun might go on sale later this week...hope he's not just shining us.... rnb

 ;D