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How does SRM deal with licenses

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Bull

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« Reply #15 on: <09-19-13/2046:05> »
P. 367 of SR5  covers licenses in a general way.  But think of real life and what sorts of things you need a license for.  Now transfer that over to Shadowrun, and add in licensing for anything considered Restricted, including the ability to cast magic or be a technomancer.

Beyond that, you need a single license per category of Restricted item:  Guns, Vehicles, Drone, Cyberware, etc.  Then each piece of gear needs to be registered to that license.

martinchaen

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« Reply #16 on: <09-20-13/0112:05> »
Bull Thanks! Doesn't get much clearer than that :D

Much appreciated.

Ghoulfodder

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« Reply #17 on: <10-31-13/1531:39> »
I think I may have overspent on my SR4 character somewhat. I got a licence for pretty much every item and spent probably about 10k in doing it.