Alas, none of these ideas help. Thanks to all for the suggestions.
I don't understand the limitation to 6 across the board. I am not interested in loading more programs or going faster. I agree with Kontact that fewer programs are needed. Part of the fun for me was the custom code and the variety that engendered. I assumed that my opposition would have a higher rating. A reread clarifies that to be not so. IC also seems to be capped at 6.
System is limited by Response. Response is limited by hardware. That cannot be above 6 unless military grade. There appear to be no provisions to allow a character to develop very good hardware and programs.
Mooncrow, to address your suggestion of clustering, Response is limited to the average rating of all nodes in the cluster. That doesn't really give me an increase.
I guess I'm having trouble seeing how a cap of 6 would create a character that was unique. As a decker, Electronics group and Cracking group will go to 6 as quickly as possible. After that advancement would occur in other areas. Very quickly, each decker character would become the same in skill level relavent to the primary task they would perform in a group. Limiting uniqueness.
Here's where I talk about back in the day when rocks were soft. Earlier editions simplified the rules, reducing complexity. However, the simplifications made sense and did not reduce versatility. IMO, 4th simplified so far that versatility is hampered.
Galen