Okay so I was feeling a little bit constrained by the priority system and I decided to do something about it since I don't feel like waiting for 2D6 months for Run Faster.
My goal was to come up with a solution that matches the priority table as closely as possible but gives some room to customize characters and tweak particularly tough builds on a more granular level. To that end, I've interpolated between the data points given by the priority table to provide a finer selection of build characteristics. It's a 100 point build with the same categories as the Priority system. Each category ranges from 0 to 40 points in value, where 40 points corresponds to priority A, 30 points to B, 20 points C, 10 points D and 0 points E. For the purely numerical priorities I did my best to follow a smooth progression that hit all the priority table's data points . For categories that were more complex, I did my best to fit a natural progression to the data, in most cases it was a increasing "Rate of return" (for lack of a better term) to the points allocated.
https://docs.google.com/spreadsheet/ccc?key=0AmhcKfB4dBwWdHh0YkJ3S3ladE0wRE5CLW1rUjBmTFE&usp=sharingWhat I've ended up with is kind of more of a hybrid-priority/point-buy since it matches with the priority table so closely. The purpose was not to make a tool for creating more powerful characters, but to have some more flexibility in character creation.
Caveats:
1) The bonus skills and spells in the magic priority have all been converted to their karma values so that Aspected Magicians can buy skills or spells as they see fit. Aspected Sorcerers are much less onerous to build with this.
2) In the Skill category the point-buy levels are only linear if you consider skill points and group points separately. Taken together, each incremental group point creates a significant jump in value. To avoid that step-function, I combined estimated karma values for those levels and created a smoother progression. Buying skill groups is unrestricted using karma-buy for skills.
3) The karma-buy values in the skill category is somewhat subjective since something like 18 skill points (Pri E or 0 BP) can be used to get 666 in skills and is worth 126 karma whereas the same 18 points can buy 64332 (a more well rounded character) but is only worth 92 karma.
4) While most values on the chart are interpolated, I extrapolated in a couple places, like where the Metatype priority - Dwarf (0) might fall and also values above 40 BP in the Resources category for higher level play.
5) It occurred to me this morning that this could be exploited by spending BPs: 40-40-20-0-0 on the categories. To limit chicanery of this sort I'd limit a characters highest 2 categories to a total of 70, so a character could still go 35, 35 for their top 2.
Please take a look and let me know if you see any glaring errors or exploits that I've missed. (or if something is terribly confusing)
Thanks,
FasterN8