NEWS

Introductory Box Release Date

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AJCarrington

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« Reply #15 on: (09:38:36/11-06-13) »
Looks like this is going to print later this month:

Introductory Box Set Part1

Hopefully that means we'll see a PDF release in a similar time frame ;D

Crimsondude

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« Reply #16 on: (15:31:35/11-06-13) »
This is the original announcement:

Quote
As you hopefully have noticed, we have some ambitious goals for the Year of Shadowrun. One of these goals is to get as many people playing in the Sixth World as possible. With computer games, a deck-building game, a miniatures game, a board game, and the Fifth Edition of the tabletop role-playing game, we’re set to provide a range of gaming experiences for Shadowrun. But we’re missing one link.

As we have been planning the various games, we’ve worked to maintain continuity between all the different pieces. We want them all to feel like Shadowrun, and that means they should not only have the flavor text and terminology that conveys the texture of the universe, but when possible they should share certain mechanics and ways of doing things. The goal would be for players to be able to have a sense of familiarity each time they sit down to one of these games, though the games should also provide unique experiences suited to their various natures. This means that if you play Shadowrun: Crossfire, the deck-building game, then move to the role-playing game, you should recognize different elements, pieces of gear, and rules that feel familiar to you.

We hope this will help people move easily from game to game, but we also know the role-playing game do not have the gentlest learning curve in the world. So to help players of the other games get involved in role-playing, as well as bringing entirely new players to the world of Shadowrun, we are announcing a new product: the Shadowrun Introductory Box Set.

The goal of the set is simple: It should have everything you need to quickly and easily launch an adventure in Shadowrun’s Sixth World setting. It should be approachable, fun to use, eye-catching, and entertaining.

With those larger goals in mind, we set about planning the contents for the box. Here’s what’s going in:

The Edge of Now: A world book introducing players to the madness, magic, and mean streets of the Sixth World, providing what they need to know to hit the streets at top speed.
Rules of the Street: A simplified rulebook that includes the critical elements of Shadowrun—Matrix, magic, machines, and so on—in an easy-to-use fashion.
Plots and Paydays: An adventure book with complete information on missions for the players; they can be played alone, or as a longer, inter-connected campaign.
Character Booklets: Four pre-generated character sheets, with stats, background, favored tactics, and advancement possibilities—everything you need to pick a character and start earning some nuyen.
Character Sheets: Custom sheets for each character, with complete stats for easy reference, along with full-color character art.
Maps: Modular maps of common areas shadowrunners may run into that can be arranged in different ways to suit a variety of missions.
Spell and Gear Cards: Cards that list the stats spells and gear included in the game, so that players have an easy reference in front of them.
We’re looking for ways to include more, including counters that can help you track the position of your runners and their opponents as they go about their business. We’re also hoping to include customized dice instead of just standard D6s; we love seeing the Shadowrun logo come up when we roll dice.

Also, the cover illustration is being worked on by the wonderful Echo Chernik … once we’ve got in a final, just like the Fifth Edition cover, we’ll share!

We believe this set will make it easier than ever to launch into Shadowrun role-playing, and we hope it will introduce a growing audience of gamers to the joy of shooting people in the face for money.

Jason Hardy
Shadowrun Line Developer


The Character Booklets alone are amazing, and were written entirely by Critias. They're each about one of the shadowrunners on the cover of SR5 (A recent art release means I can mention that one is the elf shaman). It has full breakdowns of the characters as well as solo adventures to introduce players into how to play that specific character type (so you can pretty well guess the roles of the other 3).


And I recall Randall was still discussing the possibility of dice very recently (on Twitter?).
« Last Edit: (15:36:24/11-06-13) by Crimsondude »

AJCarrington

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« Reply #17 on: (16:29:47/11-06-13) »
Thanks for the info...even more interested now ;D

Not sure about Twitter, but Randall indicates that dice are being sourced overseas, though no indication east or west.

Crimsondude

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« Reply #18 on: (18:22:51/11-06-13) »
Oh, yeah. It was probably in that long post he wrote about the box set. :)

AJCarrington

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« Reply #19 on: (03:34:05/11-08-13) »
Indeed if was :)

martinchaen

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« Reply #20 on: (08:26:09/11-08-13) »
Here's hoping if dice are included they elect to put the Shadowrun on the 6 side, unlike the Warhammer 40k Imperial dice which had the logo on the 1 side. Nothing like seeing the logo of your army come up when you fail...

Crimsondude

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« Reply #21 on: (09:14:45/11-08-13) »
That's how it's works with CGL's previous custom dice.

They're not monsters. GW has that role locked down.

CanRay

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« Reply #22 on: (12:35:47/11-08-13) »
They're not monsters.
Although some of the Freelancers that work for them are.  ;D

*Roasts marshmallows over the burning wreckage of an Ork Underground school*
Si vis pacem, para bellum

AJCarrington

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« Reply #23 on: (16:00:17/11-08-13) »
Well, that certainly does provide a visual for us... ;D

Gives some of Jason's comments on FB a lot more context... ;)

CanRay

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« Reply #24 on: (19:03:57/11-08-13) »
Well, that certainly does provide a visual for us... ;D

Gives some of Jason's comments on FB a lot more context... ;)
There is a reason Bull and him want to beat me with my own cane.  ;D
Si vis pacem, para bellum

Mirikon

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« Reply #25 on: (19:50:30/11-08-13) »
I thought it was because you did better work while injured?
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Agonar

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« Reply #26 on: (22:55:15/11-08-13) »
I thought it was because you did better work while injured?

More like they can't get away from the work if they are too injured to move.
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Mirikon

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« Reply #27 on: (23:00:44/11-08-13) »
I thought it was because you did better work while injured?

More like they can't get away from the work if they are too injured to move.
So you're saying that if we injure them, we'll get more frequent books? *starts looking for a bat*
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Crimsondude

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« Reply #28 on: (04:19:03/11-09-13) »
No. That's not the chokepoint.

AJCarrington

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« Reply #29 on: (20:13:21/11-09-13) »
Then perhaps others should be the focus of said cane and beating? ;D