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5th ed, Trolls, and cyberware. Oh my.

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T-Hatchet

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« Reply #15 on: (17:45:32/09-16-13) »
Limit isn't really relevant though when you got <2xLimit in dice.

Very true.
I guess that troll will only really be seeing much use in the ultra high limit if they focused on swimming or running rather than punching.

Michael Chandra

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« Reply #16 on: (18:20:11/09-16-13) »
Since we're on the subject, let me check my Accuracy Tables, which go up to 30 dice: 13 puts you at <9% odds of losing 1+ hits, 15 puts you at <2%. A more realistic 20 dice (skill 8 + spec + boosted stat + stuff) has <10% at limit 9 and <4% at limit 10.
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JackVII

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« Reply #17 on: (19:12:29/09-16-13) »
You can get about 28ish Dice to attack on a Chargen+101 Karma Troll PhysAd before an AGI boosting spell (assuming power point expenditures can be saved. I think it's a bit munchkiny but didn't see an explicit restriction). But that isn't really relevant.

Wasn't this about cyberlimbs? LOL
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