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[SR5] House Rules

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JucaBala

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« Reply #405 on: (21:11:15/05-01-18) »
Well, I don't know if this is the right place, but we're testing some house-rules, and, while we just tried it for a single session, it seemed good enough, so I'm putting it here for you guys to review and point the obvious inconsistences, errors or game-breaking consequences that I'm just don't saw.
We're long time shadowrun players, and, while we had our share of problems and grudges with the system (we're migrated to Gurps for some time, in a very free-form conversion), the game just don't feel like shadowrun without the proprietary system, so back we went, but one thing jumped to our perception as we began to try 5th edition - there is almost no reason to not grab the heaviest, largest gun and armor that you can lay your hands on, and, while it can be seen as "realistically", it makes everyone just use pistols and rifles, ignoring submachine-guns, machine pistols, machine guns and shotguns, so we though about giving a reason to use those "forgotten" guns.
The first thing that we've done was consolidate the Range Table, instead of having one range value for each category of guns, we have only one, which is used for all of them:
Range    Close (0-10m) Short (11-50) Medium (51-150) Long (151-350) Extreme (350+)
Penalty         0                   -1                        -3                   -6                    -10
As you can see, we also added another range band...
Now, each weapon has a Optimal Range, in which the threshold is 0, for each range band higher (or lower!) than the optimal that you are shooting, your threshold rises by 1, so, if you're firing with a heavy pistol (Optimal Range Close) fires at a target 90m distant (medium range), the attacks is made with a -3 penalty to the dice pool AND the threshold is 2, meaning that the first two successes are "wasted". In the same vein, shooting at someone at short (15m) range with an assault rifle (Optimal Range of Medium) is going to rise the threshold to 1.

We expect it to give submachine-guns a reason to be used (as a good all-around short range weapon). What do you think?

Thanks, and sorry if it is in the wrong topic.

Beta

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« Reply #406 on: (21:32:17/05-01-18) »
Interesting!  I hope you'll post an update on how you are liking it after a couple more runs, and if you have tweaked it at all.