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New player character class

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Kontact

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« Reply #30 on: <09-06-10/1934:00> »
The old ambidextrous gun adept with a pistol dice pool of 11?   :-\  Guess it is an example of a magical shootist, but...

How about this golden DS oldie?  Since most of these sample chars were made in 2007, they are all limited to the old SR4 base book.  That doesn't stop them from giving you good ideas.

Turtletron

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« Reply #31 on: <09-06-10/1949:45> »
Also for the ambidextrous gun adept, in Arsenal there is the Firefight martial art, which allow you to fight with pistols in melee and reduce the penalties of doing so. It's nice if you like the movie Equilibrium. ;D
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TheBigD

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« Reply #32 on: <09-06-10/2158:44> »
I've been enjoying the Gun Fu adept. :)  Love the knowledge skills of Hong Kong Action Movies and so forth. :P

Bisharian

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« Reply #33 on: <09-06-10/2225:55> »
Bout the motorcycle thing: Had I not already read Fastjack's post regarding runner age, I wouldn't have guessed a few of you were older than fifteen. Slamm-o! (I hope that was the appropriate terminology)

As I am typing from a mobile device some of my UI is limited, but I really appreciate all the input.
About muscle toning, how expensive is that? I am all for spreading my BP and Karma out to give me flexibility, and using cyber or synth implants to boost me to excellence. Also, about the  armor, even with a 6/4 rating, if it does it's job as well as I, shouldn't that've all I need? If not, I will insert some alblative plates over vital areas.

Also, if there is anything else I should consider, please let me know.

Inverse

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« Reply #34 on: <09-06-10/2250:59> »
Bout the motorcycle thing: Had I not already read Fastjack's post regarding runner age, I wouldn't have guessed a few of you were older than fifteen. Slamm-o! (I hope that was the appropriate terminology)

As I am typing from a mobile device some of my UI is limited, but I really appreciate all the input.
About muscle toning, how expensive is that? I am all for spreading my BP and Karma out to give me flexibility, and using cyber or synth implants to boost me to excellence. Also, about the  armor, even with a 6/4 rating, if it does it's job as well as I, shouldn't that've all I need? If not, I will insert some alblative plates over vital areas.

Also, if there is anything else I should consider, please let me know.

Have fun with it. Whatever advice we give, you can choose to run with it or not, but in the end, it's your runner. I will say this for gear though, ALWAYS carry a flashlight. It's cheap, and it can be used as a great distraction with enough creativity (or a humorous imporvised thrown weapon with a called shot to a certain area of the metahuman body. )

And for the toning price, I don't remember off the top of my head. I don't use it myself and I don't have any of my books on hand.
Oh, source of all power, light which burns beyond crimson, let thy power gather in my hand.

FastJack

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« Reply #35 on: <09-06-10/2310:19> »
Muscle Toner (Rating 1-4) - costs Rating x 0.2 Essence, Rating x 8,000¥.

Magus

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« Reply #36 on: <09-07-10/0116:43> »
Bish
You stated earlier you did not want to lose essence so that magic would not mess you up as bad. As far as that goes the only thing that would have an effect on would be magical healing. Magic is going to mess you up no matter what. So get things that break line of site. Smoke Flashbang grenades and such. Punch up your willpower as much as you can.Do not use it as a dump stat. Keep your body high as well.

As for the Mancer, if you do one go Ork. High Body and Strength out of the gate so you can carry armor and hit someone for gods sake. Plus you can rock the matrix. Get Unwired and rock out with the Sprites and Techno Streams.
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Casazil

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« Reply #37 on: <09-07-10/0452:05> »
As I said Magus love his technomancer builds..... but then again he is the one I turn to to know things on that side of the rules.

So if you go techno listening to him is not a bad thing.

He's also right on getting things that can get you outta LOS.

One real question is do you want to even use any Cyber/Bio/Gene/Nano Tech....... I ask cause if you do go adept do know that the more you put in the less magic you can do.
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FastJack

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« Reply #38 on: <09-07-10/0837:58> »
Yes, there's a fine balance between loss of essence and less magic. Used to be REALLY bad in previous editions when the only way you could get Smartlink™ technology was to either get cybereyes or wear huge, clunky goggles that plugged into your gun (pretty much telling everyone you had Smartlinked your gun).

Kontact

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« Reply #39 on: <09-07-10/0928:17> »
About muscle toning, how expensive is that? I am all for spreading my BP and Karma out to give me flexibility, and using cyber or synth implants to boost me to excellence. Also, about the  armor, even with a 6/4 rating, if it does it's job as well as I, shouldn't that've all I need? If not, I will insert some alblative plates over vital areas.

Also, if there is anything else I should consider, please let me know.

Well, the first thing you want to consider is whether you're making a casual character to start out with and explore the system, or whether you're going to devote the time now to try and build a character that will last you down the road.  Basically, what is your commitment to the build?

Next, if you're looking down the road on this, you have to decide whether you're planning to grow in breadth of function, picking up more an wider skill sets, or if you're looking to specialize in a few skills to the point where you're plain disgusting at them. 

If it's the first case, and breadth is what pleases you, then you should build a good old Street Sam style character.  You don't need to chrome up until you're bulging with metal, but it's basically a Street Samurai's place to be a flawless unit unto himself.  The idea is to be tough, fast, agile, strong, smart, personable and just all around unassailable.  I don't know if you watch Television much, but there is a show by the name of Leverage which provides a great example of a Sam's role within the team.  In the show, they have a merc type, name of Elliot.  Elliot isn't a super-genius, but he's smart and he knows his role to a tee.  He isn't the best con man, but he can talk his way out of most any situation.  He's not the stealthiest thief but he can sneak past who he needs to.  And, what makes him special is that he can operate on his own, because, if the shit hits the fan, he's his own backup.  When his mission goes south, he can just punch a hole out and disappear.  When someone else screws up, they count on Eliot to come and bail them out.

Now, an Adept isn't too far off from that.  You can build an Adept with nearly the same potential for breadth, because, unlike the other Essence-hungry types, an Adept can spare a bit of Essence and therefore Magic, on select implants.  But it's always a slippery slope with bio-adepts.  You just add a little bit more bioware, and a little bit more cyberware, and a gene treatment here, and maybe a nanohive there, and you start asking yourself why you wasted the points getting magic at all.  Well, the reason you get magic, is because it allows for a level of specialization which a Mundane character can't match.  You don't spread out your skills as much and, say, pick up some medic training, because you've got a big old karma sink to fill.  As you develop the character, you'll always have the option of pouring more and more points into your Magic and Initiate grade in order to take you to unlimited levels of pure awesome.  And, really this should be the goal.  If you're not playing an Adept to become ungodly awesome at your chosen task, then you really would be better off playing a different archetype.  The Adept is that Tiger Woods type guy, who spends all his time and energy intently focused on a sole purpose of bedding incredibly hot wome-  I mean golf.  It was golf... that should have been obvious..  Anyway, if the idea of becoming the universe's greatest _____ is what you're after, Adept is a prime path to that.


Oh, and as to the armor being 6/4..  You should try and shoot for your maximum armor if you want good survivability.  Armor is generally limited by your Body stat, in that neither of the armor values, Ballistic or Impact, can exceed your Body x2 or else you take a hit on Agility and Reaction.  A combat specialist should never have less than 4 body.  Coming right out and saying that.  So, your target armor at 4 body is 8/8.  Luckily for you, there exists the SecureTec PPP System of stacked armor.  It's a piecemeal armor plating thing which is based on... well, sports equipment for death games.  It can be worn under your clothing, so with a Cham suit, the cumulative 2/4 armor bonuses for the PPP (Forearm, shin, "vitals," and leg and arm,) coverings will bring your total armor value to 8/8 on the nose.  It's all in Arsenal.  Very important book.  Alternately, there is the Funderware.  Form Fitting Body Armor.  It's meant to be worn under armor and stacks with it.  The benefit of FFBA is that it only counts as half its value for encumbrance.  So, with a Chameleon Suit, select PPP (forearms and shins,) and a half-suit of FFBA you can have an armor value of 10/9.  It can make a difference.
« Last Edit: <09-07-10/2308:05> by Kontact »

The_Gun_Nut

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« Reply #40 on: <09-07-10/0936:23> »
Super important.

I consider the chameleon treatment to be more important than the armor aspect of it.  If they never realize you are a threat, then they never shoot at you and you don't need big armor.

OTOH, if you are making a dedicated combat monkey, then you don't care about stealth as much (you still need some, but not as much).  Load up on the heaviest armor and the biggest weapons.  Get milspec armor with mechanical assists for the really big damage resists.

In short, it all depends on what you see the character's role is.  Think about what s/he needs and work around that.
There is no overkill.

Only "Open fire" and "I need to reload."

Kontact

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« Reply #41 on: <09-07-10/1024:12> »
Yep.  Not being shot at is always better than not being hit, and not being hit is always better than not being damaged.

Still, on a long enough time line, you will be shot at, you will be hit and you will be damaged.

That isn't to say that the hierarchy of protection doesn't go Infiltration/Agility to Reaction/[insert full dodge skill of choice] to Body/Armor/Willpower.

Magic likes to skip pretty much all those steps though...
« Last Edit: <09-07-10/1026:52> by Kontact »

Tex Muldoon

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« Reply #42 on: <09-07-10/1153:19> »
Yep.  Not being shot at is always better than not being hit, and not being hit is always better than not being damaged.

Still, on a long enough time line, you will be shot at, you will be hit and you will be damaged.

That isn't to say that the hierarchy of protection doesn't go Infiltration/Agility to Reaction/[insert full dodge skill of choice] to Body/Armor/Willpower.

Magic likes to skip pretty much all those steps though...
I have seen even the best armor go down to acid wave. Magic can either be the awesome force not to be tangled with or it can fizzle out like its nothing. Just make sure you have a good fixer to hook you up with a good repair job. Its not always if you have the best toys but the people you know have to best toys and if you can play with them..
"You don't shoot til the can hits the ground" Snake Pliskin

The_Gun_Nut

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« Reply #43 on: <09-07-10/1154:42> »
Or lightning bolt.  Stock up on electrical resistance to avoid being stunned for the rest of your life (both seconds of it).
There is no overkill.

Only "Open fire" and "I need to reload."

anotherJack

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« Reply #44 on: <09-07-10/1409:37> »
Don't find gunslingers are good newb characters.
They're too specialized, and illegal even by simply being if heavily chromed. They can be seen as a permanent danger.
Perfect for boom-boom, but no good for exploring 6th world society imho.
I prefer polyvalent and more social characters, that let you enjoy the social part and even a little bit of the matrix principles. Better to understand the shadow's rules than Mr "A problem-A bullet".
Detectives are good, and I've seen a kind of activist archetype played by a newb, with weak skills, but in many domains, very very good choice.
Me am french, me am not speaking good english, but me am trying to correct this.