P. 367 of SR5 covers licenses in a general way. But think of real life and what sorts of things you need a license for. Now transfer that over to Shadowrun, and add in licensing for anything considered Restricted, including the ability to cast magic or be a technomancer.
Beyond that, you need a single license per category of Restricted item: Guns, Vehicles, Drone, Cyberware, etc. Then each piece of gear needs to be registered to that license.