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Armors and Stacking

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Shadowwalker

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« on: <09-05-10/1932:38> »
Greetings all.
I was wondering if the math is correct when Troll adept with mystic armor is wearing Full body Form fit, a Great coat, and the the full Secure tech PPC system?
Troll +1/1
Mystic Armor +4/4
Form Fit +6/2
Great Coat +6/5
Forearm Guards +0/+1
Helmet +0/+2
Arm & Leg casing +1/+1
Shin Guards +0/+1
Vitals Protection +1/+1
Total armor/19/18
Note the troll has a Body of 9 so it is not exceeding the 2X body mark

Mooncrow

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« Reply #1 on: <09-05-10/2014:33> »
Greetings all.
I was wondering if the math is correct when Troll adept with mystic armor is wearing Full body Form fit, a Great coat, and the the full Secure tech PPC system?
Troll +1/1
Mystic Armor +4/4
Form Fit +6/2
Great Coat +6/5
Forearm Guards +0/+1
Helmet +0/+2
Arm & Leg casing +1/+1
Shin Guards +0/+1
Vitals Protection +1/+1
Total armor/19/18
Note the troll has a Body of 9 so it is not exceeding the 2X body mark

That looks correct to me. 

Walks Through Walls

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« Reply #2 on: <09-05-10/2048:18> »
Scary, but correct.

This is why you ALWAYS hit the troll with the mana spells
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Shadowwalker

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« Reply #3 on: <09-05-10/2137:03> »
yep and he's the groups melee specialist/ stealth specialist

FastJack

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« Reply #4 on: <09-05-10/2153:17> »
"Hey Lenny, did you just see a huge black blob walk by that door?"

"Nah. You gotta lay off those BTLs, Joey."

Glyph

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« Reply #5 on: <09-06-10/0001:05> »
Yup, all those things stack.  Keep in mind that a troll's natural dermal armor, and mystic armor, don't count at all for encumbrance, and the form-fitting body armor only counts as 3/1 for encumbrance purposes.  So he is not even close to being encumbered.  Wait until he has a few runs under his belt, and gets some SWAT armor...

Wayfinder

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« Reply #6 on: <09-06-10/0039:48> »
As a GM I have to say I LOVE these kinds of characters. I'll even help them out and give them even better equipment to maximize their sense of invulnerability. It makes it even better when they are suddenly left bereft of their exceptional scores. MUAHAHAHAHAHAHA

ermmm excuse me I mean yes those numbers add correctly.

Casazil

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« Reply #7 on: <09-06-10/0050:26> »
Yep looks all correct to me too.
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Shadowwalker

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« Reply #8 on: <09-06-10/0213:50> »
Thanks that helps a lot
The funny is that as GM I notice that even without Mana bolting him 3/5ths of the time the Party has had to carry his unconscious troll body away from a fight. he never takes body but lots of stun damage usually from nickel and dime stun in melee. he is good at tieing up the bad guys heavy hitters and keeping them away from the squishys in the party

Mooncrow

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« Reply #9 on: <09-06-10/0223:07> »
You need to get him a pain editor then ;)

The_Gun_Nut

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« Reply #10 on: <09-06-10/0245:58> »
The absolutely scary part is, while mana spells definately hurt him, that armor can still be breached pretty easily.  Even at character creation someone can take an assault rifle with EX ammo that reduces armor by 2, make it a HV weapon capable of firing long bursts, put enough recoil compensation upon it to negate the first long burst, make a called shot to boost damage by 4, and make an aimed narrow long burst capable of doing:

Base damage: 6
long burst: +5
called shot: +4
EX ammo: +1
total:  16

And that is not including the extra hits for damage.  While it is possible to negate the damage completely with the roll, that is really unlikely.  And that is just a starting character with a modified AK 98.  Keep in mind that while damage resistance is pretty sweet, not getting shot is better still.
There is no overkill.

Only "Open fire" and "I need to reload."

Mäx

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« Reply #11 on: <09-06-10/0627:28> »
The absolutely scary part is, while mana spells definately hurt him, that armor can still be breached pretty easily.  Even at character creation someone can take an assault rifle with EX ammo that reduces armor by 2, make it a HV weapon capable of firing long bursts, put enough recoil compensation upon it to negate the first long burst, make a called shot to boost damage by 4, and make an aimed narrow long burst capable of doing:

Base damage: 6
long burst: +5
called shot: +4
EX ammo: +1
total:  16
Only 11 of those count for armor penetration, so your not even close to doing physical damage to that Troll, but considering he most likely has a slower stun damage pool, doing stun damage isn't really a bad think.

Also thats pretty slow armor rating for a body 9 Troll with mystic armor 4, even my Dryad combat face has 11/11 armor.
"An it harm none, do what you will"

Kontact

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« Reply #12 on: <09-06-10/0728:14> »
Don't forget that all PPP System components can come in a concealable style, made to be worn under armor or clothing, even the helmet. 
So, he could have a regular helmet with a PPP helmet underneath it like a little metal yarmulke.

Also, it's not hard to build an HV weapon/character who can fire a full 11 round burst with no recoil penalties at chargen, if you've got the stones to chrome up.  8)

The_Gun_Nut

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« Reply #13 on: <09-06-10/1126:48> »
The absolutely scary part is, while mana spells definately hurt him, that armor can still be breached pretty easily.  Even at character creation someone can take an assault rifle with EX ammo that reduces armor by 2, make it a HV weapon capable of firing long bursts, put enough recoil compensation upon it to negate the first long burst, make a called shot to boost damage by 4, and make an aimed narrow long burst capable of doing:

Base damage: 6
long burst: +5
called shot: +4
EX ammo: +1
total:  16
Only 11 of those count for armor penetration, so your not even close to doing physical damage to that Troll, but considering he most likely has a slower stun damage pool, doing stun damage isn't really a bad think.

Also thats pretty slow armor rating for a body 9 Troll with mystic armor 4, even my Dryad combat face has 11/11 armor.
"Only" 11?  :) We haven't included bonus damage from hits yet.  A good roll pushes it above into lethal range rather quickly. And as you said, the smaller stun damage pool means that he will go down just as fast (perhaps faster).  My point was that damage can accumulate quickly, even with a heavy armor setup.

The purpose of the armor was maximum concealability.  Folks won't know that the troll is, in fact, heavily armored until the bullets start bouncing off of him.  I think the best armor/damage resistance I've heard of at character creation was 40 dice (again, with a troll).
There is no overkill.

Only "Open fire" and "I need to reload."

Mäx

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« Reply #14 on: <09-06-10/1144:11> »
"Only" 11?  :) We haven't included bonus damage from hits yet.  A good roll pushes it above into lethal range rather quickly.
7 nethits is pretty unlikely for most characters.
"An it harm none, do what you will"